this post was submitted on 27 Oct 2025
160 points (98.8% liked)

Ask Lemmy

35387 readers
1263 users here now

A Fediverse community for open-ended, thought provoking questions


Rules: (interactive)


1) Be nice and; have funDoxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them


2) All posts must end with a '?'This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?


3) No spamPlease do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.


4) NSFW is okay, within reasonJust remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com. NSFW comments should be restricted to posts tagged [NSFW].


5) This is not a support community.
It is not a place for 'how do I?', type questions. If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.


6) No US Politics.
Please don't post about current US Politics. If you need to do this, try !politicaldiscussion@lemmy.world or !askusa@discuss.online


Reminder: The terms of service apply here too.

Partnered Communities:

Tech Support

No Stupid Questions

You Should Know

Reddit

Jokes

Ask Ouija


Logo design credit goes to: tubbadu


founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] Oberyn@lemmy.world 1 points 4 days ago

Anything requiring you repeatedly mash a single button super fast

[–] glinkstiddle@lemmy.world 1 points 6 days ago

Roll and move. Skip your turn.

[–] justdaveisfine@piefed.social 115 points 1 week ago (5 children)

I don't like durability mechanics when its clearly there just to waste your time or money or whatever. Any game that makes you do more hiking to repair benches than fighting is either getting a thumbs down or I'm going to download a mod.

[–] canofcam@lemmy.world 28 points 1 week ago (4 children)

It is a fine line, like in Minecraft durability obviously makes sense, so it makes sense that other games try to emulate that. But then look at Stardew Valley, one of the most popular mods is the one that stops fences from degrading because repairing them is tedious.

load more comments (4 replies)
load more comments (4 replies)
[–] BurgerBaron@piefed.social 99 points 1 week ago (5 children)

Game has collectables scattered in almost every room including lore text and audio logs.

Meanwhile the story NPC is nagging you to move on every 30 seconds on a loop and won't shut the fuck up. Because play testing revealed most of their players are fucking morons and get lost in one way apartment rooms I guess.

These two mechanics conflct with one another way too often and it's immersion breaking every time.

[–] ech@lemmy.ca 28 points 1 week ago

Fuck, this annoys me so much. The new-ish sony games are awful with it (Spider-man and GoW at least), providing beautiful, intricate worlds and levels to explore, but if you aren't sprinting toward the next objective at every moment, it constantly bombards you with little nagging voicelines from npcs or even the main character themselves. I hate it.

load more comments (4 replies)
[–] e0qdk@reddthat.com 69 points 1 week ago (1 children)

Insert real world money to continue/for advantage. Whether it's modern FTP with MTX or old school quarter eaters, it's poison to games.

load more comments (1 replies)
[–] T00l_shed@lemmy.world 61 points 1 week ago (2 children)

Not a mechanic i guess, but motion blur

[–] BurgerBaron@piefed.social 29 points 1 week ago (1 children)

If that counts then in-game rendered intros on first launch running in 720p and you can't change video/display settings until after the game finally gives you control.

load more comments (1 replies)
[–] scrubbles@poptalk.scrubbles.tech 22 points 1 week ago (1 children)

God I can't stand it. It's one of those things like "Why do I need that, my eyes can already do that"

load more comments (1 replies)
[–] jordanlund@lemmy.world 56 points 1 week ago (6 children)

Escort missions. Specifically when the person you are escorting is as sharp as a bag of hammers.

load more comments (6 replies)
[–] HexesofVexes@lemmy.world 55 points 1 week ago (2 children)

Microtransactions - the answer always has been and always will be microtransactions.

load more comments (2 replies)
[–] hydrashok@sh.itjust.works 52 points 1 week ago (4 children)

Unskippable intro levels that teach the control mechanics.

[–] InEnduringGrowStrong@sh.itjust.works 32 points 1 week ago (4 children)

Bonus if you also can't access settings and it's stuck in a stupid resolution or something.

load more comments (4 replies)
load more comments (3 replies)
[–] Treczoks@lemmy.world 51 points 1 week ago

Pay to win.

[–] Speiser0@feddit.org 48 points 1 week ago (4 children)

Permanently loosing a treasure that you can only get once because your pocket is full.

load more comments (4 replies)
[–] Donjuanme@lemmy.world 47 points 1 week ago (3 children)

QTE, especially when they're randomly inserted into an otherwise action/skill based game.

