this post was submitted on 10 Oct 2025
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This can be anything from Hyperspace in Star Wars, Warp Drive in Star Trek, travel through the Warp in Warhammer 40k or anything else.

I've always liked "slow" FTL travel, where going a few light-years still takes a few days or so. I also really like travel through an alternate dimension like in 40k, Event Horizon, Witchspace in Elite Dangerous.

I wanna know your favorite versions, or do you prefer stories that obey the laws of known physics, like the Expanse or Rimworld?

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[–] SaraTonin@lemmy.world 4 points 53 minutes ago

The exact mechanics are never explained, but I’ve always loved “fenestering” in David Zindell’s Neverwhere and Requiem For Homo Sapiens trilogy.

A pilot, in a one-person “lightship”, interfaces with their computer, merging their minds into one. They then solve maths equations which have never been solved before and prove new mathematical theories. This opens up a window underneath the ship, which it falls in to, into hyperspace. They then need to do more novel maths to open up the window to where they’re going and fall through that.

It’s weird and it’s nerdy and it’s poetic and it’s mystical, like everything in the books, and it’s just so incredibly cool.

[–] olafurp@lemmy.world 5 points 3 hours ago

Does L space in the Discworld novels count?

[–] Stamau123@lemmy.world 2 points 3 hours ago (1 children)

The Mirrors in Book of the New Sun. Basic idea is to surround yourselves with mirrors until you create an infinity room and then, through 'exactly aligned' lights, the light waves don't cancel out but instead 'push' objects out of the universe, returning at the destination when the light slows down to universal speeds.

[–] Lumisal@lemmy.world 2 points 2 hours ago (1 children)

So like a video game no clip skip?

[–] Stamau123@lemmy.world 2 points 2 hours ago

yes, and it also lets you time travel

[–] nutsack@lemmy.dbzer0.com 9 points 7 hours ago* (last edited 7 hours ago)

the farcaster network built by a machine super intelligence in Hyperion. unbelievable

[–] Harbinger01173430@lemmy.world 5 points 7 hours ago (1 children)

Slipspace from Halo.

You can weaponize that shit in a pinch if you wish. It seems to be the appropriate FTL method for humanity to use.

[–] SolSerkonos@piefed.social 1 points 3 hours ago* (last edited 3 hours ago) (1 children)

Tbf, you can weaponize a lot of methods of FTL in a pinch.

In Mass Effect their guns literally work on the same fundamentals as their FTL, just scaled down.

40k's Warp.. well, it's where Psykers get their power from so every space wizard is kinda weaponizing FTL at all times if you squint. The warp itself doesn't need weaponizing, but you probably could.

Stargates just sort of.. disintegrate things that are in the way when they open. I can't remember an instance of them weaponizing that, but I'd be shocked if it never happens.

[–] Couldbealeotard@lemmy.world 2 points 2 hours ago* (last edited 2 hours ago) (1 children)

The Stargate device has been weaponised plenty. The best one being in a satellite shooting a high powered laser from orbit.

[–] jammydodger@startrek.website 1 points 2 hours ago (1 children)

I gotta argue that the best one was dropping a Stargate into a star to make it explode and take out a solar system.

[–] Couldbealeotard@lemmy.world 1 points 30 minutes ago
[–] mattlqx@lemmy.lqx.net 8 points 8 hours ago (1 children)

Event Horizon… it just had a few downsides.

[–] Birch@sh.itjust.works 1 points 5 hours ago

Liberate tu temet ex infernis

[–] nik9000@programming.dev 14 points 12 hours ago (1 children)

In the Commonwealth Saga it's trains! It's portals with hugely demanding power consumption. They mostly have to stay fixed to one place and open. So they run choo choos. Their world is commerce and economics. And trains are a lovely symbol of that.

In The Final Architecture it's jaunty. Unspace helps you go fast but you are always alone. Crewmates gone. When you come out they reappear. When you inside there is something coming to get you. Something that lives in unspace and doesn't like that we use it for travel. The terror of its hunting you drives everyone to suicide. So instead they sleep. Magic "you sleep now" pods for everyone.

Except. You can only sleep if you are on a known route. Some rare people can feel out new routes. And they have to say awake. Most shows just follow normal routes. But the special ships with these other folks can go all over the place! At the cost of route terror.

The books are about coming together in the face of adversity cosmic horror. And unspace is a foil to that. You are alone. But we do what we can anyway. Your alone now, but not forever. Unless the monster gets you.

[–] turmacar@lemmy.world 6 points 7 hours ago (1 children)

The Commonwealth Saga is so great.

