this post was submitted on 25 Nov 2025
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Games

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[–] jj4211@lemmy.world 5 points 2 weeks ago (1 children)

Would be interesting to see the stats for revenue by game, price by volume. If someone charges 300 for a game that no one bought. Then it shouldn't count, hypothetically.

[–] Agent_Karyo@piefed.world 5 points 2 weeks ago

I work in market research. Data at this level of granularity (price band view) is extremely expensive.

Around 300K per year and that would also likely only include a few retailers GameStop, BestBuy, Walmart. I don't remember off the top of my head, but I believe Steam data wouldn't be included.

It's very likely Valve doesn't share the full dataset with anyone. Maybe partial data with some of their biggest partners.

[–] SoftestSapphic@lemmy.world 5 points 2 weeks ago

Good

AAA games aren't worth $60+

[–] sirico@feddit.uk 4 points 2 weeks ago

No it's the users that are the problem get more jobs idiots

[–] tflyghtz@lemmy.world 4 points 2 weeks ago

Thing is, anything under 20 gets purchased, anything above that will be pirated (quite easily)

[–] Alpha71@lemmy.world 4 points 2 weeks ago (1 children)

...until GTA6 comes out, then all bets are off.

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[–] imetators@lemmy.dbzer0.com 4 points 2 weeks ago (1 children)

Each year there are only a few new AAA games that are worth full price. People be buying indie or older games on discount.

Why buy new bugged COD when you can pick up fixed up No Mans Sky?

[–] Rooster326@programming.dev 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

No Man's Sky was an indie released at AAA prices and was a pile of dog shit. Feel like there are other games you could've picked...

It was another example of what is wrong with the industry today. It never should have been released in the state that it did. And despite Hello Games extensive efforts - we are still missing features that Sean, on record, stated would be in the game at launch.

[–] imetators@lemmy.dbzer0.com 4 points 2 weeks ago

I chose NMS cause it is a perfect representation of AAA project that was dogshit on release but got fixed up to a promised game much later in it's life. It fits like a glove into "don't buy unfinished crap on release" category.

[–] Treczoks@lemmy.world 4 points 2 weeks ago

Always compare value and price.

More often than not, AA games seem to come with a AAA price tag.

[–] BC_viper@lemmy.world 3 points 2 weeks ago

Yah but the amount of shit games charging 3 dollars is insane. Really dragging down the median.

[–] flandish@lemmy.world 2 points 2 weeks ago (2 children)

is there a way to tell what is indie and what is slop? i really think it’s getting like the ebay days of the 90’s. just .. something feels off. repetitive. odd.

[–] MotoAsh@piefed.social 2 points 2 weeks ago

If it has the AI content flag, it's most likely slop.

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[–] FlashMobOfOne@lemmy.world 2 points 2 weeks ago (15 children)

My rule is I'm only willing to pay a dollar for every expected hour of play, so you can imagine I buy few things at full price.

The last two games I paid full price for were Elden Ring and Mandragora. I am far more likely to pay full price for an indie title that I'm excited about than anything else, because as an artist myself, I fully understand the impact of a pre-purchase on an indie studio.

It all depends on what you're looking for. I've put hundreds of hours into games and gotten way less than $1/hr, and I've also had a great experience paying significantly more.

So I don't see games in terms of $/hr, especially these days when I'm more limited by time than money. Instead, I look for unique experiences with cost being a much lower factor. Generally speaking, I spend much less than $1/hr since I buy a lot of older games, but I've spent far more ($5-10/hr) on particularly interesting games.

But yeah, generally speaking, I'm willing to pay more for indies than AAA titles because indie games are more likely to offer that unique experience.

[–] Rekorse@sh.itjust.works 2 points 2 weeks ago (3 children)

I like some of the early access development styles used in things like Enshrouded and Satisfactory, so mostly ive been spending on games like that. I like the idea of collaborating with a player base to create a game together I think.

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[–] Crashumbc@lemmy.world 2 points 2 weeks ago

Who has money for games?

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