this post was submitted on 24 Nov 2025
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An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean...I basically self-select games that don't use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you're looking for an off-ramp from Windows and still want to play some of the most popular live service titles.

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[–] gustofwind@lemmy.world 129 points 3 weeks ago (3 children)

Irrelevant to me personally but I’d like to see it cause more windows users to jump ship

[–] missingno@fedia.io 30 points 3 weeks ago (3 children)

TBH, I kinda get the feeling that's what most of the hype surrounding the Machine is. People hoping it sells well, but not necessarily people planning to buy one for themselves.

[–] Scotty_Trees@lemmy.world 12 points 3 weeks ago (1 children)

I jokingly told a few redditors that they are doing A LOT of the marketing work for the Steam machine. They didn't like that at all, lol.

[–] gustofwind@lemmy.world 9 points 3 weeks ago

lol, they should be proud to champion what valve is doing for the Linux world

That being said I actually don’t have a desktop and would totally buy a steam machine if the price is right

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[–] Baggie@lemmy.zip 82 points 3 weeks ago (20 children)

It kind of bothers me that people are putting the responsibility on valve for this, when the companies themselves have purposefully not enabled compatibility in most cases.

[–] REDACTED 13 points 3 weeks ago* (last edited 3 weeks ago)

30% cut from developers. Steam machine. Valve is working together with anticheat devs on this, not alone

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[–] REDACTED 60 points 3 weeks ago (6 children)

It affects only the most cancerous type of anticheat that's been bypassed for a decade and introduces huge risks to your PC - Kernel level anticheat. People should stop playing any game that has such anticheat.

[–] InternetCitizen2@lemmy.world 16 points 3 weeks ago

People should stop playing any game that has such anticheat.

Another reminder that markets don't self regulate.

[–] ampersandrew@lemmy.world 16 points 3 weeks ago

I'm with you, but you've got a lot of people to convince. A lot. The people playing those games make up the majority of the market.

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[–] demizerone@lemmy.world 46 points 3 weeks ago (3 children)

Please make this optional. I'd rather not have any third party kernel modules mucking around in my OS. I don't use anything the requires this.

[–] echodot@feddit.uk 31 points 3 weeks ago (2 children)

Well yeah of course it's optional already. If you don't want that then you just don't buy those games.

[–] FooBarrington@lemmy.world 8 points 3 weeks ago (5 children)

Currently kernel-level anti cheat isn't available for Linux, so games that are released with multiplayer support don't require it (e.g. games that enable Linux support in EAC).

If kernel-level anti cheat is supported by Valve, many of those games will start requiring it. So if you don't want kernel stuff, there's a real chance this development will reduce the number of available games in the future.

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[–] systemglitch@lemmy.world 16 points 3 weeks ago

It is optional what games you purchase and install

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[–] Auth@lemmy.world 34 points 3 weeks ago (1 children)

This could be huge. I hope they find a decent middle ground.

[–] bjoern_tantau@swg-empire.de 31 points 3 weeks ago

They've worked on anti cheat support before. It still depends on the devs actually activating that support. That will always be the case whatever they do.

[–] tacosanonymous@mander.xyz 24 points 3 weeks ago (2 children)

Are they working on giving the worst and most useless companies kernel level access to my pc?

[–] ampersandrew@lemmy.world 6 points 3 weeks ago

Perhaps. Of course, if you were able to type that sentence out, it also means you know what to avoid if that's important to you. I will be, because it's important to me, too.

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[–] IndustryStandard@lemmy.world 23 points 3 weeks ago

This is a huge deal for Linux gaming.

[–] circuitfarmer@lemmy.world 22 points 3 weeks ago

On the one hand, I don't give a fuck about anti-cheat, because games using the kernel-level version tend to be giant multiplayer cesspools of little value.

On the other hand, I want Windows to lose the war.

I hope Valve can find the balance between these two extremes.

[–] Grass@sh.itjust.works 18 points 3 weeks ago (9 children)

I have this feeling that even if valve makes it work, rootkit anticheat devs will push updates that intentionally make it not work again. Probably with more claims like the majority of cheaters being linux users

[–] missingno@fedia.io 7 points 3 weeks ago

If you'd read the article, Valve says they're working with anticheat devs to come up with a solution together. This can only happen with their cooperation, if Valve somehow could bypass it on their own that would represent a vulnerability that should and would get patched.