The portals / train system brings the vibes of the commonwealth up to something like the EU, but on a multi-planetary scale. You have to go through specific points to get planet to planet but the infrastructure is so built up that it's mostly a travel time problem. It becomes an issue later on that the society has gotten kind of hidebound into a gradual expansion so they never really 'needed' FTL for exploration, and now they do.

[–] nik9000@programming.dev 2 points 7 hours ago

I get US robber baron vibes too.

Fair warning for those who decide to read it, the book doesn't treat women particularly well. And it's the best propaganda I've read for capitalism. Read it with eyes open and it's fun. Great villains. Fun world building. It ends well. And trains!

And it's like a 1000 page long novel split into two books.

[–] knightly@pawb.social 4 points 11 hours ago

The Drop Drive from Final Space, just because it's so amazingly silly. XD

[–] theherk@lemmy.world 36 points 20 hours ago

I thought the Expanse did this really well. For starters, most travel is restricted as we currently know it. They have the Epstein drive, but something like that is feasible. In any case, humans are still meat bags that can only accelerate so much.

But then the FTL component requires some otherworldly technology with gating. That leaves the physics mystery to having been built by some smarter species and I think that is perfect for suspension of disbelief.

[–] kryptonianCodeMonkey@lemmy.world 26 points 20 hours ago* (last edited 19 hours ago) (2 children)

So I really like the Stargates. They're a lot more limited/less flexible in where you can travel, but with that limitation comes unique challenges and intriguing stories. The biggest pro about them? It's the fastest form of FTL there is. You can travel literally instaneously to any other gate. And there are innumerable gates to travel to.

But there are a lot of cons too.

Convenience... gates must already be where you'd like to go. The gates are relatively small, unable to fit even a car through, and the gate has a time limit on holding it open so there is limited ability to send large quantitaties of goods through and absolutely no large objects.

Risk... connections are blind, so you don't know what's on the other side until you or a probe goes through and relay back details. And it's a single point of entry, and only one way, so it's easy to be trapped or ambushed on the other side without escape. The gate can also be damaged or have its dialing device missing, disabled or destroyed, making it functionally useless from that end. If your gate is dialed into, the only way to stop anyone from traveling through is with a barrier so close to the wormhole event horizon to make molecules unable to materialize. But even then, they can hold your gate open from their end for the time limit of the wormhole, and then immediately redial and prevent you from using it indefinitely.

Unknowns... Certain anomalies like black holes affecting the destination gate can also pose a cataclysmic danger to planet of the gate of origin. Random happenstance with solar flares can cause the wormhole to travel through time as well as space. Gates may be too far to travel without extra power, and there may not be power available on the other side to get back. Gates can be dialed at random or you may have a list of addresses, but without someone who's been to these gates before, you have no idea who or what you'll find on the other side until you dial it.

The typical use for the gates is cool, but the really interesting stuff is when things go wrong, or when people get really creative with the mechanics. Things going wrong like heading home to Earth but being gated unexpectedly to an icy cave with no exit and no dial device to be found and everyone having to figure out where you went even though none of it seems to make sense. And creative things like overcoming the gates' distance limitations/extra power needs to cross between galaxies by daisy chaining hundreds of them in the void between the galaxies and setting up a macro to pass the matter buffer from one to the next without rematerializing the objects and people within in between.

Of course, traditional FTL ships exist in Stargate, but they are much slower than the instantaneous stargates, and have other dangers associated with them, like other armed ftl ships, pirates, replicators... Most ftl ships in stargate use hyperspace travel, but I believe that the Ancient's inter-galactic stargate seeding ship, Destiny, uses a classic warp drive.

[–] hereiamagain@sh.itjust.works 4 points 2 hours ago (1 children)

I do love me some Stargate. And Destiny is SUCH A COOL SHIP, I'm still mad about it..

Yeah, I get why it didn't do a well. It was very tonally different from SG1 and Atlantis. But it was a solid sci fi drama/thriller and had a lot of potential that'll never come to be. And I love Robert Carlyle in everything. It's a major bummer.

[–] Couldbealeotard@lemmy.world 1 points 2 hours ago (1 children)

You can definitely fit a car through. In the novels they even transport helicopters and earth moving vehicles to set up military/mining facilities. Think about it, four people can comfortably walk into a Stargate side by side.

[–] kryptonianCodeMonkey@lemmy.world 1 points 1 hour ago* (last edited 55 minutes ago) (1 children)

You're right. The stargate is 6 Daniels wide as someone else pointed out. So probably not fitting an F250 through there, but a mid sized suv could pass through assuming there is enough clearance

[–] _stranger_@lemmy.world 1 points 13 minutes ago

Hold my beer

[–] Thrawn@lemmy.dbzer0.com 12 points 20 hours ago (1 children)

A bunch already here that I like for different reasons but I think my favorite is what they did in the game The Sword of the Stars. Sadly a case of a game with great ideas but only so-so-execution.

