Hmm. Is there a one-size-fits-all answer to this? I feel from an in-game perspective they maybe could deploy AI in clever ways. Like make NPCs a bit less scripted. Or a scifi spaceship computer feel more like like it. Or ramp up things like procedurally-generated worlds... And I mean the GPU runs at full blast anyway. If we talk about climate emissions from the gaming PC, we got to ask ourselves if Triple-A games are alright to play in the first place... Letting go of the designers and replacing the assets with AI-generated ones would be an unequivocally bad thing, though. And that's probably the thing they're going for?
Fuck AI
"We did it, Patrick! We made a technological breakthrough!"
A place for all those who loathe AI to discuss things, post articles, and ridicule the AI hype. Proud supporter of working people. And proud booer of SXSW 2024.
AI, in this case, refers to LLMs, GPT technology, and anything listed as "AI" meant to increase market valuations.
the ai aspect needs to be for a reason
like the ai generation of No Man's Sky is great! there's like 8 types of things continually mixed around to create a universe that's always different even when all the structures and stations are basically the same
but in Starborn it's fucked and dumber than shit. the ai generation is pointless for creating empty planets that are full of the same stuff over and over
if Starborn would have directed the AI to create millions of different food wrappers and other trivial items, the game would have been more interesting. but Skyrim in space was a weak idea from the beginning