this post was submitted on 27 Oct 2025
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AnarchyChess

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Holy hell

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[–] jaaake@lemmy.world 4 points 1 week ago* (last edited 1 week ago) (2 children)

A Freaky Friday piece that can swap with a non-king or pawn piece of the same color still on the board, as long as neither can be captured or can take another piece before or immediately following the swap. Moves and captures like a king.

[–] Flagstaff@programming.dev 2 points 1 week ago (1 children)

Interesting... This would be a great way to train newbies to look for weak points.

[–] jaaake@lemmy.world 3 points 1 week ago

Yeah, I also thinks it helps as a training piece because it forces players to think past the next move. There's virtually no move of opportunity that you can make with it. If you're going to use it all, you need to think a minimum of two moves ahead.

[–] groet@feddit.org 2 points 1 week ago

I think the "neither can take another piece following the swap" is to restrictive. After the swap it is not your turn anymore anyway and it would basically make it impossible to swap with a queen or rook/bishop. They can capture something for most parts of the game. Just usually a protected piece.

[–] sp3ctr4l@lemmy.dbzer0.com 4 points 1 week ago* (last edited 1 week ago) (4 children)

Has anyone ever made something like a uh, sort of stamina/mana system for chess?

Like what I mean is, both players start with say 10 move/logistics points.

Different pieces cost different amounts of move/logistics points to move, and then uh, your move point pool replenishes by some amount on your next turn, maybe by some calculation of getting back more points the less units you have on the board.

You could also make that more nuts by allowing multiple units to be move in one player turn, with some kind of climbing cost penalty for each move after the first.

So you could blitz, but then basically be stunlocked for your next turn.

[–] niartenyaw@midwest.social 2 points 1 week ago* (last edited 1 week ago) (1 children)

this feels pretty similar to what you're describing https://youtu.be/y7VtSK23_Jg

Edit: for those who don't want to click youtube, the person designs a chess board to play real-time chess. each piece has a movement cooldown enforced by the board which uses magnets to restrict you from moving pieces while they are on cooldown.

[–] sp3ctr4l@lemmy.dbzer0.com 2 points 1 week ago

Well thats fucking neat on an engineering level alone, damn!

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[–] Artisian@lemmy.world 4 points 1 week ago* (last edited 1 week ago) (1 children)

Emergency teleporter. Once, when the king is in check and hasn't moved from its initial square, the Emergency teleporter may swap positions with the king. Cannot otherwise move. (Unclear what starting position it should have. Maybe b or e 2/7? Maybe players pick in secret before game starts?)

[–] stevedice@sh.itjust.works 2 points 1 week ago (1 children)

Emergency teleporter.

This gives me PTSD.

[–] moakley@lemmy.world 4 points 1 week ago (1 children)

Why? Is it because you were forced to use a teleporter? How many times do we have to tell you that the original Steve Dice's absence gives your life meaning? Why we can barely even remember how his eyes were just a little brighter than yours.

Oh it's from a game or something isn't it. Never mind.

[–] stevedice@sh.itjust.works 2 points 1 week ago (1 children)

Nah, because I played YuGiOh during ~2008.

[–] subignition@fedia.io 3 points 1 week ago (3 children)

The sniper.

  • It moves like a king.
  • It replaces one of the pawns on the board.
  • If in any direction it has no more than one allied piece directly in front of it (cover), then at least (two? three?) unoccupied spaces between that ally and an enemy piece, it can take aim at an enemy piece.
  • The next turn, if those conditions are still true, it can fire, capturing the target piece.
  • An enemy piece adjacent to the target piece that could move into the line of fire can be sacrificed to take the bullet instead, though.
[–] Malgas@beehaw.org 1 points 1 week ago

This is somewhat similar to cannons from xiangqi, which move like rooks but can only capture by leaping over another piece on the line of attack.

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[–] _stranger_@lemmy.world 3 points 1 week ago

The Tank

Replaces a knight

moves like a rook, captures like a pawn.

can't be captured except by a knight or a tank.

[–] hakunawazo@lemmy.world 3 points 1 week ago

My take: Just add time and different scenery.
Some pieces couldn't move at night. Some could only move on grass land, some other only within woods or rocky mountains. And then there is a catapult where you can shoot pieces randomly back on the board.

[–] someguy3@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

I swear I once read about a variant called The Jack with a new piece called a Jack. Can't find anything online about it and don't remember what it did.

[–] j_0t@discuss.tchncs.de 2 points 1 week ago

Maybe the Capablanca's idea could be a good solucion to avoid draws in classical chess, a piece caoabke to make a checkmate by itself, I mean, it only make sense for high level games, fortunately with chess 960 (ramdom chess) the opportunity of innovation and emotion is there.

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