Does that use pipewire-pulse while you are using pipewire? That occasionally has weird issues.
Try launching Pavucontrol and see if it has similar issues.
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Does that use pipewire-pulse while you are using pipewire? That occasionally has weird issues.
Try launching Pavucontrol and see if it has similar issues.
Try playing around with different protons and try some protonGE's.
Try some different launch options:
WINEDLLOVERIDES="xaudio2_9=n,b"
There is different versions of xaudio i suggest 2_7 or 2_9. You can also look through winetricks for versions and make sure that one of the above are installed. Back up your wineprefix/steam_compatdata_game_folder before installing as its easier to do that uninstall things in wine.
PULSE_LATENCY_MSEC=60
Here you can change pulseaudio latency. Try 30, 60 or 90 to see if one of those help.
Lastly you can fiddle with settings in winecfg. Change audio controller or enable EAX in the staging tab.
On my steamdeck i have lots of games that crackle and my tricks above do nothing to help. They have helped in the past on my laptop so your milage may vary.
Thank you!
I didnt really think it would be a proton issue but I guess it only really does it with cs. I haven't noticed.othwr applications crackling or going mute.
I'm guessing 'WINEDLLOVERIDES' should be 'WINEDLLOVERRIDES'. Though it could be same misspelling situation as with the 'Referer' header in HTTP.
Also took me a while to read it as something other than 'wined lover dies'.
You are absolutely correct about WINEDLLOVERRIDES. Had to look it up, twice.
One thing that happens in my laptop that I'd recommend checking is what happens if you lower the volume until you find a threshold you can listen well to but that hopefully doesn't have crackling noise issues. In mine, the microphone is so sensitive anything over some 10~15% volume picks machine noise I'd normally not listen to. Otherwise, at the limit of the treshold my voice comes out clean when picked up by the microphone.
Oh sorry if I wasn't clear, my mic has no issues, is the audio output that shuts off but only from the game.
It should be I asking sorry, as I didn't make it quite clear. I could tell it wasn't the mic, and meant that a similar issue could be happening, noise coming as interference and becoming noticeable as volume is higher.