this post was submitted on 03 Nov 2025
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[–] dejected_warp_core@lemmy.world 5 points 3 hours ago

Portal and Portal 2.

GLaDOS' constant mockery of your person, your ability to navigate tests, and general spite pretty much make both games. It all even manages to provide a lot of world-building without lore-dumping. 10/10, would get roasted again.

[–] KingGimpicus@sh.itjust.works 1 points 2 hours ago

Bards Tale. That game was full of shit actively taunting or tricking the player. Best ps2 game.

[–] Baggie@lemmy.zip 8 points 14 hours ago

In Disco Elysium the game straight up called me out for apologising so much. It hit me so hard I stopped apologising as much irl. 10/10 game would be ashamed again.

[–] Hazmatastic@lemmy.world 5 points 19 hours ago (1 children)

Far Cry Blood Dragon's tutorial section. The game is very aware of how impatient gamers are to get to the killing, and milks it for all the time it can while the PC grumbles about annoying tutorial sections. They throw in a ton of extra dialog boxes like accompanying reading recommendations, obvious tips,etc.

The whole game is meta and corny on purpose. If you like '80s action movies and sci-fi, they packed just about every trope possible into this thing. Heavily recommend if you haven't played it.

[–] KingGimpicus@sh.itjust.works 1 points 2 hours ago* (last edited 2 hours ago)

Seconded.

I have more fond memories of blood dragon than I do of farcry 3 and 4 combined, despite blood dragon being like a 20 hour standalone dlc

[–] Quazatron@lemmy.world 35 points 1 day ago (1 children)

Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:

Well done. Here are the test results: You are a horrible person. I'm serious, that's what it says: "A horrible person." We weren't even testing for that. Don't let that horrible-person thing discourage you. It's just a data point. If it makes you feel any better, science has now validated your birth mother's decision to abandon you on a doorstep.

[–] cmhe@lemmy.world 5 points 21 hours ago

If you like sassy AI, take a look at ADA from satisfactory. She is insulting the player ins some way on every upgrade.

[–] samus12345@sh.itjust.works 19 points 1 day ago (1 children)
[–] DigDoug@lemmy.world 8 points 1 day ago

The worst part is, in Super Mario 3D Land, at least, if you even see the invincible leaf, it locks you out of getting all the stars on your save file. The game doesn't even have the courtesy to tell you.

[–] Kolanaki@pawb.social 25 points 1 day ago* (last edited 1 day ago) (1 children)

Quit messages in old shooters like Doom, Heretic, Quake, and Duke3d.

"Are you sure you wanna quit? Press N to continue kicking-ass and chewing gum. Press Y if you're a little pussy bitch."

[–] dejected_warp_core@lemmy.world 2 points 3 hours ago (1 children)

Classic Doom even razzes you a little bit on the difficulty selection screen, with "I'm too young to die" as the easiest one.

I don't recall Heretic or Hexen giving you guff for quitting, but I could be wrong.

[–] Kolanaki@pawb.social 2 points 3 hours ago

Wolfenstein 3D (and the newer ones, too) with "Can I play, daddy?" with BJ in a baby bonnet and pacifier as the easiest option.

[–] PacMan@sh.itjust.works 4 points 21 hours ago

Eternal Darkness on the GameCube

It makes the Volume go up and down and a bunch of other wacky things.

[–] mech@feddit.org 122 points 1 day ago (3 children)

Stanley Parable, the entire game is about making fun of the player.

[–] dejected_warp_core@lemmy.world 1 points 3 hours ago

There's a section where, if you continue to avoid the narrator's prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.

[–] catalyst@lemmy.world 24 points 1 day ago (1 children)

The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.

[–] towerful@programming.dev 6 points 1 day ago

And you finally get to jump

[–] simple@piefed.social 35 points 1 day ago

The broom closet ending, specifically. The broom closet ending is my favorite

[–] caseyweederman@lemmy.ca 16 points 1 day ago

This isn't quite in line with your question but it's adjacently meta:
the first time you fall to your death in Bastion the (amazing) narrator says "...and then he fell to his death. ... Ahh, I'm just foolin'." and then you respawn on the platform because videogame.

[–] WindyRebel@lemmy.world 32 points 1 day ago (8 children)

In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.

Humans would say something like, “why do you keep touching me?”

An elf said something like, “you never touch other elves like that!”

[–] zerofk@lemmy.zip 2 points 17 hours ago

The best part was: this was even in the installer! When setting up your sound card, there was a test button. If it worked, you heard “your sound card works perfectly”. But if you kept pressing it, eventually it would say “enjoying yourself?” And if you kept going after that, in an angry voice, “it doesn’t get any better than this!”

Ah old Blizzard, when even the installers had character.

