this post was submitted on 18 Dec 2025
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I belive i would like to try making games but my laptop isint that powerful. Its a thinkpad from like 10 years ago, i upgraded it to a 250gb ssd, and 16gb of low voltage ddr3, i also put linux on it to screeze out as much as possible. So i need something that will run but im struggling on choosing expecially sense i want to start for free. I want to start with something dead simple and work my way up.

What would you suggest and why so?

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I'll join the chorus recommending Godot. A lot lighter than Unity or Unreal, it's open source, well documented and quite capable. It's got a lot of features, in a lot of ways it isn't "dead simple."

I might recommend starting off using Python's Pygame library. Do something like create Flappy Bird in it, that will give you a pretty good idea of how a video game works under the hood, and it'll run on a potato.

For pixel art you might go with LibreSprite or Pixelorama. These will allow you to create tile sets for backgrounds as well as character sprites.

If you're looking to get into 3D art, you've basically got to go with Blender.

[–] xep@discuss.online 2 points 4 hours ago
[–] ludrol@programming.dev 3 points 6 hours ago* (last edited 6 hours ago) (1 children)

Godot. You could try to see if Godot 3 will work better than Godot 4.

Godot 3 is a bit older but still is getting fixes and some new features. (long term support driven by community)

[–] DoctorPress@lemmy.zip 1 points 1 hour ago

Godot is a cult

[–] apotheotic@beehaw.org 1 points 5 hours ago

You can try pico-8 for free just missing some features https://www.pico-8-edu.com/

Great way to have a play around and develop some simple games, and you get to get your feet wet with spriting, programming, level making, music. Lots of good tutorials available online too.

[–] thirdBreakfast@lemmy.world 3 points 9 hours ago (1 children)

Probably not what you are looking for, but I think a great place to start is Pico-8, there is an education version, but it only costs $15 to start making games in Lua with the real version on your machine. Although it's very limited (think like Game Boy color games) you will learn a lot of the basics, there's 1000's of games you can look at the code of, and a good community and learning resources.

It's a quick easy way to get started in game creation, and if you're new to programming it will be a while before you run out of challenges.

Like a number of commenters have said, it depends on what type of games you want to make - Pico-8 is limited, deliberately.

[–] clay_pidgin@sh.itjust.works 1 points 3 hours ago

That's very interesting. Thank you for sharing.

Certainly it's not something I will ever use but it's neat to know it exists.

[–] bigchungus@piefed.blahaj.zone 4 points 12 hours ago

If you're looking for SUPER simple: https://scratch.mit.edu/

[–] IronBird@lemmy.world 3 points 13 hours ago

godot, though there are some others specialized for specific types of games if you have a genre in mind

[–] xxce2AAb@feddit.dk 11 points 20 hours ago

It depends. What kind of game are you looking to create?

[–] slazer2au@lemmy.world 9 points 20 hours ago

If you know a bit of Python then Godot is a good place. It's GDScript is very similar.

Godot is an open source game engine that is rising after Unity keeps shooting themselves in the foot with price changes and pricing structure changes.

[–] Asetru@feddit.org 6 points 19 hours ago

That's hard to say without knowing your background. If you know your way around a programming language already, simply using a library or framework for that particular language might be the easiest solution for you. If you have no background in programming, simpler tools might work better, such as fusion 2.5 or other purely visual programming apps. If you have a decent understanding about algorithms without a preference for a specific language, dedicated engines such as Godot might work best.

[–] RightHandOfIkaros@lemmy.world 1 points 14 hours ago

Making your own engine is always free. But not very easy.

What kind of game are you trying to make?