this post was submitted on 09 Oct 2025
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[–] Gladaed@feddit.org 4 points 7 hours ago

No single lifeform loves peace. Expansionists are favored, unless beaten down vigorously.

[–] ArchmageAzor@lemmy.world 1 points 7 hours ago

Everyone knows that all bugs are fascists.

[–] LorIps@lemmy.world 7 points 15 hours ago (2 children)
[–] Furbag@lemmy.world 5 points 9 hours ago (2 children)

Oh yes, the game where I say "This time I will build tall and focus on diplomacy and alliance building", before it inevitably devolves into science rush into a military buildup to carry out a century-long xenophopic extermination campaign to rid the galaxy of the alien race who wronged me.

[–] philipsdirk@discuss.tchncs.de 3 points 7 hours ago

Let's be xenophobic, it's really in this year

[–] CheeseNoodle@lemmy.world 1 points 5 hours ago

That's the great thing about the latest update, you can genuinely stay in your corner and be peaceful and when that criminal syndicate on the other side of the galaxy wrongs you, you can just infiltrate the governments of the empires with the strongest militaries to goad them into a proxy war against that criminal syndicate.

Though as someone chronically bad at being evil in stellaris I usually end up just using it to make everyone focuse the crisis aspirants before they can snowball.

[–] Small_Quasar@lemmy.world 4 points 9 hours ago (1 children)

Currently playing the Star Trek total conversion mod (which is excellent btw). Last night, as the Romulans, I took about half of the Federation's territory in a war including Earth and genocided about 50 billion people. Everyone except for my cousin species the Vulcans. They get to be slaves.

[–] NeilBru@lemmy.world 4 points 7 hours ago* (last edited 6 hours ago)

Everyone is a temporarily inconvenienced genocidal dictator in waiting.

[–] HeyThisIsntTheYMCA@lemmy.world 3 points 16 hours ago

wait there are bugs too i gotta wishlist this

[–] Kolanaki@pawb.social 26 points 1 day ago* (last edited 1 day ago) (1 children)

I mean, the aliens in Factorio aren't sapient afaik. They're just aggressive predators. 🤷‍♂️

I don't even feel bad about polluting their planet. Fuck those bugs.

[–] ByteJunk@lemmy.world 15 points 15 hours ago (1 children)

The United Citizen Federation approves of this message.

[–] 0x0@lemmy.zip 3 points 8 hours ago

Would you like to know more?

[–] BigBenis@lemmy.world 12 points 1 day ago (2 children)

The bugs always attack first in my worlds and they never stop. They virtually force me to send them into extension as a matter of self preservation.

[–] nialv7@lemmy.world 19 points 20 hours ago (2 children)

They attack first because you are polluting their home though.

[–] Korhaka@sopuli.xyz 1 points 7 hours ago

I am polluting their home to produce more weapons to exterminate them

[–] BigBenis@lemmy.world 15 points 19 hours ago* (last edited 19 hours ago)

TheFactorymademedoit

[–] toddestan@lemmy.world 12 points 22 hours ago (1 children)

That's pretty much how the game is designed.

With that said, I always thought it would be a bit interesting in Factorio if the bugs were at first neutral towards the player and only got hostile after the player started polluting too much or chopped down too many trees.

[–] MufinMcFlufin@lemmy.world 4 points 8 hours ago* (last edited 5 hours ago) (1 children)

Aside from chopping too many trees, that's already how the game works. I don't remember where exactly it is but there's a button somewhere around the minimap or map UI to toggle whether you see a bunch of things on the map like robots, player names, your power lines, trains, and of course pollution.

The pollution toggle is pretty helpful for figuring out where alien bases are beyond the reach of your radars because they absorb pollution and organize attacks after they go above a certain threshold. Since they absorb it, if you see a gap or dip in the pollution for a particular area, there's likely a base there.

You could theoretically make the chopping trees prompting attacks part work too by making a mod where each tree cut down produces a small burst of pollution, assuming of course that a mod like that doesn't already exist.

Edit: when you set up a new save in the world settings you can adjust some of these thresholds and values. You can make the aliens more or less likely to attack, the terrain absorb more or less pollution naturally, the pollution spread more quickly or more slowly, etc.

Edit 2: just remembered that you can check every machine and they'll tell you how much pollution it produces as well. There's even a few mods that include machines with negative pollution production. I used those mods at one point in a previous save to make a fairly large base that didn't have any turrets despite a significant alien presence on all sides of my base. I simply made sure that no pollution ever could spread beyond my metaphoric wall and had several hundred hours of play without a single attack.