My memory on the mechanics might be wrong as I haven't played it for years but basically as a strategy game the fun twist is that every species has a fundamentally different approach to FTL.

You have a Lizard species with basically Star Trek warp drive with fixed speed above light speed from any point to point of their choosing.

Then you have humans that stumbled across naturally occurring interconnect lines between many stars and can travel faster along those routes by comparison to warp drive but have to travel below light speed off of those lines.

Then an aquatic species that doesn't do FTL in the normal sense. They developed teleportation but is it only for short distance. However they are able to get the power requirements down very low and rapidly repeat the process and so they flicker across space and the distance of each step gets longer the farther they are from a gravity well so they travel faster around the outside of something like a galactic cluster than in the middle of it. Reversing the normal pattern of where things get colonized.

And last was an insect species that developed ship size star gates but travels sub light to anywhere new but as long as they bring a gate ship travel is basically instant after that.

And the bonus layer is that since the game has direct ship to ship combat also in the mechanics the difference drive types have trade offs as well like the insects having extremely good combat drives since they don't have ANY FTL systems on their combat ships so it all goes to direction propulsion.

So far it is the only Sci-fi setting I can think of that has so many different ones overlapping not just something like a newer system replacing an older one.

[–] SolSerkonos@piefed.social 1 points 3 hours ago* (last edited 3 hours ago)

Early versions of Stellaris had something similar, but reduced in scale- it's a 4X grand strategy where you're basically controlling a spacefaring species you create, if you're not familiar with it.

They did away with multiple FTL systems at some point, but early on in the games lifespan when creating your species you'd pick between hyperdrives, wormholes, or warp iirc.

Hyperdrives were basically Star Wars style space travel- predetermined FTL 'roads' in space that you can travel along.

Warp was 'the ship teleports from where it is to where it's going'.

Wormhole was the most interesting one to me, because it used giant 'hubs' you'd need to build in space to.. well, make a wormhole from the hub to wherever the ships were trying to go. The downsides were that you had to build hubs and they were expensive, and you could only actually leave from the hub itself which had a limit on how many wormholes it could make. The upside was that it had dramatically better range than the other FTL options so you could build one on the borders of an enemy and then basically show up wherever you wanted.

[–] marighost@piefed.social 103 points 1 day ago (4 children)

I love the idea that navigators in Dune ripped a line of space cocaine to forsee the best path through folded space for travelling.

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[–] 667@lemmy.radio 82 points 1 day ago (2 children)

Infinite Improbably Drive in Douglas Adams’ Hitchhiker’s Guide to the Galaxy.

[–] cynar@lemmy.world 7 points 14 hours ago

I do love how the side effects (leaking improbability) were critical to the story making any plausible sense.

Throw in bistro-mathematics as an alternative star drive.

[–] SPRUNT@lemmy.world 14 points 22 hours ago

I find that highly unlikely.

[–] arudesalad@piefed.ca 24 points 1 day ago (1 children)

What I like about FTL is how it works with the story.

My favourite examples are Elite Dangerous and Dune.

Elite Dangerous's FTL tech is based on alien tech and that allows the developers to do cool stuff that you wouldn't expect in an mmo (this is usually a loading screen so when this first started happening people were terrified).

And Dune's idea of having the entirety of interstellar civilisation dependent on one substance that can only be made on one planet, which also has other uses extremely important to different groups, sets the stage perfectly for what happens in the books.

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[–] Canopyflyer@lemmy.world 10 points 21 hours ago (1 children)

Warp Drive in Star Trek. Largely because there is modern day physics that points to the possibility of it being an actual possibility.

From a story telling, fits into the narrative version, the FTL in the newer Battlestar Galactica series. Look no further than the Battle of New Caprica. That was fracking awesome.

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[–] missingno@fedia.io 68 points 1 day ago (1 children)

Farnsworth: These are the dark matter engines I invented. They allow my starship to travel between galaxies in mere hours.

Cubert: That's impossible. You can't go faster than the speed of light.

Farnsworth: Of course not. That's why scientists increased the speed of light in 2208.

[–] GingerGoodness@lemmy.world 39 points 1 day ago (1 children)

Doesn't Cubert later figure out that the engines don't move the ship, instead they move the universe while the ship remains stationary?

[–] other_cat@piefed.zip 8 points 8 hours ago
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