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submitted 2 days ago* (last edited 2 days ago) by W3dd1e@lemmy.zip to c/games@lemmy.world
 
  • What about Early Access Games?
  • Do you feel differently about Early Access vs traditional preordering?
  • If you are open to the idea in specific circumstances, what are those?
  • How do you decide if a game qualifies?

I’m interested in the community thoughts on preordering and I’d love to have a thoughtful discussion on the matter.

Personally, I’m against preordering, except in specific situations where I want to actively support the development of a game.

I have been thinking about this because there is a game I’m considering preordering from a medium sized studio, but the reason I want to preorder is for the IP, rather than the game and it goes against my typical stance on this. The game is based on my favorite book series and part of me wants to encourage more games be made based on this series. At the same time, the book series has found commercial success and as a whole does not need my help.

I did name the specifics here because I’m hoping to encourage discussion on preordering as a whole, rather than my example, but if you want to know, I’ll drop a comment and we can have a discussion in the comment thread. :)

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[–] olafurp@lemmy.world 3 points 2 days ago

No, I wait 3 years usually. All bugs fixed, everything works, mods in great shape and price down 50%. Plenty of games older than 3 years also and much lower hardware requirements.

I made an exception for Elden Ring last time but that's about it.

[–] orochi02@feddit.org 3 points 2 days ago

Fwiw zomboid is ea

[–] cecilkorik@lemmy.ca 4 points 2 days ago

Situationally. I carefully consider the developer in question to try and judge the risk of failure, while also considering the chances that my contribution will actually make any meaningful difference to the likely outcome.

Basically, if it's a passionate and seemingly competent indie dev working on something that I personally want to see become a reality in the world, I might throw some early money their way despite the obvious risk. If it's a tentative and inexperienced indie dev with goals too big I'll probably wait and see. If it's some AAA publisher who don't actually NEED the money and have a high chance of fucking everything up anyway, they can shove their preorder and preorder bonuses right up their own ass where they belong.

[–] BurgerBaron@piefed.social 4 points 2 days ago

If there are reviews out and I've looked at some raw gameplay from a streamer getting early access or something then I might pre-order mere hours away from release if there's some benefit in doing so.

Otherwise absolutely not in the digital only age. Can't run out of copies.

I don't consider Early Access a pre-order. If I buy an unfinished game it's because there's enough content from my point of view at that asking price that even if the game never gets finished I'll still be satisfied with my time/money spent.

I can't play a pre-order.

[–] setsneedtofeed@lemmy.world 4 points 2 days ago* (last edited 2 days ago)

I don't think anyone should preorder. It's a predatory way to suck a full price of the game or even higher than normal price out of customers by using often laughably cheap benefits to drum up FOMO.

For me personally, I rarely have interest in brand new AAA games, which are the most guilty of pre-order sales tactics, so the problem more or less solves itself.

Early Access games can be a different story. I'm more willing to throw money at a small studio or solo project that appears to have some passion behind it. Even so I only spend with the mindset that whatever state the game is in might be all I ever get, so match the price to that expectation. I recently played through Deathtrash. It's unfinished and is historically slow to get updates, however for the $11 I got it for on sale, it had a lot of content and I felt happy with what I got.

Project Zomboid is another example of a "permanently Early Access" game. It might never get out of Early Access but it has so much content now that $20 is a perfectly acceptable price. The history of devs supporting it and the community around it means support for it is unlikely to simply disappear.

[–] missingno@fedia.io 4 points 2 days ago

Physical copies, yes. If it's a game I absolutely know I'm definitely buying and I want it badly enough to spend full price and I want to play it on day 1, I'll preorder to ensure it ships on day 1. Because if I actually ordered it on release day, it'd take a few more days to ship. Last game I preordered was Kirby Air Riders, and I'm very happy with that purchase.

As for Early Access, my criteria is to just evaluate the game in its current state - if it offers enough to be worth buying now, I'll buy it now.