[–] SGforce@lemmy.ca 25 points 1 week ago* (last edited 1 week ago) (2 children)

Or to force you to pay attention during what is essentially a cutscene

load more comments (2 replies)
load more comments (2 replies)
[–] zlatiah@lemmy.world 39 points 1 week ago* (last edited 1 week ago) (11 children)

Something that hasn't been mentioned: difficulty variations that only change stat penalty. These get really annoying for people who enjoy challenging gameplay...

Case in point, unmodded Skyrim's legendary difficulty where the only difference is that you do 0.25x damage and take 300% damage. Instead of providing challenging gameplay that forces you to use gaming skills or think, it just makes the game more annoying to play & limits player build options (stealth is mandatory as any other playstyle deals no damage and results in you getting kill-animation'd...)

load more comments (11 replies)
[–] Grandwolf319@sh.itjust.works 39 points 1 week ago (6 children)

Very few checkpoints or save options. I don’t have time to try to beat something if there is like 20 mins of playtime from the last checkpoint.

load more comments (6 replies)
[–] guy@piefed.social 38 points 1 week ago (6 children)

Where one enemy sees you and now all their friends somehow knows where you are

load more comments (6 replies)
[–] pishadoot@sh.itjust.works 36 points 1 week ago (4 children)

Stat/EXP loss on death.

Unskippable cut scenes, especially before a boss. I want to play on hard difficulty, which means I WILL die to bosses. Do not force me to watch that shit 5+ times or I'm out like trout.

load more comments (4 replies)
[–] ryathal@sh.itjust.works 36 points 1 week ago (4 children)
  • Games with designated save points only.
  • Skill/Tech trees that really only have one viable path.
  • Games that reward stealth until the boss battle.
load more comments (4 replies)
[–] Hegar@fedia.io 34 points 1 week ago (9 children)

Probably encumberance, almost certainly the single most ignored rule in rpgs.

But honorable mention goes to old school AC/THAC0 - the mechanics were originally for modern-era battleship game where armor class referred to size. Using the smallness of boats to model the defensive power of better armor was never going to produce sensible results. THAC0 was always unweildy at the table, slowed play, and turned combat into a chorus of "uggghhhh does a 13 hit?" "Ugh.... no."

load more comments (9 replies)
[–] QubaXR@lemmy.world 34 points 1 week ago (3 children)

Timer that can be skipped with paid currency.

load more comments (3 replies)
[–] TinyLittlePuni@lemmy.world 34 points 1 week ago

The worst game mechanic is artificial difficulty where enemies aren't challenging. Instead, they are just damage sponges.

[–] tal@lemmy.today 33 points 1 week ago* (last edited 1 week ago) (3 children)

I don't think that I can give the worst, but I can give some that I did not enjoy.

  • Invisible teleporters. Some old RPGs

like the D&D Gold Box games


came without an auto-mapping feature. Part of the game was, as one played along, manually creating a map on graph paper. This in-and-of-itself was somewhat time-consuming, and if one made a mistake or got turned around, it could be hard to fix one's map. A particularly obnoxious feature to complicate this was that sometimes, there'd be unmarked teleporters to move you to another place on the map without notice, and you had to figure out that this had happened. Very annoying. I didn't like this mechanic.

  • Real-time games with an intentional omission of a pause feature. Some strategy games do this. The idea here is to force you to think in real time, and not permit you to just pause and think about things. Problem is, even if one agrees with this, in the real world, sometimes you need to answer the door or use the toilet. Not a good idea.

  • In general, positive-feedback loops that increase the difficulty for the player. An example would be shmups where being hit causes not just the loss of a life, but the loss of a level of one's precious weapon power, or something like that. That means that when one is doing poorly, the difficulty also ramps up. There's some degree of this in many games insofar as it might be harder to play when one is weaker, but in the shmup case, I really don't think that it's necessary


a game would be perfectly playable without that element. I don't really like situations where it's just added for the sake of being there.

[–] railway692@piefed.zip 21 points 1 week ago (2 children)

Real-time games with an intentional omission of a pause feature.

Agreed. I can understand in MMOs, but if I'm the only one playing, the game should stop when I say stop.

At least make it an option in the accessibility settings if it's not "the developers' intended experience".

load more comments (2 replies)
load more comments (2 replies)
[–] EvilBit@lemmy.world 32 points 1 week ago (11 children)

Both Control and the dogshit Avengers game had these upgrade systems where you were constantly bombarded with pickups that offered inane benefits like “2.5% increase to headshot damage for 3 seconds after taking damage while in midair” and you spent half the game managing your goddamn upgrades and the limited upgrade slots instead of having fun. It got to the point where I was relieved when I DIDN’T get any upgrades after a battle.

