Last of us pt2 for me
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Esoteric Ebb π₯ΉππΌββοΈ
edit: Oh! I completely forgot! Dispatch about broke my gawdamned heart it was so perfectly beautiful at every step. π±ππΌββοΈ
haven't heard of this, but it looks awesome-- going to give it a try. thanks for the rec!
raw fury also released blue prince and dome keeper, both of which i enjoyed much more than i thought i would--also recommended
Not really what you're asking, but Lego: The Hobbit.
My wife and I used to love playing Lego games after a couple drinks. Being a bit drunk makes them very fun.
But with that one, Smaug flies out to go burn Laketown, and the credits roll. Apparently, the 3rd movie did so badly that they decided not to finish the game and just released it as is. It's missing 1/3 of the game.
Final Fantasy 12
I got to a point in the game where I was literally saying to myself "Oh, okay this is the mid game point, and after this things open up a bit and we maybe get a twist, kinda like FFX when it's time to rescue Yuna from Bevelle, that's where we are here."
Went in, fought a boss, roll credits.
I was almost actually slack jawed in amazement that the game was actually over.
Puyo Puyo Chronicle. It's by far the boldest and most creative experiment Sega has ever tried with the series. It introduces a new flagship variant mode called Skill Battle, but the real gimmick isn't the ruleset itself but the story mode built around it. Previous games just had visual novel-style cutscenes for a story mode, but this time around it's a full JRPG with dungeon crawling, sidequests, equipment, recruitable monsters, and more.
It's a brilliant concept, and I think it's the kind of bold new idea that was needed to breathe new life into a dying genre. Versus puzzles have fallen off hard compared to the genre's peak in the 90s - Panel de Pon had been dead for longer than it was ever alive, Dr. Mario and Puzzle Fighter had both been turned into mobile gacha spinoffs and then shut down, Puyo Puyo was pretty much the last surviving IP left at this point. And I think a large part of this decline can be attributed to a lack of innovation.
I think what the JRPG does best is just give players incentives to keep trying even though the game's learning curve is rather notorious - instead of giving up at the first wall they hit, they'll want to keep going for the next level up, next party member, next skill, next dungeon. Making it a JRPG ensures you're never truly stuck because you can always grind, and time spent grinding is time spent practicing. By the time players get to the end, hopefully they'll have learned the basics at least a little bit.
But while I love the ideas behind Chronicle, I do feel like those ideas are held back by how short the game is. There's a lot more they could've done to flesh it out. It's a game that left me wanting a sequel to iterate on and refine these ideas.
Sadly, that sequel never happened. Chronicle was the last main series game they ever released, and nearly a decade later all they've been doing since is rehashing the same terrible crossover four times. They did try to cram a butchered version of Skill Battle into said rehashes, but without the accompanying JRPG I feel that adaptation missed the point.
Heat Signature, because as much as I love replaying this game, I want more content (which i guess i got at one point, but I still want moreπ).
Corn Kidz 64
Fun game that really captures the feel of playing an n64 title based off the controls ( controller required ). A bit short for my likes but was really fun.
"The Room" is always amazing, and it takes a few years between installments. Worth the wait, but I feel sorry for myself every time I finish am installment.
Honestly, Mario Odyssey was very disappointing to me. The "what if" they kept throwing around for the plot was the only thing keeping me going but at no point did I feel the same way I did with Galaxy or Sunshine. For them to then only give the ending they gave it was just a kick in the balls.
Wintermoor Tactics Club. Such a cute little game and the tactics combat was fun and funny. Just wanted more or another one after
Any life is strange game. Theyβre comfy to me and I never want to leave. But I often canβt play stories over again, so I have to leave :(
Deathloop
I first played Deathloop on Gamepass and loved it even though I rushed through it (one of the negatives of GP is rushing through games so you "get your money's worth"). When it came back to GP, I convinced my friend to play it, and ended up going through it a second time (though, again, hurriedly). I bought it on Steam at full price and gave it to my kid's S.O. as a gift, but didn't start playing.... Until a couple weeks later when I canceled Gamepass and picked it up on Steam for $8. Been going through it for the 3rd time now, taking my time and exploring it all. Still enjoying it immensely, and still getting sucked into the lore!
Half Life 2 episode 2
Rift Apart , other Ratchet and Clank games , etc
Legend of Zelda: Breath of the Wild
But not like you think. I was fairly early in the game, and I was just treasure hunting in the castle to get some good gear before I continued on (good swords and bows that respawn regularly but break over time). Also, if you've never played it, the game is not entirely linear, you have four main powers you can gain from fighting and freeing four spirits in different zones, as well as shrines for additional powers and health. But you could spawn at the beginning of the game, do the initial questline to get the paraglider, and then go straight to the castle to fight the BBEG. And you'd die, but you could try!
So I was treasure hunting and I accidentally fell down a hole and ended up fighting the final boss. And then won. And then had to reset to the previous save before falling in. I spent the rest of the game thinking "I don't actually need this to win, it's all for overkill." And it was. So much overkill. It really wasn't fair at all. The separate storylines were really good and worth doing anyway, though. Beating the game was just kind of a fight tacked on to the end of a fantastic story.
You could move on to TotK. Very similar and you start out weak again.
Oh, yeah, I loved ToTK even more. It was an engineering game cosplaying as an RPG and I was loving it.
I realized how overpowered i was when I was launching laser/cannon drone strikes on lines of Bokoblin, but I definitely felt how weak I was getting through the underworld area without a fan scooter.
Yes, I enjoyed my fan glider so much once I built up my batteries. I also enjoyed my steer-able cars!
i really wanted more of Disco Elysium. like an episodic mystery situation.
Jack Move a very endearing RPG about a cyberpunk future
GYLT
I played it on Stadia because I was just checking out the service and it was on the main page. I ended up completing it in 6 hours.
I bought the original dead island and the controls and hit detection were so bad that I didn't even bother past about 45 mins or so. Did they fix that? Thankfully I bought it for like $2.99 or something like that so I didn't feel too cheated, but even at that price... It wasn't worth it.
lol i also just bought dead island 1 for a few bucks in the winter sale-- i can tell you: no aspect of dead island 1 remotely compares to the sequel. that said, i can't speak of the story since i also DNF'd after like an hour
Well that's good. I like the concepts but the execution was attrocious, so maybe I'll check the new one out.
if you have a spare $5 it's 90% off on steam until tomorrow
Looking back at it in retrospect, especially in comparison to the devs next game, Undertale is REALLY short. Even before I knew that when I was younger I was wishing the game was longer cause it got me that into the world and characters.