this post was submitted on 25 Nov 2025
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[–] chemical_cutthroat@lemmy.world 150 points 2 weeks ago (1 children)

Not only that, but charging full price for a game and then charging $15-20 for cosmetic DLC is fucking wild. If I've paid you $60+ for a title, I expect the full experience. If you want to add some shit a year down the line to lengthen the life, I'm on board, but day one DLC that costs more than the base game was played out the moment Bethesda graced us with horse armor. I've gotten more joy out of Vampire Survivors than I have out of any Ubisoft and EA games in the last 20 years combined.

[–] unexposedhazard@discuss.tchncs.de 29 points 2 weeks ago (3 children)

I was considering buying Risk of Rain 2 on sale yesterday for 9€ but buying all the DLCs costs 45€.

[–] moncharleskey@lemmy.zip 28 points 2 weeks ago (1 children)

For what it's worth, only one player needs the DLC for everybody in the session to use it, which is pretty cool of the devs to allow that in this day and age.

[–] unexposedhazard@discuss.tchncs.de 8 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

That is very interesting 🤔
Thanks!

[–] kuberoot@discuss.tchncs.de 12 points 2 weeks ago (1 children)

Unless something changed, players who don't own DLC can't play as the DLC characters. I believe they can interact with all the rest of the content normally, just locked to the vanilla character selection (which is still broad and fun enough, and further expandable with mods).

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[–] Multiplexer@discuss.tchncs.de 88 points 2 weeks ago (1 children)

And compared to the 10 year old titles on sale that actually work well and look great on 5 year old mid-range HW...

[–] zecg@lemmy.world 34 points 2 weeks ago* (last edited 2 weeks ago)

That's another problem, even if we disregard optimizations, AAA games from 2015. look better than modern upscaled stuff, Unreal Engine seems to be easy enough to use nowadays that big vertically-integrated slop publishers replaced seasoned developers with the cheapest of zoomers.

[–] Damage@feddit.it 59 points 2 weeks ago (3 children)

Thing is, I can also NOT play games and spend my money on other hobbies.

[–] IronBird@lemmy.world 75 points 2 weeks ago (1 children)

i will continue buying the games and not playing them, tyvm

[–] krooklochurm@lemmy.ca 13 points 2 weeks ago (4 children)

A person of culture, I see.

I have the time to play games. I own many games. Yet I am not playing them. Why? I used to love games. Why can I not get sucked in anymore?

[–] tacosanonymous@mander.xyz 17 points 2 weeks ago (1 children)

Depression and anxiety, probably.

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[–] WanderingThoughts@europe.pub 8 points 2 weeks ago

That's why they add gambling mechanics in games. That way many can not stop playing.

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[–] jjjalljs@ttrpg.network 45 points 2 weeks ago

Buying power is down. If they want me to spend more, capital has to pay me more.

[–] Aceticon@lemmy.dbzer0.com 40 points 2 weeks ago* (last edited 2 weeks ago) (5 children)

Almost all of the "Top 10 most replayable games" I have are Indie games, especially in the last 10 years.

They're games like Factorio or Project Zomboid which I keep getting back to a year or two after I last played so much of it that I got fed up.

Glitzy AAA open-world-ish games have beautiful visuals but their replayability is near zero, worse so for games which seem open-world but are in fact linear.

Mind you, some older AAA jewels in that style (such as Oblivion) do get me to come back eventually, but it takes something like 5+ or more as I basically have to forget most of the story before it's interesting to play such a game again.

If Price matched "Hours of Fun", almost all of the AAA stuff would be way cheaper whilst many Indie games would be far more expensive.

[–] Truscape@lemmy.blahaj.zone 7 points 2 weeks ago

Fallout New Vegas still hooks me in.

[–] BurgerBaron@piefed.social 6 points 2 weeks ago (1 children)

The developer of Barony is insane like the Stardew Valley guy, and just. never. stops. updating. I'll play the game forever at this point.

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[–] mlg@lemmy.world 38 points 2 weeks ago
[–] Arcane2077@sh.itjust.works 38 points 2 weeks ago (1 children)

I had to drop my “under 5 bucks” rule because games don’t drop that low anymore. 10-15 is where it’s at now, for better and for worse

[–] hydrashok@sh.itjust.works 8 points 2 weeks ago (1 children)

I’m still holding to it, but I agree, it’s getting harder and harder to find stuff on sale for less than $5. Especially if you’ve been on Steam for a long time and have a large library already.

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[–] EightBitBlood@lemmy.world 30 points 2 weeks ago (2 children)

As an indie dev, this article is fucking stupid.

Want to know why indie games are priced at $10 to $15? Becaue AAA has been putting everything they've made in the last decade on Steam and it's all going for $20 - $25.

Indies can't launch at that price point anymore because they're competing with AAA games from 10 years ago that have been discounted to death.

