this post was submitted on 23 Oct 2023
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Star Citizen

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Had one yesterday, time to talk about the sequel.

Not gonna lie, today left a much stronger impression than day 1. I'm one of the weirdos who's fully onboard with all the sim and on foot stuff so I got a lot of interesting updates. Enough to get my hopes a little. Just a little.

Few notes from the stream:

  • really like the frontier fashion as I prefer more modern looking clothing compared to (some of the) futuristic designs we have now
  • clothes modularity is an amazing addition, another feature from my childhood dream game will be a thing
  • love the hair improvements, one of the things I really waited for
  • new character editor looks great, we'll finally be able to make really distinct characters
  • FPS updates seem good, all but ping anyway - not a fan of such mechanic. I'd rather have it tied to a usable device if it has to be in the game rather than just a helmet.
  • not fully sold on the slide but I don't hate it either
  • space combat improvements look good, that's about all of my feelings on that as I'm not particularly interested in this part of the game
  • still not sold on master modes, should probably try AC implementation
  • I'm really curious how my ~~brick~~ Aurora handles atmo flight in the future
  • new settlements look pretty impressive, I especially like the homey feeling of independent type tileset
  • Pyro presentation made me change my mind about trying out Pyro when it's out
  • mhmmm, yummy slugs
  • personal hangars look great
  • same with base building even though I'll most likely stick to a rentable apartment mentioned earlier this year
  • I'm not really invested in S42 but I'd be lying if the cinematic didn't change that a bit

Despite my overall careful curiosity towards the project I'd say it was a pretty good Citzen Con. We got a lot of good updates, some features that seem to be pretty advance development wise which might mean they'll indeed come to PU within next year and brought back some hope in the progress.

That said I do have one major gripe - for a project that's suppose to be run as "open development" limiting news through the year and hiding all of this behind S42 anti spoiler policy sucks.
They should either act truthfully and share more meaningful info with us on regular basis or stop pretending this is the "most open development ever" and stick to hoarding all the important stuff for big events. Don't treat us like the idiots we are.

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[–] rurudotorg@feddit.de 2 points 2 years ago (1 children)

love the hair improvements, one of the things I really waited for

this is IMO some part of the feature creap of the game that slows the release.. In a space game with space ships this is the least important thing... so I was... well not amused about the presentation.

[–] Essence_of_Meh@kayb.ee 1 points 2 years ago

I get where you're coming from but I feel like there's a bit of a divide within the community - some want SC to be "space game about space ships" with everything else being unnecessary and some want it to be a immersive sim with all that it entails in and out of your space ship (including CIG).

As for this slowing down the release... Considering they're still finishing main features of the game (flight mechanics, damage system etc) I don't think having few people improve hair tech has much effect on release date. Skipping that wouldn't make those features any more done unfortunately.

[–] Banzai51@midwest.social 1 points 2 years ago (1 children)

I loved what they showed us except the space shitting gameplay. But the VAST majority of what they showed is years out.

And this isn't the first time they've announced SQ42 is feature complete, so I'm not holding my breath with that one.

[–] Friendship@kbin.social 2 points 2 years ago

I'm late to the conversation here but this exactly my sentiment as well. We're still years from seeing any of the things they showed us actually hit servers that we can play on and experience and then years from them being refined enough to not be a buggy mess that requires wipes every couple patches.

I'm vaguely hopeful that the SQ42 announcement will at least mean a few more resources dedicated to developing for the persistent universe as that's the gameplay I am more interested in but I am also not holding my breath. Feature complete is a pretty vague state for a studio like CI and without a set in stone release date, it doesn't mean much of anything.