this post was submitted on 04 Nov 2025
28 points (100.0% liked)

Computer RPG Games

520 readers
53 users here now

Community for CRPG games and other RPG gaming discussions. Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.). Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.

Tabletop/pen & paper RPG discussion is not a good fit for this community. Check out !rpg@ttrpg.network for TT/P&P RPG discussions.

Memes are not banned, but the overwhelming focus is on discussions, releases and articles. Try and post memes (on an occasional basis) that would make people who don't like memes admit "OK! That was a good one!".


Rules (Click to Expand):

  1. Follow the Lemmy.world Rules - https://mastodon.world/about

  2. Be kind. No bullying, harassment, racism, sexism etc. against other users.

  3. No spam, illegal content, or NSFW content (no games with NSFW images/video).

  4. Please stay on topic, cRPG adjacent games or even JRPGs are fine. Try to include topics / games that have a strong roleplaying component to them.


Some other gaming communities across Lemmy:


Game-specific communities on Lemmy:

Thank you to macniel for the community icon!

founded 2 years ago
MODERATORS
top 11 comments
sorted by: hot top controversial new old
[–] jjjalljs@ttrpg.network 6 points 12 hours ago (1 children)

I think bg3 was partly so successful because it has the illusion of depth. It feels like you have all these mechanical choices and your character is really yours, but because of how the math works out it's hard to make a character that's remarkably weaker or stronger than the average. Gone are the days of 3e feat chains and prestige classes. Or wacky dual classing.

That's always the risk with this kind of game. If you make it so players have a lot of freedom to build, some players will end up dramatically more powerful. And then the other players either hit a wall, or end up following guides. That's not fun.

I did get to end game path of exile 2 just by picking what looked good, but most people will recommend following a guide.

Maybe you can build around it by funneling the obsessive players into Maps in poe.

[–] Coelacanth@feddit.nu 4 points 11 hours ago

I think bg3 was partly so successful because it has the illusion of depth. It feels like you have all these mechanical choices and your character is really yours, but because of how the math works out it's hard to make a character that's remarkably weaker or stronger than the average.

That is basically the design intent behind D&D 5E yeah. Now, I don't think they were entirely successful as it is quite possible to break it pretty hard but the goal from WOTC/Hasbro was to make D&D as approachable as possible for a casual audience.

[–] setsneedtofeed@lemmy.world 8 points 14 hours ago* (last edited 14 hours ago)

Maybe it's just me who twitches at the thought of a glut of modern AAA crunchy RPGs.

Some sort of open letter theoretically aimed at AAA developers or publishers is stupid and comes across as (and is) just "I, personally, like this thing and you should make more of this thing with big budget." Write an article to genre fans and point them at existing titles to give those titles needed sales bumps if you want to see more crunchy RPGs.

Baldur's Gate 3 did sell well. It was also anomaly resulting from a perfect storm of conditions to set it up for success. That doesn't mean it's a great idea to prod Ubisoft or EA to start making RPGs on an assembly line.

The author seems a little bipolar in their assessment of what they want. They don't like action RPGs but they also celebrate Borderlands 4 having more RPG elements. They celebrate The Outer Worlds, which I at least say sits more on the action RPG than the crunch RPG side of things. It's closer to Skyrim and Witcher 3 than it to some classic high crunch game, and last time I checked Skyrim and Witcher 3 both sold pretty decently.

There is both an appetite for and a supply of more crunchy RPGs. It's exists in the indie and AA space. Money talks, and instead of complaining people can put their money towards smaller developers making RPGs so those devs can make more RPGs. Nothing is stopping people from buying Age Of Decadence, Colony Ship, Underrail, ATOM RPG, Encased, Wasteland 2, Wasteland 3, Warhammer 40k Rogue Trader, or Kenshi. You can just buy them right now.

Heck I'm currently playing Death Trash. I don't consider it very crunchy, but if, as according to the article, Borderlands 4 makes the cut as "crunchy" then you know, whatever.

And this is ignoring the decades worth of older RPGs and fan made stand alones that are all perfectly playable today.

