this post was submitted on 23 Nov 2025
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What are some things that just get under your skin about games?

For me, it's games that do not allow controller rebinding. I have neuropathy and my fingers don't all work. If I can't rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.

And on console, where I can't refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can't play.

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[–] samus12345@sh.itjust.works 5 points 2 months ago

Definitely with you on controller rebinding! Now that I'm an old man I also absolutely hate how damn tiny the text is when playing games on a TV. Gamers are getting old, we don't all have young eyes or sit in front of a monitor to play games!

[–] ICastFist@programming.dev 5 points 2 months ago

Obligatory tutorials. Make it a choice.

QTE "final bosses". Seemed to be a much bigger problem in the PS3/360 era.

"Open world" or "Sandbox" games that don't care about your progress, where it's painfully obvious that your actions don't matter at all. Yes, this is mostly about Starfield

Games where you can win by a landslide but the computer/story goes "Hah, you were just lucky!"

[–] noxypaws@pawb.social 4 points 2 months ago (1 children)

Photo modes that limit camera movement to within a tiny radius of the player character. FF7 Remake/Rebirth, and FF16, are glaring examples of this.

Or photo modes that fade out NPCs or objects when the camera gets close enough for good screenshots of them.

Just give me a boundless flying camera option and let me live with the unfinished bits if I so choose.

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[–] callouscomic@lemmy.zip 4 points 2 months ago

Abuse of quick time events. Some overrated games are horrible about it. I think it should never be used.

[–] BurgerBaron@piefed.social 4 points 2 months ago

Live service games that start getting long in the tooth adding too much content.

There's plenty to hate on with Dead by Daylight, but I was at one point pretty good at it both killer and survivor. Eventually I started to feel there were too many perks and characters to keep track of and I lost interest.

I felt the same about Team Fortress 2 when they started adding new weapons. That's probably not a popular opinion but the initial updates tying weapon unlocks to achievements really soured me on the game, permanently. I stopped playing.

3D level design where you can get stuck on elements when you just want to move past them. Especially frustrating in racing games or sections where you have to move fast. Controls are just not precise enough to deal with this under stress.

Visible polygons and interactable polygons are not the same thing. Play Banjo Kazooie and Yookah Laylee (including the remake) to see the difference. The latter has you constantly bump into things because the environment is not smoothed out.

On the other hand some studios take it to the other extreme and make you walk almost on rails, childproofing every corner. A good middle ground is needed.

[–] ms_lane@lemmy.world 4 points 2 months ago (1 children)

Not being able to jump in a first person game.

[–] Doc_Crankenstein@slrpnk.net 3 points 2 months ago

Then coming across a knee high wall or something you can easily just walk over blocking progression but, nope, can't jump and the game isn't treating it like stairs.

It's such a small thing but can completely take the wind out of your sails when playing.

[–] MrScottyTay@sh.itjust.works 3 points 2 months ago* (last edited 2 months ago) (1 children)

Games with bird sounds. This wouldn't be too bad if i could turn them down or off but because of this I can't play some games or spend time in specific areas of some games because it make my birds go crazy because they think there's another bird in the house.

I wish we could individually turn up or down all of the different elements if sounds not just music/sfx/voice etc

[–] frongt@lemmy.zip 4 points 2 months ago (1 children)
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[–] inb4_FoundTheVegan@lemmy.world 3 points 2 months ago

Gawwdan preventing rebinding is so annoying! Or it's monkey paw wish cousin, letting you rebinding but the on-screen prompts are hard coded to display the default key.

In a simmiliar accessibility vein, I'm hard of hearing so when a game has no option for subtitles then at best I catch 1/3rd of the story.

[–] shadshack@sh.itjust.works 2 points 2 months ago

Invisible walls. And I'm not saying the ones that are like way up out of the way that you have to nearly use glitches to get to. I'm talking the "walking down a city street and then you're stopped in the middle of the road for no reason" kind. Like, you put area there that I can see, I want to go there. If you don't want me to go there at least put something there to indicate it's the edge of the map.

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