this post was submitted on 20 Oct 2025
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Halo

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For the video game series Halo

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[–] Maxxie@piefed.blahaj.zone 31 points 2 weeks ago (1 children)

AI accelerates development by enhancing enemy behavior, terrain, and streamlining tasks, enabling faster production and innovation.

Terrain -- sure, good use-case.

Enemy behavior -- probably just a buzzword for what enemy algorithms have been for decades.

Streamlining tasks -- ai summaries for git commits instead of typing it out? work for work's sake, kinda hate it

developers are expected to meet similar to quicker deadlines and the only means to do so is through the use of AI, whether that's mundane tasks like scheduling things or writing emails, all the way to actual game development

this is the real scoop. use llm to generate code, touch a bit then shove into main branch without any understanding.

development is getting the "translation treatment", when it went from being a skilled field into a minimum-wage one crowded by overworked interns with google translate.

[–] rayquetzalcoatl@lemmy.world 10 points 2 weeks ago

I would argue that terrain is a poor use-case. Well thought-out environmental design is really important; the environment of the game is the space you play in, and really informs how a game feels and how a player plays.

Shipping that all out to a chatbot feels like... Well, nobody's designed these levels, so why would I want to play them?

[–] GlitchyDigiBun@lemmy.world 21 points 2 weeks ago

John is dead. Watch them puppet his corpse. Disgraceful.

[–] can@sh.itjust.works 9 points 2 weeks ago

I'll make my own halo at home

[–] Sabata11792@ani.social 3 points 2 weeks ago

Pretty obvious they killed the golden goose and are just selling its rotting meat.