I don't play it any more, but the only thing I did for most of my time playing The Sims was cheat in money and design baller houses. Couldn't have given less of a shit about the Sims themselves.
Patient Gamers
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
Back when i played Hearthstone (briefly) my friend and i woulf pass until the 10th turn and then try to one-shot eachother before the other is able to.
I used to just drive around in GTA: Vice City with an appropriate 80s soundtrack.
Edit: drop some recommendations if you're of a mind for "appropriate 80s soundtrack". Note: Crockett's Theme and In The Air Tonight are already locked in the playlist.
I've never completed the main quest line in any Elder Scrolls game.
The majority of my playtime in Oblivion was spent breaking into NPC houses and stealing their shit. I'd stalk targets based on who had the most valuables in their pockets when I'd see them wandering in the cities. I basically played the game as a stealing simulator, only ever completing the Thieves guild quest line and the Dark Brotherhood line when I wanted to be add some murder to my thieving.
I don't think this is uncommon with the Elder Scrolls games.
Not me but my friend. In any game that has a crafting component they will hone in, ignore the story, and just play the crafting. If it has a marketplace they will sell their creations and basically become an NPC shopkeeper for other people.
My friend and I got into Wurm Online and we went way too hard doing this. Like to the point we managed to upset half the server (and I'm not exaggerating, there were many forum threads about us lol).
Has your friend ever tried EVE Online? I guess a better question follows: should they ever try EVE Online?
The Bongcloud chess story reminded me of the StarCraft 2 player printf. Theoretically it is intended play, but he will start every single game with a cannon rush.
A cannon rush is when you attack your enemy's base with immobile cannons that are actually meant to be used defensively. When the enemy doesn't know that they are being cannon rushed it can be devastating, especially for inexperienced players. But when you halfway know what you're doing and spot it quickly enough it is easy to defend.
But printf plays at a level where he's not likely to encounter inexperienced opponents. And anyone who has any interest in the game is very likely to know who printf is. And he never hides his identity and he always opens with a cannon rush. And he's still super successful with it.
He's played it so often with so many variations he can probably (maybe he does) teach the top players a few things about that strategy. And although it's always the same it's still interesting to watch him play.
Sorta along the same lines, but, I love how differently my husband and I play Rust. He's on his official server doing what the game is meant for, and I'm just on my pVE building a villa/farm.
We need the farm update on console. I need pies and chickens. With the jungle update, my Lenovo Go can no longer handle Rust at all, so I'm back on console. It's missing some of my favorite features for farm build. I want to chase a chicken for that elusive egg fresh after wipe! And the flowers! Oh...
In Battlezone II single player, there is a custom map called "Moon 2000" that I love. It is a huge, open lunar crater, with a big flat ledge around the outside. It is difficult to get your recycler up onto the ledge, but I will take the time to do it. Then, I build a huge, sprawling base up in a flat corner. Absolutely surrounded with defenses. To the computer, an impenetrable fortress. To me, an experimental playground.
I have an area that I take enemy ships i have sniped the pilots out of, where I perform weapons and explosives testing. I have a whole series of nav points set up where I can go out and hunt for more enemy ships, and I can direct my tugs to come pick them up and take them back to base entirely by keyboard (they are dumb and will get stuck if you send them directly to base). It's not a matter of beating the computer. That could be done easily. It's purely the joy of collecting samples for my research. I have taken my findings, and have deployed them against my brother.
We would typically play X-Mod 3.3. That adds nuclear silos. We, as gentlemen, have an agreement not to use them. Same with APCs. However, naquada bombs were still fair game. Those have a 30 second timer, and give you a notification that shows their exact location so you do have a chance to destroy them. One thing I found that I was only able to use once, was my discovery that the X-Mod probe Droid could have its forcefield replaced with a naquada bomb. So, I made 50. Had to make 50 naquada bombs, too. It took forever. But, finally it was time to attack. The probes are so small and fast, they didn't show up on his radar until it was too late. Their small size and speed helped most slip through his defenses. Suddenly, upwards of 30 naquada bomb notifications flood his screen. I can imagine the confusion then shock he must have felt. The horror that even if he destroyed one per second, it still wouldn't be enough. One was enough to take out his recycler. The bombs went off. Almost all of them. It was a good sized base, with healthy defenses. The bombs detonated in quick succession, leveling it entirely.
