this post was submitted on 10 Oct 2025
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Just loaded the new game. Can’t even connect thanks to full servers. Of course Day One issues are to be expected, but the biggest problem with this is you can’t play singleplayer. You can’t set up your keybinds. You can’t set up your graphics settings. That’s just irritating and pretty shitty design. Always-on connections for the loss.

E: LOL, and this is why there isn't a gaming "community" and I leave VoIP/in game text chat off. Comments are "Fuck you for trying to play a game by a popular studio."

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[–] domi@lemmy.secnd.me 1 points 14 hours ago

Is that picture real? That game only had a 750.000 player peak on Steam but you're telling me 300.000 of them landed in a queue?

Did they not prepare their infrastructure for the launch at all?

[–] Fiivemacs@lemmy.ca 34 points 1 day ago

maybe you should pay more, or buy the game again.

you're literally causing your own issues by supporting these twats year after year.

[–] Glytch@lemmy.world 11 points 1 day ago (1 children)

Re: your edit

Why are you shocked? You yourself came here to complain about a very common problem in AAA games (always online single player). You know the way to fix that? Don't play games from studios who care more about the analytics you generate than the games they produce.

You paid $70-$90 to not be able to play a game. You could have taken that money and bought 2-5 indie games that would actually let you play them because the designers aren't out to sell data on how people interact with their product.

[–] Apeman42@lemmy.world 25 points 1 day ago (1 children)

Aren't you glad you put money in Kushner's pocket for this wonderful experience?

Fuck EA.

[–] hddsx@lemmy.ca 18 points 1 day ago

Is this an EA game? This is what the EA Skate pre release is like too

[–] GoTime@lemmy.world 11 points 1 day ago (1 children)
[–] Nasan@sopuli.xyz 4 points 1 day ago

I've been curious for a while if it's one person or just an internal developer culture thing for weird and boneheaded UI decisions on the Battlefield team.

Like BF3 and having to load into games through your web browser (even the single player campaign).

[–] Kolanaki@pawb.social 3 points 1 day ago (1 children)

I'm trying to imagine what it would have been like back in the day before dev ran servers and matchmaking services to see every single server of a game full to capacity for hours at a time.

[–] SleeplessCityLights@programming.dev 3 points 1 day ago (1 children)

It was truly glorious, for BF3 and BF4 I helped run a server and we had that thing full with 64 people from 5pm to 3 am everyday.

[–] Kolanaki@pawb.social 3 points 1 day ago

I mean if every server in the world was full, though, so you could not play the game until one opened up. Essentially waiting in queue but without any automation. That would have been nuts. The oldest game I remember having a queue to connect was Anarchy Online. Before that, the only kind of queue for a game I saw was waiting for a group to move on from a boss spawn in EverQuest; but that was just player to player etiquette due to the unfortunate design of the game.

[–] notthebees@reddthat.com 1 points 1 day ago (1 children)

I remember on the open beta I just had to wait a few minutes before I got in. Tying literally all game settings to be after the queue is super stupid.

It took about 5 minutes. It’ll get better I expect. Yeah, settings behind a server availability “wall” is messed up. Can’t even do setup while waiting for a server, and people will tie up server space trying to do their settings.

[–] Evotech@lemmy.world 0 points 1 day ago

Supporting the Emirates. Real nice