[–] samus12345@sh.itjust.works 11 points 1 day ago (2 children)

W-w, w-w, what do you want?

W-w, w-w, what do you want?

W-w, w-w, what do you want?

Why do you keep touching me?

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[–] Acklavidian@lemmy.world 5 points 1 day ago
[–] emb@lemmy.world 83 points 1 day ago (1 children)

Super Paper Mario's line "I love going on message boards and complaining about games I've never played." is really good.

[–] dukemirage@lemmy.world 37 points 1 day ago

I‘ve never played that game and that is way too tacky.

[–] setsneedtofeed@lemmy.world 21 points 1 day ago* (last edited 1 day ago)

In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.

[–] Nima@leminal.space 45 points 1 day ago (6 children)

I always talk to Hypnos in Hades when I die. he always talks shit about how you died and it makes me laugh.

I love the sass.

[–] dejected_warp_core@lemmy.world 2 points 3 hours ago

The sheer genius of both Hades games is that dying is absolutely one of the best parts, since the hub-world is full of fun things like this.

Hypnos: My list says you got killed by a REDACTED. What's that even mean?

A few deaths later...

Hypnos: REDACTED got you again, huh.

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In one of the Leisure Suit Larry games, you get called out for saving the game too often during a particularly difficult section.

[–] ebolapie@lemmy.world 18 points 1 day ago

Risk of Rain 2's death messages crack me up.

That was definitely not your fault

That was absolutely your fault

Come back soon!

ur dead lol get rekt

And so on

[–] KoboldCoterie@pawb.social 38 points 1 day ago

My favorite will always be the 'Spent 15 Hours at the Alien Strip Club' achievement in High On Life.

Dialog"How are you doing? Need some motivation to keep going? How about an award? Here, take this one that says you spent all your in-game playtime in an alien strip club. Oh, that's permanent, by the way. Everyone on your friends list can see that forever."

[–] MentalEdge@sopuli.xyz 62 points 1 day ago* (last edited 1 day ago) (8 children)

Multiple games have done it, but something along the lines "try not dying" as the loading screen tip after dying about a dozen times is always funny to me.

[–] catalyst@lemmy.world 28 points 1 day ago (1 children)

“You can change the difficulty at any time in the settings screen” during loading screens after dying always gets me.

[–] DigDoug@lemmy.world 5 points 1 day ago

It's really annoying when you're dying to instant death pits so changing the difficulty wouldn't help, though. I'm looking at you, God of War.

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[–] jjjalljs@ttrpg.network 38 points 1 day ago (1 children)

There's that bit in Baldur's gate 2 where some NPCs decide they can take you on, die, and then reload the game.

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[–] scratchee@feddit.uk 2 points 21 hours ago (1 children)

Outer wilds, if you manage to

Tap for spoilerBreak the universe
You get the end credits but with a kazoo rendition.

Like, “well done dipshit, I guess this is the end”.

[–] Skua@kbin.earth 1 points 4 hours ago

I thought I was being so clever making the connections of what I could do with that and it turns out I would actually have been

spoilerthat one nomai who was way too excited to explode the sun

[–] RandomStickman@fedia.io 34 points 1 day ago

In Postal 2 there's a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.

Also in Portal 2, just a lot of GlaDOS lines in general.

[–] Duamerthrax@lemmy.world 8 points 1 day ago

Marathon (1994) has several call outs to the player when the AI giving you mission briefing calls the PC out for not caring and just wanting to shoot things. There's a lot of meta commentary in that series.

[–] schnurrito@discuss.tchncs.de 48 points 1 day ago (1 children)

In Pokémon Ruby/Sapphire/Emerald, the NPC who asks "where are you from" and we get the options "yes" and "no".

(He has not heard of yes town, nor does he believe we don't come from anywhere at all.)

[–] Cyanogenmon@lemmy.world 34 points 1 day ago (1 children)

Iirc this is an inside joke by the devs.

In Japanese, it's Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.

I can't find any real credible source, but some mentions of it going back 4 or 5 years.

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[–] catalyst@lemmy.world 18 points 1 day ago (4 children)

I would have swore there was a moment in Disco Elysium where a character makes fun of you for talking like you are trying to exhaust all the options in a dialog tree. But now I can’t find it. Anyone know?

[–] Famko@lemmy.world 9 points 1 day ago

That was during the dream sequence at the end, no? You can even correct the character saying that they're not lists, but trees or something like that.

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[–] brsrklf@jlai.lu 40 points 1 day ago (1 children)

There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately... If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.

At first the narrator wonders how you did that, then he assumes you've been using a walkthrough. He shames you and punishes you by slowly draining your score counter... Before reverting it and telling you not to do it again.

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