[–] taiyang@lemmy.world 3 points 2 days ago

There's isn't anything particularly wrong about preordering something you're most certainly going to get day-one, although those are few and far between these days. After all, even fan favorites often come with bugs and glitches day one and you can still encourage producers (and raise kpis) by wishlisting a game instead so they know demand exists. Same for downloading a pre-release demo - they track that.

Early access is usually indie with a few exceptions, so supporting them is good too except when you're a big fan and would rather see the finished work without spoilers. None the less, support can still exist in other forms.

I personally do neither, but this is more because of financial reasons and my already stupidly huge backlog. The only game I might have preordered this year would have been Silksong and only didn't because they didn't permit it. I knew it wouldn't be released with... ahem, bugs... and that I would certainly play and enjoy it.

Every other 2025 gem was a surprise after release, though.

[–] Sunsofold@lemmings.world 3 points 2 days ago (1 children)

Never, ever buy anything based on IP. That is pure familiarity bias, a trick to make you think it will be good. In the particularly susceptible, it can even create self-delusion and confusion. (X is good, therefore this other thing that licensed the name 'X' must be good. It doesn't feel good, though. No, clearly it is my feelings that are wrong. X is good so 'X' must be good. It uses the same mouth sounds. How could it not be?)

A change in medium is inherently a different product and can never be the same as the original. As anyone who has seen a movie based on a book can tell you, there is zero guarantee the movie will have anything more than a passing resemblance to the book *coughEarthseacough* and maybe not even that. *coughWorldWarZcough* Oof, pardon my coughing. The bullshit fumes coming out of the marketing and licensing departments are making it hard to see.

[–] W3dd1e@lemmy.zip 1 points 2 days ago

You make some really good points. The game I’m referring to is Osiris Reborn from The Expanse series, my favorite book series of all time.

It’s not exactly an unheard of IP and the developer is what I could consider midsized. That’s why I was leaning towards not doing it at all.

My only motivation is how passionate I am about this series and wanting to see more games, books, shows, movies, etc set in that world. I want to be proactive in spending my money thoughtfully to encourage development in places I support.

Obviously, one preorder isn’t going to change that for this game and a preorder would likely do more harm to me than it would be to the series if I don’t preorder.

I’m usually pretty staunchly again preorders since I think it’s bad for players as a whole (and often for devs too), but, if I’m being honest with you, I would probably have done it if my favorite series was being done by a small indie dev team so they could have as much money upfront to make the game as good as it can be.

[–] TheGreenWizard@lemmy.zip 2 points 2 days ago

I try not to pre-order or get early access. However I am not perfect, I did pre order Dragon Quest 11 when it came out.

[–] theuniqueone@lemmy.dbzer0.com 3 points 2 days ago* (last edited 2 days ago)

Never: did it ounce or twice with physical games that may sell out at the local store but that is no longer relevant.

[–] Brewchin@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

I never pre-order nor pay for early access. Examples are plenty, but a couple that spring to mind are New World and Ashes of Creation. (Even excluding the infinite early access of PUBG, and whatever the hell Star Citizen is).

For the former, their "beta test" was "yeah, it runs: ship it" and ZERO feedback was noted or actioned. The release day was The Single Worst game release I've ever seen, and 4 years later when Amazon decided to kill it, ALL of the beta bugs were still there. To be fair, it was a "pay once" game. With MTX, of course.

For the latter, people started by paying $300+ for "alpha access" and more recently $100 for the same thing. And it's clearly 2-4 years away from being remotely ready for release. Those people are paying to do QA. And it will be pay-per-month on release, as if it was 2010.

If your FOMO overrides your other faculties, and you're willing to put up with all of that, then fine. You do you. 👍🏻

Every pre-order bonus I've seen is a skin, title or other tat that doesn't have any value beyond signalling that you pre-ordered the game.

Me? I'm done playing these financial games with video games. Until a game is released/GA, it's vapourware and non-existent. But again: you do you.

