this post was submitted on 01 Dec 2025
563 points (98.5% liked)

memes

20728 readers
2987 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to !politicalmemes@lemmy.world

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/Ads/AI SlopNo advertisements or spam. This is an instance rule and the only way to live. We also consider AI slop to be spam in this community and is subject to removal.

A collection of some classic Lemmy memes for your enjoyment

Sister communities

founded 2 years ago
MODERATORS
(page 2) 50 comments
sorted by: hot top controversial new old
[–] ieatpwns@lemmy.world 7 points 4 months ago

X across, Y to the sky, Z towards me

Everything else is wrong fight me

[–] m0darn@lemmy.ca 7 points 4 months ago (1 children)

Right handed and left handed? (Top image doesn't follow right hand rule, Z should point towards camera)

load more comments (1 replies)
[–] marcos@lemmy.world 7 points 4 months ago (1 children)

Using left-handed coordinates systems is just mean!

load more comments (1 replies)
[–] mats@piefed.social 6 points 4 months ago

Right hand rule

[–] TriangleSpecialist@lemmy.world 6 points 4 months ago

I have nothing against y pointing up, but I loathe the fact that left-handed coordinate systems are somehow considered an ok choice. This is probably the strongest I feel about something so inconsequential but I'll die on that hill.

[–] DeathByBigSad@sh.itjust.works 6 points 4 months ago* (last edited 4 months ago) (3 children)

Basically: Platformer vs Top-Down, which would you choose if you were forced to make/play a game 2D only

[–] SaharaMaleikuhm@feddit.org 4 points 4 months ago

Top is also Visual Novel

load more comments (2 replies)
[–] solomonschuler@lemmy.zip 6 points 4 months ago (4 children)

No, just no. x is the variable for depth, y is the variable for width, and z is height. I learned that from multivariable calculus, no other convention is better.

Fuck you for showing me this, I'm now going to gauge my eyes out.

load more comments (4 replies)
[–] dondelelcaro@lemmy.world 5 points 4 months ago

Unless you're into magnetic resonance and use rotating frames: rotating frames in magenetic resonance

[–] Asfalttikyntaja@sopuli.xyz 5 points 4 months ago

This reminds me of the time when I was in an industry robotics, there were a right hand rule where Z was your thumb up and X and Y your index and middle fingers. So I think the second one is the right, but it should have been drawn other way round.

[–] squaresinger@lemmy.world 5 points 4 months ago

Technically, there's a lot more options. Any axis can have any name. The reason why these two main systems exist is because of 2D coordinates.

A 2D coordinate system can either be viewed top-down (piece of paper on a table) or from the front (pixels on a screen). So while X stays the same in both of these options (and thus isn't contested in 3D coordinates), Y is either up (on a screen) or ahead (on paper), and Z then gets whatever axis is left over.

[–] zxqwas@lemmy.world 4 points 4 months ago

If I were to make a thing where I got to decide which one is which I'd pick the 2nd.

I don't have a strong opinion and I'll just pick whatever the default is.

[–] nutbutter@discuss.tchncs.de 4 points 4 months ago

When using Godot, first.

When using Blender, second.

[–] hardcoreufo@lemmy.world 4 points 4 months ago

Working with robots at work x is horizontal y is depth z is vertical.

[–] janus2@lemmy.zip 4 points 4 months ago

Z IS UP AND ALSO IT'S BLUE

[–] REDACTED 4 points 4 months ago

Why would you represent Z with Y?

[–] Berengaria_of_Navarre@lemmy.world 3 points 4 months ago (1 children)

In a 2 dimensional graph y is vertical, adding z doesn't change that.

load more comments (1 replies)
[–] neidu3@sh.itjust.works 3 points 4 months ago* (last edited 4 months ago)

I find that it depends on the context. If it's side view only it's essentially 2D in which case Y is up.

For anything where you get a proper 3D view, Z is up.

load more comments
view more: ‹ prev next ›