The Steam winter sale is the best example of this, where most people will buy RDR2 for $19 instead of the new mega hit indie that's $20. So indies have been lowering their price to actually get sales. That's why team cherry priced Silk Song at $20.

Basically, AAA is now just competing with the bottom part of the market they spent that last decade flooding.

They're complaining about people actually choosing where to spend their money wisely because that means they might actually have to make a good product if they want to sell a game for $70.

[–] MetaStatistical@lemmy.zip 37 points 2 weeks ago (5 children)

Terraria has always been $10. Stardew Valley: $15. Undertale: $10. Braid was $15 when it launched, and even then, people were bitching about the price. So, the price tag has always been in that range since the first indie game launched.

I think you're ignoring the incredible amount of oversaturation in the industry. Games are everywhere. I could throw a thousand sticks into the wilderness and it would smack into a thousand different game studios, all working for years on their big hit that (in their eyes) would make them millions of dollars.

But, people don't have time to even play their own Steam backlog. On average, people buy more games than they even have time to play, and that's not even counting the sheer amount of movies, music, TV shows, YouTube videos, whatever that is competing for people's time. If they are playing video games, then they are not watching or listening to other media.

It's not just the gaming industry. The entire creative industry is propped up on the backing of a 98% failure rate, or sometimes even a 99.99% failure rate. The lucky few get to spout off their survivorship biases, under the bones of former companies and individuals, crunched under the weight of oversaturation.

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[–] Wahots@pawb.social 11 points 2 weeks ago (1 children)

I think you probably hit the nail on the head here. I've been holding off on MGSV because it's $20, and I'm waiting for that 50% off sale.

Buuut, that didn't stop my from buying silksong at full price. Or Factorio. :)

[–] EightBitBlood@lemmy.world 10 points 2 weeks ago (1 children)

Thanks! 🙂 Appreciate you confirming that. We actually changed the price of our latest game to $10 (from $20) because we launched last December and got buried by AAA selling for $15.

Almost every dev team we talked to this year felt the same about the $20 price. That is, it's much better to go out at $15 or $10 as a LOT of people see indie games at that price as better than modern AAA. (All while still holding out for classic AAA that go on sale for $20.)

And that being said, I'm totally cool with losing a sale to MGSV or Witcher 3 😁 Just wish the $20 space wasn't getting so crowded. It's making it rough for the smaller teams to compete at that price too now.

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[–] ZoteTheMighty@lemmy.zip 28 points 2 weeks ago (3 children)

If you asked me to name a major gameplay innovation in the last 5 years, I literally couldn't. Clair Obscur won a fuck load of awards for doing basically what Final Fantasy did 15 years ago, but not completely losing the plot. Hollow Knight blew everyone's mind for making a decent Metroidvania game. Balatro made a game where you make a series of combos that people have been making for over 200 years. You don't need fancy gimmicks anymore to be considered good, you just need to be good. Major publishers waste their time because they don't know how to put "be good" on a spreadsheet.

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[–] jaschen306@sh.itjust.works 26 points 2 weeks ago (2 children)

Piracy is free. If you're charging 70usd for a game, then I'd rather just spend the time and pirate it. If it's 10 bucks, Im just lazy to do a Google search and pay you for it.

[–] MangoPenguin@lemmy.blahaj.zone 21 points 2 weeks ago (1 children)

That plus so many games that are genuinely good and I have lots of hours into are in the $5-20 range.

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[–] Randelung@lemmy.world 11 points 2 weeks ago (1 children)

Plus those 70$ games invest so much of that $ in fucking you with DRM.

[–] jaschen306@sh.itjust.works 10 points 2 weeks ago (2 children)

Oh fuuuuuck the DRM. I purchased CIV5 for my phone and it requires an active internet connection or it boots you out. I only play on an airplane. So I ended up downloading the pirated version so I can play the game I purchased.

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[–] camdog2000@ttrpg.network 25 points 2 weeks ago (1 children)

Charging anything is tricky.

I'm comparing it to what I could be getting for free, either with torrents or emulators.

Most games being released aren't even worth my time, let alone my money.

[–] thatKamGuy@sh.itjust.works 6 points 2 weeks ago

This, I think, is the big open secret about the push for consoles to move towards pure digital distribution.

It’s easier to not have to compete against your back catalog for gamer attention, if you cut off end-users ability to access it!

Rockstar already tried something like this, when they released the ~~Definitive~~ Defective Edition.

It failed successfully, in no small part to the remaster being absolute garbage, but for the AAA publishers, it’s merely a small setback that they will try again in the near future.

[–] omarfw@lemmy.world 22 points 2 weeks ago

Aka the market has rejected your overpriced bullshit. Adapt or die. Welcome to the free market.

It doesn't matter if you're a mega corporation and previously had the winning formula. You adapt to meet evolving market demand or you die.

These c suites got too comfy doing everything to only please their shareholders. They forgot that pleasing their consumers wasn't optional. We are your money supply. If you lose us, it all comes crashing down.

