I'm not sure if the takeaway about it being hard to be a game developer is accurate. Because I know for a fact that there are some really low-effort games that get released on Steam (I've seen some), and I would assume that there are a lot more of such games that I have not seen. I don't know what percentage of those 19,000 games are low-effort slop, but it could be significant, and if those slop games get low engagement it's just the system working as intended.
Steam
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I wonder how many are school projects that are now abandoned
Yeah, I think the more accurate take is that it's way easier to get a game published now. These days they die on Steam. 20 years ago they'd die before making it that far.
Kind of sad to think about. Some creative soul might decide to start working on a game, only for it to slip under the radar.
To be fair, most of my Steam library consist of games from the 80s/90s, so maybe I'm contributing to the problem, whoops. 😅
Eh, the problem is inherent to how this particular market works. Once a game is developed, the cost to distribute it further are negligible compared to the development costs. This also means that a single game can, theoretically, satisfy the entire market. Hence, at any given time, only small percentage of games are successful.
Anyone have hidden gems released in the last couple years they can recommend?
Toem, Ghost of a Tale, Lost in Random, We Were Here
I'm sure that these are gems, but they are not hidden; going by Steamdb, these games are all in the top 3% most popular games on Steam, based on the total number of reviews:
- Toem: 9,500 reviews on Steam
- Ghost of a Tale: 5,000 reviews on Steam
- Lost in Random: 5,000 reviews on Steam
- We Were Here: 31,000 reviews on Steam
Almost forgot: I don't think that I can name a truly hidden gem, but Deathbulge is pretty good and has a mere 360 reviews on Steam. Which is still more than the vast majority of indies, of course.