this post was submitted on 12 Oct 2025
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Apple

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iOS 26’s visual language obscures content instead of letting it take the spotlight. New (but not always better) design patterns replace established conventions.

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[–] homesweethomeMrL@lemmy.world 2 points 9 hours ago
[–] cerebralhawks@lemmy.dbzer0.com 4 points 11 hours ago

I quite like Liquid Ass (and I'm not afraid to call it by its actual name) but I don't think it's necessary to be glassy to accomplish what it does.

I'm hoping a future revision lets us theme it. Clear glass, frosted glass, brushed aluminium (or "liquid metal" if you prefer), etc.

[–] krooklochurm@lemmy.ca 3 points 10 hours ago

I've found the experience to just be buggy.

My keyboard shifts like 5 pixels to the left every time it opens.

I see all kinds of faults that weren't there before popping up in analytics. For apps I don't even use.

The design is inconsistent. Some places are glassy, some aren't.

[–] starblursd@lemmy.zip 4 points 12 hours ago (1 children)

That looks genuinely terrible.. makes me even less likely to convert to iOS anytime soon

[–] reddig33@lemmy.world 5 points 12 hours ago* (last edited 12 hours ago)

It is. It sucks. Apple is making the same mistake they made in iOS 7 by appointing their hardware designer to redesign their software UI. They’ll be stubborn about it for a while and then start backing off the design after a year or so. If Tim Cook retires anytime soon, that might give them the excuse to shake up the UI again sooner.

If I was a developer, I would not invest my time in redesigning my app for Liquid Glass. It’s likely you’re going to put in a bunch of effort just to make your app unusable, and then in a year or two Apple will ask you to redesign it again when Glass is abandoned.

[–] Dojan@pawb.social 1 points 11 hours ago* (last edited 11 hours ago)

There's two things I like about the new UI design,

  1. The UI chrome takes up less space in Safari (which is neat, but I don't use Safari)
  2. A lot of dialogues have moved away from being in the middle of the screen to where the action was initiated.

However, "Liquid Glass" isn't needed for either of these. Further, the new UI is so inconsistently applied. If an application hasn't been updated with this new UI, you get a different keyboard for that particular app, and I've no idea why that's the case. It seems completely arbitrary.

The new animations are distracting, some are glitched out (if you tap and hold on a folder, all the icons in it flash), and pretty much none of them serve any purpose. What's the point of the "glass bubble" that pops up over tab elements when you click them?

Skeuomorphism had a point. The idea was to draw parallels to real life objects, drawing on mental shortcuts to make user-interfaces more intuitive. I don't believe that anything is truly intuitive, but design and animation applied properly does help on the way. It's why I like the dialogues expanding out of the buttons you press now, it signals to the user what caused the dialogue to appear, and it means you don't have to move your finger across the screen. That's good design.

All this transparency and the superfluous animations though? Could live without it.

Edit: speaking of glitchy animations.