That tactic was immediately outlawed. But I discovered other deadly weapon combos to unleash on him. I still have and play the same save game of my test site, decades later. For what was intended to be like, a 30 minute battle against the computer.
New Super Mario Bros. (For the Nintendo DS), in the multiplayer battle mode.
There is a multiplayer mode where you fight over collecting stars in 6 different maps, using the main game’s mechanics and powerups.
In one of these maps, there are bullet bill launchers. One of the powerups is a mini mushroom that makes you tiny, and when you are tiny you just harmlessly bounce of enemies when you jump on them instead of killing them. That lets you ride the bullet bill, repeatedly bouncing off it. The multiplayer maps loop, so you do this indefinitely, and every time you get back to the launcher, it will add another bullet to your train.
My brother and I would deliberately avoid collecting stars, and instead try to make the longest bullet train and try to stay in the air as long as possible.
Not sure if this counts, because I'm not sure if there is a wrong way to play Fallout. I am going through New Vegas again, but for the first time in years. Completely disregarding the main storyline. Just wandering the Mojave, helping people as I go. Like David Carradine in Kung Fu. Mostly trying to do things peacefully, and gain as much karma as I can. Completely opposite of how I normally play Falmouth game. I need all that karma to offset how many people I've eaten, which is tremendous. Don't die around my character if you want an open casket. I gave myself lockpick and science skills via the command line, because this playthrough is about my interest in where the storyline take me, not about grinding to be able to open a lock.
Not me, but there’s a great example of this in chess.
There’s an opening called the Bongcloud. You move the pawn in front of your king out for your first move, and then for your second move you move your king up a square. It’s memed as being the strongest opening possible, but it’s actually almost the worst 2 opening moves you can possibly make. Because modern chess does have a large online component and the current best players are young and like memes, it has been played in tournaments, which means that if you play it in an up to date chess programme the programme will name it as the Bongcloud.
A lot of people seem to think that it’s called the Bongcloud because you’d have to be stoned to play it. But almost all chess openings are named after one of three things: a person, a place, or an animal. In this case, the Bongcloud is named after a person - Lenny Bongcloud.
Lenny Bongcloud is a now-inactive user of chess.com. He would always open with the moves described above. That’s because, unbeknownst to them, Lenny wasn’t playing the same game as his opponents. They were trying to checkmate him. He was trying to walk his king to the opposite side of the board as quickly as possible. If he gets checkmated, he loses. If he gets his king to the other side of the board he counts it as a victory and resigns.
So, yeah. One of the oldest known games in the world has an opening the “official” name of which comes from a jokey alias adopted by someone who was deliberately playing the game wrong.
I knew about the Bongcloud but not that origin of the name!
remeember dueds, ghet KING LENNY, the mastir of chess to the othier side, dueds!
When i was a kid, every RTS skirmish game was about building an empire and keeping in control the CPU opponent in a small space. At some point it was more like playing a city building game.
Command and conquer, rush the resources, keep the other side in poverty by surrounding their base with turrets and laugh like J.Jonah Jameson as they try to aquire more resources, or build advanced buildings.
The laugh like J.Jonah Jameson was in Empire Earth 2, when i had tanks, airstrikes, and missiles, the poor CPU was still using bows and horses, having no resources to advance to the next age. 😂
Yes, I love doing that.
I like to look for secrets in Action Half-Life maps
I was never a fan of how StarCraft 1 is supposed to be played.
It had a map editor that allowed scripting and people used it to make tons of other games inside of StarCraft like tower defense games, drawing party games like you would see decades later on mobile, and RPGs of every franchise imaginable. There's literally thousands of unique games out there on archive websites.
