this post was submitted on 18 Dec 2025
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[–] MouseKeyboard@ttrpg.network 4 points 4 hours ago

Remember, total darkness is -5 to passive perception even if you have darkvision.

[–] troyunrau@lemmy.ca 16 points 13 hours ago (2 children)

I ask this, or for their stealth modifiers, and then roll behind the screen just to fuck with them sometimes. But it's actually quite useful. I do this once in a while and it trains them not to overreact (and assume ambush) when I ask them for realzies.

[–] jjjalljs@ttrpg.network 25 points 13 hours ago

On player training, I like systems where you can bribe players to let bad things happen.

Like in vampire: the requiem, a player can always turn a regular failure into a Dramatic Failure, and get a little XP. This meant the players went from "oh no the cave is probably full of monsters let's take forever stressing" to "I ROLLED GARBAGE CAN I JUST BARGE IN LIKE A CONFIDENT IDIOT FOR MY DRAMATIC FAILURE?"

Tastes vary, but I found it made a more interesting and snappier game.

[–] zakobjoa@lemmy.world 7 points 10 hours ago

I made it a routine to ask perception and stealth modifier of every player at the beginning of each session m