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[–] kazerniel@lemmy.world 15 points 3 weeks ago* (last edited 3 weeks ago)

Oh this might be what pushes larger companies to drop kernel level anticheat! That would remove the main reason that keeps my gaming on Windows.

[–] mlg@lemmy.world 15 points 3 weeks ago* (last edited 3 weeks ago)

Lots of games that ship with kernel level anticheat have an android port that doesn't have that feature because android (also linux) similarly doesn't hand out root access, let alone kernel access to anything in userland.

Huge example being Fortnite.

Already ignoring the fact that kernel level anticheats have well known bypasses, cheaters can also just use the Android version to make cheating easier if that was really an obstacle.

Anyone peddling kernel anticheat as a requirement is just using it to cut costs in running moderation staff. Epic Games specifically is just being a dick to linux because they know they have zero leverage in that market, and don't want to give Steam more traffic.

All Valve really has to do is sell enough units to tip the percent of linux users that these publishers would not want to miss out on. That's how so many updated and expanded with the steam deck. Currently the estimate is about 4 million monthly active users on a linux platform. I think if they can reach 10 million (I think 6-7%), it would be enough to incentivize the change.

I never would have thought Microsoft would allow Halo Infinite or MCC on linux 5 years ago, but they actually changed their minds because they knew people wanted to play on the steam deck. I would even take a guess that the new CoD stuff will shortly follow since MSFT is taking a more open platform approach anyway.

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[–] Katana314@lemmy.world 14 points 3 weeks ago (3 children)

Here’s aiming to be hopeful…

I remember back when playing DRM video in a web browser on an open source operating system seemed like a worrying impossibility. Many sites stayed stuck on closed-source flash players for that reason alone. It was a while before we ended up with this solution I only partly understand - where the DRM decoding is handled through some kind of trusted block, that generally doesn’t have full OS control?

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[–] Prove_your_argument@piefed.social 14 points 3 weeks ago (1 children)

Still not going to convince some stubborn hold outs like the rust guy. Nothing will ever convince them.

[–] Truscape@lemmy.blahaj.zone 13 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

The market will - and it'd be foolish to underestimate the forces valve will spark by making viable alternatives mass market.

[–] missingno@fedia.io 9 points 3 weeks ago (4 children)

I wouldn't expect the Machine to be any more popular than the Deck, which already wasn't enough to convince holdouts. In fact I would bet the Machine will sell much less than the Deck, since that had a more unique niche carved out for it.

[–] Jeffool@lemmy.world 7 points 3 weeks ago

I think the hope isn't that "maybe this will be big enough", but "maybe together they'll be big enough". Who knows, though. It got a lot of hype on reveal but people are fickle sometimes.

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[–] Codilingus@sh.itjust.works 10 points 3 weeks ago

If Valve can make wireless vr AND fix windows only anticheat, both next year, I'm going to be 10 different kinds of happy. I would love to basically never need my W11 SSD ever again.

[–] drmoose@lemmy.world 9 points 3 weeks ago* (last edited 3 weeks ago)

The fix is to not use local anti cheat at all which is proven time and time again to be the wrong strategy. It's stupid and anyone who makes local anti cheat is either stupid or cheap or both.

[–] anarchiddy@lemmy.dbzer0.com 8 points 3 weeks ago (1 children)

I consider it to be a function of when I grew up with video games and how my family restricted them broadly, but I have honestly never understood the appeal of competitive online games that require intense anti-cheat controls.

I grew up playing largely single player games, and the few online games I payed were limited to ones I played in private lobbies with friends i knew.

Any game that requires this level of policing for competitive play is an instant turn off for me. I realize I'm in the minority here, but I have no problem with a console that doesn't support kernel level anticheat- to the contrary i find it to be a huge advantage

[–] ampersandrew@lemmy.world 6 points 3 weeks ago (5 children)

I get what drove us here. When you find a game that speaks to you and it's got a ranked mode with good matchmaking, it's easy to get lost in match after match, and cheaters can take the wind out of your sails. My competitive games of choice are fighting games, which are mostly free of cheaters and this invasive anti-cheat, but I'll be bummed if it becomes the norm, because I won't participate in that.

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