I'm absolutely ass at RTS, but I really really love Starcraft and Warcraft lore. Every few years, I'll replay WC3 and Starcraft 1 and 2 using cheats. I use as few cheats as possible so that I still experience as much of the game as intended, but I still make sure I can't lose.
That's also how DotA started, except in Warcraft 3.
Yeah, the 'use map settings' was by far the most fun I had in starcraft. Eventually someone showed me how to play the actual game well, and I went and steamrolled the campaign, and then it was back to the fun.
Picking up taxi passengers in GTA V is fun. Especially when I drive them off a cliff.
I have spent days up on days of irl time looking for bigfoot in that and san Andreas.
I doubt it. I can say I played a ridiculous amount of blitzball in final fantasy 10. Like I very well may have spent more time playing blitzball than the main game.
I love just driving around doing nothing in Cyberpunk 2077.
It's also accidentally a good trainer for motorcycle skills. Not that its physics are good. They're not. It does have one thing that is really useful: traffic tends to pull out on you and do unpredictable things.
That makes it a pretty good simulator for training against target fixation. You tend to drive/ride towards whatever you're looking at. When someone pulls out on you, then you will tend to look at the car and hit it. If you train yourself to look to the side, you will tend to miss it. This is a good skill for drivers, and can make the difference between life and death on motorcycles (and motorcycles pretending to be ebikes).
Most other games with a driving element don't have cars pulling out on you a lot the way Cyberpunk 2077 does. Makes it worse as an overall game, but it does have some value.
It is a beautiful map
Probably all of them... I mostly play single player games, which I either mod, and/or edit memory/save games to skip grindy parts. I am there for the story, exploration and puzzles.
By the most different way I play, would be Beyond All Reason, where I mostly just spectate public matches, since I am pretty sure I would be stomped, and to get good at it, might be out of my abilities. But watching is fun.
When I regularly played Need for Speed: Most Wanted (the old one from the 2000s), I often intentionally didn't escape the cops at low wanted levels in order to get to higher wanted levels. Not sure this counts because it's basically what you have to do if you want to have fun in this game...
Recently I've been playing a lot of EA FC 25, and when I'm already clearly winning (or losing), I usually commit a lot of fouls just because I can.
That's how people play football in person too
I really like Dark Souls/Elden Ring multiplayer PvP. I especially like Dark Souls 3 and it's still pretty active, at least on PC! Hosts can choose to be invaded by intentionally using an ember and the dried finger and even try to "gank" the invader by teaming up with other players to fight them with a massive advantage. It's fun to invade these worlds and have a duel, or try to overcome a gank. I got pretty decent at fighting, spacing, parrying, weapon-swapping during animations for massive critical damage, etc.
But the game will also ember you after beating bosses, opening you up to invasions even if you didn't want that. And invading is such an aggressive act that I don't find it fun to hunt down and kill someone who doesn't even want to PvP. So when I encounter someone who very obviously doesn't want to fight me (and I can't entice them to attack), I'll just follow them around in underwear or a crazy outfit, staying out of the way and gesturing and yelling by using the carvings at all the PvE enemies they kill. You can also drop items for other players. It's a silly, time-wasting thing to run around until the host dies or goes to fight a boss and you get kicked out of their world...
Helping as an invader is all I do. I can't bring myself to attack someone else who just wanted to play with their friends. Seamless coop was the fucking best thing to ever happen to elden ring.
Its funny how much of the random PVP crowd still cries about Seamless Coop. I have been playing open PVP games since Ultima Online and frankly open PVP has never been fun. See the fans of this mechanic will say "well you're just afraid to take risks carebear" but in reality they're the ones closer to carebear mentality than the people running valuables through risky places. The victim is ironically the only person taking any real risk, because the attacker can choose their battles and take only equipment they're willing to lose.
Once I figured this out I built myself to trick people into attacking me and then they'd find out I'm entirely specced for player killing, usually much too late to do anything about it. The tears from the people who call others carebears are the best tears of all.