Hey!!!
We updated the bandits from our series D&D Monster Manifest. We also reworked the Monster Manifest and released the 2.0 version. We changed the concept a lot based on feedback and things we did not liked from the first draft. You can check out the monster design post but it is quite long.
On our patreon page you will find the full pdf containing bandit 14 stat blocks. 7 low level ones and 7 higher level versions. Also you will find all tokens and a json file containing. Completely for free.
If you are not interested long explanation of the Monster Manifest here is a quick explanation:
We seperated all D&D stat blocks into two fight categories, representing one type of fight you can run at your table: Theater Fight and Grid Fight.
Theater Fight are designed for fast-paced, theater-of-the-mind play. Ideal for hyper-escalating showdowns like a lone bandit boss against a party. Or a simple fight quick fight against some goons.
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Generics are versatile monsters that can be used for an easy and quick stat block to quickly run a monster. Most official monster are generic monster.
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Boss are monsters that should be fought by four characters in an epic action fight. They have numbered actions to make them easy to run while keeping the focus on dynamic, cinematic action.
Grid Fight are perfect if you’re running a fight on a grid with miniatures. Monsters have distinct roles, multiple abilities, and varied actions, giving players and DMs plenty of tactical decisions to make each round.
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Simple monsters are monsters with one action. They are easy to run and have one special action per group, this means one of all the monster with same name in this combat can make one additional special action either per turn or combat. They often function as Minions to Complex monsters.
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Complex monsters have multiple actions between which a dungeon master needs to decide. They are therefore more complex and bring in tactical decisions the dungeon master needs to make. They often function as elite enemies.
Additionally, all our monsters have a defined Role. This role reflects their actions and traits in combat.
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Artillery. Enemies who stay in the back line and use powerful ranged attacks to inflict heavy damage on their foes.
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Brute. Front line melee combatants with great physical strength. Think of ogres, giants, or muscular thugs. They often priorities raw power over tactics or armour.
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Cavalry. Not only mounted warriors but also fast and highly mobile creatures. They often possess a powerful charge attack and high mobility.
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Controller. Enemies that disable, debuff, restrict movement, or even stun their opponents. Controllers are often powerful spellcasters.
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Lurker. Combatants that avoid direct confrontation and excel at dealing heavy single-target damage in specific situations and are also able to avoid attacks.
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Polearm. Front line melee fighters who wield polearm weapons. Their role lies somewhere between that of a Soldier and a Supporter
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Skirmisher. Light infantry or agile creatures that move around the enemy front line, using hit-and-run tactics. They can attack from range or fight in melee, making them excellent all-rounders.
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Soldier. Discipline and unity bring success in battle. Soldiers are well equipped, trained to fight in formation and have a high armor class.
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Supporter. A back line combatant who heals or empowers allies. Typical examples include a priest restoring the wounded or a war chanter inspiring their comrades to fight harder.
Short and clear I hope. Check it out here if you are interested.
That’s it! Time to unleash some monsters that are actually fun to run!