this post was submitted on 11 Jan 2026
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[–] Trainguyrom@reddthat.com 11 points 8 hours ago
[–] filcuk@lemmy.zip 4 points 10 hours ago

I was fricking STOKED as a kid when stronghold greeted me with 'A merry Christmas, my lord'

[–] anomnom@sh.itjust.works 3 points 10 hours ago* (last edited 10 hours ago)

When I got my voodoo 2 and GTA2 suddenly ran at 69fps though. Or at least it felt like it.

[–] cattywampas@lemmy.world 14 points 15 hours ago (11 children)

I think frame rate is one of the biggest non-issues out there for me. People seem to lose their minds if a game isn't 60 fps, I have fun anyway.

[–] Xatolos@reddthat.com 3 points 7 hours ago

It's one of the things people complain about but in truth they don't notice it. Clair Obscur: Expedition 33? Typically runs at 30 fps on Xbox/PS5. Baldur’s Gate 3? Again, typically plays 30 fps. Elden Ring? 40ish fps on PS5.

The first 2 were the games of the 2025, and yet no one seemed to get the info that they are most likely running at a "slide-show" 30 fps.

[–] Telodzrum@lemmy.world 3 points 8 hours ago

Word. I’ll play story games and non-fps titles at anything that doesn’t hitch. Smooth 20 fps for atmospheric horror? Cool. 32 gps for a neat RTS? Love it. 24 fps for a really well designed rpg? Fucking in.

And then for an fps, 60 is actually trash frame rate. People who are hung up on this are just wrong from both sides of it.

[–] Cethin@lemmy.zip 3 points 8 hours ago

It depends on the game. A CRPG? Sure, anything over probably 20 and I'm not complaining. A fast-paced shooter? Less than 90 and I'm feeling it. Less than 60 and it hurts.

The problem is you get used to whatever you use most often. If you are accustomed to sub-60 then you won't even notice it, because it's standard. If you're used to 120, 160, 180, etc., it stands out more because it's not your standard anymore. It isn't any worse than it used to be, but you notice it more.

[–] SmokeyDope@piefed.social 9 points 13 hours ago (1 children)

For me its resolution. The jump from 480p standard box to 720/1080p was night and day revolution. Meanwhile a 4k image looks maybe 10-15%sharper to my eye but takes up 4x the storage space. Whenever I voice this people say that I must be blind if I can't tell a difference. I'd rather have the disc space and know my software collection is well optimized with reasonable file sizes instead of buying 22tb worth of ssds in a network cluster with a nvidia 80000 to play the latest AAA

[–] Noja@sopuli.xyz 2 points 12 hours ago

It depends on how far away from your monitor you are. I could never go back to gaming in 1080p because the difference is extreme. And if I could go even higher in resolution I would.

[–] Valmond@lemmy.dbzer0.com 2 points 9 hours ago

You get used to it, I remember an old mobile game that was super fluid at the time compared to other games, checked the specs and the lcd refresh rate was 15 max... Bet It'd feel like quite sluggish today.

[–] ThunderclapSasquatch@startrek.website 6 points 12 hours ago (1 children)

It's the input lag, I can see and feel the difference

[–] MonkderVierte@lemmy.zip -2 points 11 hours ago

This is a bug in your game's engine then.

[–] Trainguyrom@reddthat.com 1 points 8 hours ago* (last edited 8 hours ago)

Yeah I'll take 30 FPS with my graphics settings maxed over 144+fps with my graphics settings on low/med any day. Granted I'm mostly playing simulation games where its all about seeing the heat radiating off of the boiler of the steam engine you're operating, seeing the little leaks of steam along the running gear, the intense darkness upon entering a tunnel, etc. I'd much rather be able to see all of that at 30fps than have to turn my settings down for it to run at 144fps. Anything where the faster reaction time of high refresh rate would make a difference is already where you should've (or shouldn't have!) done something earlier to prevent the crash you're making a last ditch effort to avoid

[–] white_nrdy@programming.dev 7 points 14 hours ago (1 children)

I think as long as it's above like 20-25 I can tolerate

[–] Rai@lemmy.dbzer0.com 3 points 12 hours ago (1 children)

If I hit 20-25, it’s time to upgrade my computer hahaha

[–] MrDrProf@lemmy.ca 1 points 12 hours ago

Had this exact thought playing the new Indiana Jones

[–] Psythik@lemmy.world 2 points 12 hours ago* (last edited 12 hours ago) (1 children)

60 FPS was fine 15-20 years ago. These days I need my games to run at 120 FPS+. 60 looks like a slide show and you can really feel the input lag when you move your mouse at that framerate.