[–] Pika@sh.itjust.works 3 points 2 days ago* (last edited 2 days ago) (1 children)

do you preorder games?

Nowadays? Not a chance. Preorders nowadays seem to be more of a incentive to allow a studio to just not have a decent final product because people have already bought in.

What about Early Access Games?

If I really like the concept, yes.

Do you feel differently about Early Access vs traditional preordering?

Early access is not pre-ordering, and as such is treated extremely differently. Preordering tells me that the product will be finished on release, EA means that it's going to need a lot of work for a finished product.

If you are open to the idea in specific circumstances, what are those?

I am extremly open to EA as it helps studios develop a product that otherwise may not be able to be created. Actual preordering is a strict closed door, there is very little reason in the digital world we live in to preorder a game.

How do you decide if a game qualifies?

I more likely will buy an early access game if I can open the page and not see:

  • Major blockers:
    • Lack of Linux support or compatibility
    • Reviews talking about the game being dead
    • Reviews talking about how the developer ignores the community
    • Update history either showing no changes or minor changes stretching back for a few months(the longer the gap the less likely I am to support the studio)
    • Opening the developer page and seeing they are actively working on a different game. (this is an instant deal breaker)
  • Minor Blockers
    • Developer responses in community pages saying "for support go to external site" usually discord. If you don't want to support your game on the storefront, don't use the storefront.
    • Update logs saying that they are actively working on DLC for their early access game. (free DLC gets a partial pass... but paid DLC for an Early Access game is a huge red flag for me)
    • No developer interactions in the community forums or an un-moderated community forum.
    • Toxic community in discussion forums or support channels (I understand this is out of the devs control at times but it still dissuades me from wanting to spend money on the games)
[–] W3dd1e@lemmy.zip 2 points 2 days ago

Thanks for specifying how you decide. I know most people don’t preorder at all and there is some skepticism toward Early Access. I expected most comments to just say that, which is why I really appreciate the detail you added.

[–] msokiovt@lemmy.today 2 points 2 days ago

This I don't do. If anything, I'd rather have all the content in one purchase, DLC included, before doing so.

[–] snooggums@piefed.world 3 points 2 days ago

Generally I wait for release, or more likely years after release before picking up a game to wait for thr cost to drop. There isn't a need to preorder in a digital store, like steam, so there is zero rush.

Early access if someone I know and trust will vouch for it and play too. Valheim is the best example of this for me.

I have purchased the 'higher tier' for a few games over the last few decades to get specific bonus stuff if they are continuing a series and I know for a fact I will play it a lot. But I don't do the ones where that must be done as a pre-order. It is possible I did those as preorders to download prior to the release date, but only if I could jave made the same purchase a week after release.

[–] Tywele@lemmy.dbzer0.com 3 points 2 days ago

I only pre order a game when I 100% know that I will buy it on release anyway which is not very often.

I don't like Early Access at all. I usually wait until they are fully released as I don't like unpolished games.

[–] Nima@leminal.space 3 points 2 days ago

I think if the games are relevant to you and you wish to support them, are excited and whatnot. then its perfectly fine to pre-order.

I really only pre-order if its an early access or a game I'm super excited for.

just recently pre-ordered hytale. can't wait til early access!

[–] Kolanaki@pawb.social 3 points 2 days ago* (last edited 2 days ago)

It's a rare breed of game that gets me pre-ordering these days. It has to be something I know I will want, from a dev/publisher with a proven track record of making good shit and not being exploitative to customers, and be more about multiplayer than single.

I haven't pre-ordered for any other reason since they stopped giving you physical swag for doing so (and it only was $5 down and could be cancelled for a refund while still keeping the swag and digital distribution wasn't even a thing, so they actually could run out of copies).

[–] eezeebee@lemmy.ca 3 points 2 days ago

Preorder, no. I don't usually buy brand new games. FF Tactics remake was the most recent and I needed to see a few days of reviews to build the trust to buy it. Maybe if Fromsoft releases another one-player game I'll consider that. I'm not sure the types of developers I usually buy games from tend to even do preorder, it seems to be bigger studios from what I have seen.