[–] psycotica0@lemmy.ca 23 points 1 week ago (1 children)

Oh yeah, I really liked Control and recommended someone else play it. He didn't make it far and I asked why not and he said the upgrade system and the crafting... and I was like what crafting?

He said the way you turn figments or whatever into upgrades or whatever. And I was like "oh yeah, that rings a bell... I just didn't do any of that".

I don't always have this power, but in this case I was apparently able to ignore entire chunks of the game and enjoy what was left. So I have a weird skewed view of the game 😛

load more comments (1 replies)
load more comments (10 replies)
[–] LifeInMultipleChoice@lemmy.world 32 points 1 week ago* (last edited 1 week ago)

2 sets of teeth, the first only lasting 1/9 of your life and the second being 8/9. 2/9, 7/9 would be much better or just 2/9, 4/9, 6/9.

Oh, hair falling out and all your joints hurting for 5/9 of your life kinda blows as well.

[–] moakley@lemmy.world 28 points 1 week ago (8 children)

For me: weapon durability.

load more comments (8 replies)
[–] WanderWisley@lemmy.world 28 points 1 week ago (4 children)
load more comments (4 replies)
[–] folekaule@lemmy.world 27 points 1 week ago (9 children)

Anything that is 100% chance and just wasting time, with no meaningful way for the player to influence the odds. For example, how fishing is implemented in some MMOs like ESO: you can eat a buff food and use the correct bait for the water, but beyond that you're just waiting in agony until the random timer dings. Then you do that 12 times before moving to the next hole, etc. "Waiting" isn't an enjoyable mechanic.

load more comments (9 replies)
[–] JoeTheSane@lemmy.world 26 points 1 week ago (6 children)

Relationship mechanics. If I give someone a pumpkin twice a week, they’re just going to be confused and pissed.

[–] Quetzalcutlass@lemmy.world 1 points 2 days ago

The first Dragon Age added relationship gifts as a DLC at some point. It was literally meant to bribe characters you'd screwed up with back into your good graces - a single gift gave as much affection as several correct in-story dialog choices. Kind of disturbing in retrospect.

load more comments (5 replies)
[–] theOneTrueSpoon@feddit.uk 25 points 1 week ago* (last edited 1 week ago) (1 children)

When you can't dodge because you're charging an attack/doing a combo/whatever. If I'm attacking one enemy, and I see another one about to attack me from behind, I want to be able to get out of the way, not be stuck in an attack animation until I get hit

load more comments (1 replies)
[–] psx_crab@lemmy.zip 24 points 1 week ago

QTE, including those i have to align those bar that goes left and right, or those tap a button quickly, in any game that isn't point and click adventure game. It's not fun in God of War, and it's not fun in Dying Light.

Also extreme hand-holding tutorial that force you to click button or do certain action else your progression is refused. This happened a lot in mobile game, which i basically refuse to play.

[–] Chezus9247@lemmy.world 24 points 1 week ago (8 children)

Not really a game mechanic, but as an achievement hunter I freakin' HATE speedrun-achievements. The longer the game, the worse it is

load more comments (8 replies)
[–] pachrist@lemmy.world 23 points 1 week ago (3 children)

Grinding.

When the game progresses naturally, and as you move through the game, you always find yourself in the right spot to overcome the next obstacle, that's great. But the second I have to stop progressing through the game and go spend 6 hours killing goblins, I'm done.

load more comments (3 replies)
[–] Kennystillalive@feddit.org 22 points 1 week ago (2 children)

All the ones gacha games employ: daily stamina, grind to get some currency, power creep the characters, create content that can only be cleared with premium characters etc.

load more comments (2 replies)
[–] JackbyDev@programming.dev 22 points 1 week ago (5 children)

Upgrades that cannot be changed. Don't force me to replay the entire game just to see what a different upgrade does. I'm my opinion, all games should let you rebuild your character pretty much whenever. I think BG3 did a good job of it with Withers. The price is low enough to not feel like a burden but high enough to not encourage you to cheese it. The only small downside of it is that Withers is technically an optional character you could miss. I think mechanics like this should just be baked in.

load more comments (5 replies)
[–] SoftestSapphic@lemmy.world 22 points 1 week ago (5 children)

Escort missions

The only good escort missions are the ones where you aren't limited at all by the NPC you need to escort, which no longer makes it an escort mission.

load more comments (5 replies)
load more comments
view more: next ›