[–] MonkderVierte@lemmy.zip -1 points 11 hours ago* (last edited 11 hours ago) (1 children)

Input lag is not in any way related to frame rate. Fix your keyboard or use a faster game engine or whatever.

[–] Psythik@lemmy.world 6 points 11 hours ago* (last edited 11 hours ago) (2 children)

Input lag is massively affected by framerate and it's easy to prove. Go into your PCs display settings and lower your desktop's refresh rate as low as it'll go (30Hz or lower). Then move your mouse around on the desktop and you'll understand exactly what I'm talking about.

Think about if for a minute: let's say you click your mouse in between frames. That click isn't going to register until the next full frame. The lower your framerate, the more likely this will happen, leading to more input lag. This is so obvious once you spend 15 seconds to actually think about it, that I can't believe I even have to explain it to you.

[–] Jako302@feddit.org 0 points 9 hours ago (1 children)

Since when are mouse inputs tied to individual frames?

Neither to action you perform nor the reaction from the Programm should be delayed, only the visual feedback you get.

Sure some older Programms don't use internal ticks bit instead use the framerate for that, which leads to a lot of issues with higher framerates as well, but they are few and far between.

[–] Cethin@lemmy.zip 3 points 8 hours ago* (last edited 8 hours ago)

Input in many games are tied to frames, and this isn't necessarily a bad thing. Sure, you could poll for inputs faster, but you have to pick some rate, and framerate is a reasonable one. It certainly shouldn't be slower, and faster isn't really useful because the player can only respond at framerate speed. Faster just creates more processing that needs to be done without much gain. Sometimes there's interpolation to figure out what they would have clicked on/shot at at a sub-frame timing though, to make fast actions accurate, without a ton of extra processing.

Physics is almost always not tied to framerate, because the player response isn't what matters usually.

Regardless, a longer time to see the response is equivalent to response time.

[–] MonkderVierte@lemmy.zip 1 points 11 hours ago* (last edited 11 hours ago)

I run my system at 20 Hz, game on it too. My DeskMini A 300 can run the likes of Ark Survival at medium settings in 3440x1440.

[–] Fridgeratr@lemmy.dbzer0.com 0 points 12 hours ago

144hz looks awesome but I can tolerate just about anything 30+

[–] YiddishMcSquidish@lemmy.today 2 points 10 hours ago

Daggerfall hit pretty hard.

[–] BabyVi@lemmy.world 6 points 14 hours ago

NOX had this plus some rad click FX.

[–] Gork@sopuli.xyz 60 points 1 day ago (1 children)

Or when the cursor becomes a chainmail glove.

[–] taiyang@lemmy.world 22 points 22 hours ago

I may have played a bit too much with my KDE themes and their cursors when I installed Linux recently. Granted, 2000s me used to do that all the time back when Windows had a ton of theme stuff...

Point is, changing cursors and icons is fucking lit.

[–] hayvan@piefed.world 14 points 21 hours ago (1 children)

Me when HoMM sword mouse shows even the direction of attack.

[–] Janx@piefed.social 4 points 12 hours ago (1 children)
[–] Rusty@lemmy.ca 8 points 12 hours ago (1 children)

Heroes of Might and Mother

[–] Janx@piefed.social 2 points 12 hours ago

Thank you...

[–] SpaceNoodle@lemmy.world 14 points 1 day ago

No, 1991 when the mouse cursor in Civ was a torch (actually, probably some point after 1991 when I finally played it on a computer with a mouse)

[–] Someonelol@lemmy.dbzer0.com 4 points 23 hours ago (1 children)

If only there was an easy way to import the fancy in-game mouse cursors to desktop.

[–] protist@mander.xyz 10 points 23 hours ago (1 children)

You can make your mouse cursor anything you want, as long as it's a cursor image file

[–] hayvan@piefed.world 6 points 21 hours ago (1 children)

Or any image file, if you are on a Linux desktop.

[–] funkless_eck@sh.itjust.works 2 points 10 hours ago (1 children)

or anything at all if you can rotate things in your mind

[–] BootLoop@sh.itjust.works 1 points 5 hours ago

You wouldn't rotate a cow