[–] ampersandrew@lemmy.world 4 points 15 hours ago (1 children)

As I see it, there's a common thread that binds all of the success stories in this article that "prove" that people want RPGs with "crunch": they can all be brute forced at a surface level, but they all reward you for going in deeper. You can just shoot a thing in Borderlands until it dies, turning it into a mindless co-op shooter with some jokes from time to time, but the game is much better when you're creating a feedback loop of different effects that interact with your active ability and proc abilities that proc other abilities. You can play through Baldur's Gate 3 by doing little more than your basic attack and an occasional AoE spell, or you can get really creative with spells that grant flight or stack damage from other spells. So my answer to this author would be that these games serve both masters effectively, which is not an easy trick to pull off.

[–] setsneedtofeed@lemmy.world 3 points 14 hours ago (2 children)

Baldur's Gate 3 was also developed by a studio that had almost exclusively done RPGs before, was self published which cuts out a lot of problems, had the DND branding which almost always gives a sales bump over generic RPGs, and it was insanely horny. All of this boosted sales and visibility. I doubt a ton of people were buying it and saying "finally a game with crunchy system mechanics!"

If that was the case Age Of Decadence would have made a billion dollars.

[–] Agent_Karyo@piefed.world 2 points 12 hours ago (1 children)

Age Of Decadence (one of my favourite RPGs, I love the world-building and lore) is also not your typical involved, classical-style cRPG. While it has some of the mechanics/tropes of classical cRPGs (mandatory specialization, focus on multiple playthroughs. difficulty), it really is it's own thing.

Combat is unforgiving even with late game characters, it never gets easy. This is IMO a major issue both by modern standards and at the time of release (2015).

The rather old Torque3D engine wasn't exactly good looking by 2015.

Low fantasy-settings are also typically less popular (in general, not just in RPGs) than high fantasy fare with dwarfs, elves and magic galore.

[–] setsneedtofeed@lemmy.world 1 points 11 hours ago* (last edited 11 hours ago)

My point, not getting too wrapped up in the specifics of the example counterpoint, is that I don't think Baldur's Gate 3 did well because it was "crunchy". It was a "crunchy" (if we are calling 5e crunchy) game that did well. There is a difference that I think the author is pretending not to notice because it helps their point.

The article author also seems like they are drawing a line between "crunchy RPG" and "action RPG" without really defining their terms. They bemoan the actionification of RPGs then they turn around and praise The Outer Worlds as falling on the crunchy side. I'd say if it counts as crunchy, then surely Skyrim and Fallout do as well, and that derails the entire idea studios don't make AAA crunchy RPGs. I think what the writer is getting at is "I want studios to make RPGs that precisely cater to my sensibilities." And sure, who doesn't? I'm not sure that truism is worth an article.

Again this is all in service of an opinion piece that feels theoretically aimed at developers or publishers as if that carries any weight, when pointing at the audience and saying "If you like crunchy games, here are some you should check them out so those devs make more." would be a lot more actionable.

[–] ampersandrew@lemmy.world 1 points 14 hours ago* (last edited 14 hours ago)

Maybe not Age of Decadence itself, but it launched in the middle of a time where crunchy CRPGs were having a moment, and that moment has a direct path to trace forward to Baldur's Gate 3. Regardless of D&D branding, Divinity: Original Sin 2 was already a multimillion seller that scored in the 90s on Open Critic; in a lot of ways, BG3's success was preordained, which is why they were confident enough to increase the budget so much over their last games.

[–] Grandwolf319@sh.itjust.works 1 points 15 hours ago (1 children)

As someone who is exhausted that all modern AAA games have to have an RPG element… why??

Why do we have to have games that try to do it all, just try to do one thing well.

[–] ampersandrew@lemmy.world 4 points 15 hours ago (1 children)

It's cruise control for doling out new gameplay over the length of the game. Any game worth its salt will establish some rules, test you on it, introduce a new wrench thrown in the works, and repeat. RPG systems are a way of giving you new, gradual additions to respond to those new wrenches thrown in the works. I agree that, for many genres, they'd be better off using other methods.

[–] TwiddleTwaddle@lemmy.blahaj.zone 1 points 14 hours ago

Bring back gear gates!