[–] Blackmist@feddit.uk 17 points 2 weeks ago

I've got to be honest, the price of a game is probably the least important factor on whether I make a full price purchase.

I'm not going to rush out and buy something I've no real interest in. I can count on one hand the number I've made this generation. On PS2 I'd be grabbing something every week or two, but now I just can't get excited for the latest and greatest updates on old formulas. Half the time I buy just to encourage them to make more games like that, like I did with Talos Principle 2, Astro Bot and Split Fiction.

I might pick it up later if I feel inclined, or see it on a decent discount. Like Clair Obscur, that I picked up for £29 in a sale just because I remembered it existed and fancied something to play over the winter holiday.

[–] DarkFuture@lemmy.world 17 points 2 weeks ago (2 children)

I just started waiting as long as I needed to, years if necessary, for the games I want to drop down on a sale to under $20. I really don't care how long I have to wait. There's enough games out there now to keep me busy.

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[–] Insekticus@aussie.zone 17 points 2 weeks ago (1 children)

CEO and C-suite bonuses are the biggest budgetary fat that never gets cut and is fundamentally what the excessive costs are paying for. If you want better sales, cut the wage and bonuses to said roles who do the least work and reap the most reward.

[–] UnderpantsWeevil@lemmy.world 6 points 2 weeks ago

I'm sure that plays a role. But it might also be worth noting that the market is absolutely saturated. You don't need to go out and get The Latest New Game to enjoy yourself. There are titles that are 20 years old and can stand up to anything the AAA titles will put out next week.

The marketing budget is what's driving a lot of the prices of these bigger titles. You see a Superbowl Ad for the new Call of Duty or GTA game? That's $5 of the sticker price right there. Sometimes firms are spending 50-100% of the actual production cost of the game to tell you to buy the game. Other times they're just going out to the gaming mags/influencer groups and leading you with "The game is coming!!!" news articles for years at a time, hoping to build a critical mass of pre-orders to fund the next title in the pipe.

Once the game is out, though, its done. Anything you can flip it for is free money for the owner of the property. So why not re-sell the SquareEnix back catalog for $10/ea? Tune up the graphics a bit, maybe spring for a few new cut scenes. You can take a title that landed on shelves in the mid-90s and turn it into another eight-figure release just by hyping it back up again.

[–] CosmoNova@lemmy.world 13 points 2 weeks ago

25 bucks? That‘s cute. AAA studios are charging $80 for remakes or $250 for DLC packages. They‘re out of their minds.

[–] Alaik@lemmy.zip 13 points 2 weeks ago

Because youre overinflated executive and managerial budgets dont justify the fucking price when games like Hollow Knight, Jump Ship, and Stardew Valley are 10x better.

[–] darthelmet@lemmy.world 11 points 2 weeks ago (1 children)

Yeah I pretty much almost never buy AAA games anymore outside of some very specific creators/franchises. Price is definitely a part of that, but the bigger things are creativity and business practices. Indie games are where all the new ideas are and where you get honest expressions of the artist’s intent. And you generally don’t need to put up with bullshit micro transactions, DRM, etc.

I’m not gonna pay $60+ for Call of Duty 500 when I can find full, fun, inspired indie games for less than $30. I will still buy the handful of more creative AAAs that do come out sometimes.

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[–] Lushed_Lungfish@lemmy.ca 7 points 2 weeks ago

And if I DO want a triple A game, I wait a couple of years and then for a Steam sale.

[–] ryathal@sh.itjust.works 7 points 2 weeks ago

I don't have the time anymore, the price isn't really the factor. Anything new has to compete with my existing library and backlog, and other things on my wishlist. It's a problem that's only going to get worse, games aren't really aging out of relevance at the rate they used to.

[–] BenjiRenji@feddit.org 7 points 2 weeks ago

The game must be a GOTY contender or I'm not gonna pick it up at full price. I have no issues paying up for a new, unique experience that sounds exciting. Games I know I like, but rehash an old formula land on the wishlist until they are 30% off. Games that look cool, are recommended, but I'm not sure I will like them land on the wishlist and need to be below $20 when I buy.

With these simple rules I still have too many unplayed and unfinished games in my library, so... yeah.. you gonna have to take some risks to win big.

[–] A_Random_Idiot@lemmy.world 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

i almost never buy games on steam itself anymore..Even on the steam sales. The sales are a poor imitation of the great values that they were 10+ years ago, and quite frankly..the quality of games coming out isnt what it was 10+ years ago, either.

I subscribe to Humble Monthly and, eventually, get almost every game I've ever wanted.

[–] FallenGrove@lemmy.world 8 points 2 weeks ago (3 children)

I don't even do humble monthly anymore. They've had periods of months and months where I don't get anything I want to play or some obscure game that isn't interesting. Its cheaper just to get the monthly bundle when I do see a game I want. Humble monthly was more than worth it maybe 10 years back.

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Megabonk, my beloved...

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