Early access, yes for a few select indie developers that I want to support. ATLYSS because it's priced low and looks great. Into the Unwell will be a day 1 purchase once it reaches early access, since I have played the closed beta and know I want it. Trinity 64 will be another one I'm excited for if it gets an EA release. I'm ok with EA for these because they're the types of games I yearn for and I want more of them, and I know my contribution makes an impact to the devs.

[–] mysticpickle@lemmy.ca 2 points 2 days ago

The only game I've ever pre-ordered was FF3/6 but that was because you needed a physical cartridge in limited supply to play it back then.

Preordering a game you can download digitally is the height of stupidity unless you specifically want to give an interest free loan to a creator you really want to support

[–] B0NK3RS@lemmy.world 2 points 2 days ago

I don't pre-order but I do buy early access games. Unless it's something genuinely limited edition and unique there is not reason to risk buying before release.

[–] artyom@piefed.social 2 points 2 days ago

Never in my life. I want to read the reviews, at a minimum. Too many games with some booshit on launch day, if not at least several months after. I am incredibly psyched for the new Control game but it'll be at least a few months before I pick it up.

[–] IWW4@lemmy.zip 2 points 2 days ago

Nope.. too much history of initial releases being bugged filled shit shows. It is very rare I buy a game sooner than 6 months after it is released.

[–] apprehensively_human@lemmy.ca 2 points 2 days ago (1 children)
[–] W3dd1e@lemmy.zip 1 points 2 days ago

For a moment, I thought this video was about the game I was debating on, 12 years too early! (The Expanse Osiris Reborn.)

[–] Katana314@lemmy.world 2 points 2 days ago

It is extremely rare - I do it when I have some form of dedication to the developer, or their rare variety of ambitious game. I may not have even done it once this year.

So I think that matches the OP’s feelings of buying early in support. Largely, it doesn’t matter.

[–] LostWanderer@fedia.io 2 points 2 days ago

I don't preorder as a rule because unlike in the past when there was a limited amount of physical copies at any given time...The Digital Age has rendered preordering a pointless endeavor that major companies use as metric to decide success (which is honestly not the best play). However, it has helped influence the major corps when it came to pricing issues, The Outer Worlds 2 for example got a price drop because people cancelled their preorders. Another reason why I don't preorder is because quality and getting a feature complete game is not guaranteed even with a 1.0 release. Cyberpunk 2077 really burned me as it was one of the messiest launches that I've seen (aside from No Man's Sky); the Cyberpunk 2077 launch experience cemented my rabid disdain for the practice of even once in a great while preordering. I will only buy games after reading reviews from trusted sources, if there are too many launch day issues...Then it won't be purchased at the time or at all later on if those issues aren't resolved permanently.

In short: Early Access is a risk, that can often make a game that would've never released, become a feature complete game. However, you must always understand it's a risk. Evaluate the odds, ask yourself if you are willing to burn money in the hopes of getting something good.

At Length: My feelings on Early Access are slightly different. As users can actively shift the quality, priorities, and overall vibe of a game that is in progress. I only buy Early Access games that I believe will succeed and be influenced into excellent games; it's like taking a gamble a Kickstarter, the project, despite such monetary support may never leave early access and becoming fucking shit. While 7 Days to Die is in a redemption arc, it mutated wildly from Alpha to Alpha, and was rushed into a 1.0 state without addressing fundamental gameplay issues. Wholesale removing and changing fundamental elements that make a survival game, well...A survival game. Later getting readded in a weird and not properly balanced way, much to the chagrin of the fans of the game. If you plan on buying Early Access, assess risk first. Then purchase!

[–] mohab@piefed.social 1 points 2 days ago

I don't even order games 😂 Deep sale or no buy.

[–] realitaetsverlust@piefed.zip 1 points 2 days ago

I usually do if a game interests me. There's no real downside compared to buying at release.

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