In Disco Elysium the game straight up called me out for apologising so much. It hit me so hard I stopped apologising as much irl. 10/10 game would be ashamed again.
Games

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Far Cry Blood Dragon's tutorial section. The game is very aware of how impatient gamers are to get to the killing, and milks it for all the time it can while the PC grumbles about annoying tutorial sections. They throw in a ton of extra dialog boxes like accompanying reading recommendations, obvious tips,etc.
The whole game is meta and corny on purpose. If you like '80s action movies and sci-fi, they packed just about every trope possible into this thing. Heavily recommend if you haven't played it.

Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:
Well done. Here are the test results: You are a horrible person. I'm serious, that's what it says: "A horrible person." We weren't even testing for that. Don't let that horrible-person thing discourage you. It's just a data point. If it makes you feel any better, science has now validated your birth mother's decision to abandon you on a doorstep.
If you like sassy AI, take a look at ADA from satisfactory. She is insulting the player ins some way on every upgrade.
Eternal Darkness on the GameCube
It makes the Volume go up and down and a bunch of other wacky things.




The worst part is, in Super Mario 3D Land, at least, if you even see the invincible leaf, it locks you out of getting all the stars on your save file. The game doesn't even have the courtesy to tell you.
Quit messages in old shooters like Doom, Heretic, Quake, and Duke3d.
"Are you sure you wanna quit? Press N to continue kicking-ass and chewing gum. Press Y if you're a little pussy bitch."
Baba is you
This isn't quite in line with your question but it's adjacently meta:
the first time you fall to your death in Bastion the (amazing) narrator says "...and then he fell to his death. ... Ahh, I'm just foolin'." and then you respawn on the platform because videogame.
In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.
Humans would say something like, “why do you keep touching me?”
An elf said something like, “you never touch other elves like that!”
The best part was: this was even in the installer! When setting up your sound card, there was a test button. If it worked, you heard “your sound card works perfectly”. But if you kept pressing it, eventually it would say “enjoying yourself?” And if you kept going after that, in an angry voice, “it doesn’t get any better than this!”
Ah old Blizzard, when even the installers had character.
W-w, w-w, what do you want?
W-w, w-w, what do you want?
Why do you keep touching me?
Starcraft had some great lines like that too.
"Stop poking me!"
"What do I look like, an orc?"
"This is not Warcraft in space!"
"It's much more sophisticated!"
In one of the Leisure Suit Larry games, you get called out for saving the game too often during a particularly difficult section.
In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.

Stanley Parable, the entire game is about making fun of the player.
The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.
And you finally get to jump
The broom closet ending, specifically. The broom closet ending is my favorite
Outer wilds, if you manage to
Tap for spoiler
Break the universe
Like, “well done dipshit, I guess this is the end”.
Marathon (1994) has several call outs to the player when the AI giving you mission briefing calls the PC out for not caring and just wanting to shoot things. There's a lot of meta commentary in that series.
Risk of Rain 2's death messages crack me up.
That was definitely not your fault
That was absolutely your fault
Come back soon!
ur dead lol get rekt
And so on
I always talk to Hypnos in Hades when I die. he always talks shit about how you died and it makes me laugh.
I love the sass.
Super Paper Mario's line "I love going on message boards and complaining about games I've never played." is really good.
My favorite will always be the 'Spent 15 Hours at the Alien Strip Club' achievement in High On Life.
Dialog
"How are you doing? Need some motivation to keep going? How about an award? Here, take this one that says you spent all your in-game playtime in an alien strip club. Oh, that's permanent, by the way. Everyone on your friends list can see that forever."
I would have swore there was a moment in Disco Elysium where a character makes fun of you for talking like you are trying to exhaust all the options in a dialog tree. But now I can’t find it. Anyone know?
That was during the dream sequence at the end, no? You can even correct the character saying that they're not lists, but trees or something like that.
Don't remember that dialogue, but the OP made me think of the Jamrock Shuffle (constantly running around town like a crazy person).
Also a certain obsession with containers, if I recall correctly.
And at some point Kim mentions the detective's surprising endurance (especially given his physical and mental state) which allows him to keep running tirelessly all over the place.
Spoilers about the later.
Turns out Harry was a gim teacher before being a cop, and still has some good health from that time, despite everything that he did to himself after.
There's that bit in Baldur's gate 2 where some NPCs decide they can take you on, die, and then reload the game.
Multiple games have done it, but something along the lines "try not dying" as the loading screen tip after dying about a dozen times is always funny to me.
“You can change the difficulty at any time in the settings screen” during loading screens after dying always gets me.
It's really annoying when you're dying to instant death pits so changing the difficulty wouldn't help, though. I'm looking at you, God of War.
In Postal 2 there's a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.
Also in Portal 2, just a lot of GlaDOS lines in general.
Really love the moonman talking to you on every boot up. I always find myself looking forward to seeing what he says.
In Pokémon Ruby/Sapphire/Emerald, the NPC who asks "where are you from" and we get the options "yes" and "no".
(He has not heard of yes town, nor does he believe we don't come from anywhere at all.)
Iirc this is an inside joke by the devs.
In Japanese, it's Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.
I can't find any real credible source, but some mentions of it going back 4 or 5 years.
And for the translation, they probably just made it a reference to how your only dialogue options in the game are ever yes or no, so when the one NPC asks you an open-ended question, you sound like a weirdo.
There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately... If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.
At first the narrator wonders how you did that, then he assumes you've been using a walkthrough. He shames you and punishes you by slowly draining your score counter... Before reverting it and telling you not to do it again.