[–] Buddahriffic@lemmy.world 1 points 1 hour ago

Don't the trees already help by absorbing some amount of pollution? If tree is gone, it stops absorbing, thus pollution rises.

[–] ceenote@lemmy.world 64 points 1 day ago

Wait, I can explain. The factory must grow

[–] zxqwas@lemmy.world 44 points 1 day ago (2 children)

Well you should not have chewed up my power plant when I got here and I would have built my rocket and been on my way. It was your choice to run into my wall and get roasted by the flame thrower turret.

[–] Cenotaph@mander.xyz 29 points 1 day ago (2 children)

Yeah, the giant cloud of pollution choking your people is entirely a coincidence what the fuck guys

[–] Scholars_Mate@lemmy.world 15 points 1 day ago (1 children)

If the pollution bothered them so much, why do they building nests in it? That sounds like their problem ¯\_(ツ)_/¯

[–] Honytawk@feddit.nl 2 points 12 hours ago

They don't build nests in pollution. The are forced out of the ground because of the pollution and try to make the source stop polluting any further.

[–] frezik@lemmy.blahaj.zone 10 points 1 day ago (1 children)

They can move into pollution free zones. Not my fault that the bugs are lazy and can't pull themselves up by their bootstraps. I've got an industry to run!

[–] Passerby6497@lemmy.world 5 points 23 hours ago* (last edited 16 hours ago) (2 children)

Who's going to buy their nest, Pollution Man?

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[–] Smokeydope@lemmy.world 27 points 1 day ago (1 children)

Look I'm not proud of it but I did what I had to survive. I swear I switched to clean energy, stuffed green productivity chips in everything, and stopped my territory expansion after the continent was secured. That's more consideration than they deserve if I'm honest they're a bunch of savage bugs that probably don't even have a hive mind let alone sentience.

[–] gnutrino@programming.dev 14 points 1 day ago (4 children)

Not played Space Age and ground up their eggs into prod modules then I take it?

[–] dalekcaan@feddit.nl 2 points 12 hours ago

That's a neat mechanic, needing to use the alien life for production. It kinda reminds me of the old days when you had to gather alien artifacts from destroyed nests as a resource.

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[–] clif@lemmy.world 11 points 1 day ago* (last edited 1 day ago) (2 children)

I clearly haven't played long enough because I have no idea what the comments are referring to.

I only ran into hostile alien life while gallivanting around and it was usually pretty easy to zap or run away from.

That, or I'm confusing Factorio with Satisfactory which is extremely common.

[–] Kolanaki@pawb.social 11 points 1 day ago* (last edited 1 day ago) (2 children)

Definitely thinking of Satisfactory. The monsters in that don't really attack you unless you go to them and fhe weapons you get really kinda suck. In Factorio, they are triggered to come harass your constructions because of the pollution you cause. They're also very StarCraft Zerg like with how they create nests and spam you with overwhelming forces. But you have typical shooter weapons from pistols to rocket launchers as well as tanks and turrets.

I wish Satisfsctory was essentially just 1st person Factorio but the need for combat is so lacking in it that it gets super boring once you have a decently automated factory going.

[–] clif@lemmy.world 1 points 10 hours ago

Thanks!

I don't get to game much but have Satisfactory in my library, not Factorio. Every time I go to launch "that factory game" I look under the Fs and am always confused why I can't find it. 10 min later I'll realize I was thinking of Satisfactory... :P

[–] brognak@lemmy.dbzer0.com 2 points 20 hours ago (1 children)

The monsters in that don't really attack you unless you go to them

Mostly true. Mostly 🤫

[–] Kolanaki@pawb.social 3 points 19 hours ago (1 children)

Are there raids now and I'm just out of date?

[–] brognak@lemmy.dbzer0.com 2 points 18 hours ago

Iirc the spiders will wander to you eventually

[–] ceenote@lemmy.world 12 points 1 day ago (6 children)

As your factory grows, it produces pollution, which makes the aliens stronger. They become pretty dangerous, while you develop better ways to fight them, like the buggy, artillery, or spider mech.

[–] Korhaka@sopuli.xyz 1 points 7 hours ago

Deathworlds are fun, my last one I had frequently 100s of buildings on fire and increased production to such a high degree to replenish combat losses. It was only when I came up with an overkill wall design and started implementing that all around the base starting from high risk points that the losses came down. The power demand was insane, GW of power just for the tesla turrets.

Gleba first run as a deathworld was probably not the best idea, but it was fun.

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[–] peoplebeproblems@midwest.social 13 points 1 day ago* (last edited 1 day ago) (12 children)

So like, Ive been wondering, how the hell do you make it to space while still having enough settings enabled for achievements?

At some point, biters almost always overwhelm my defenses

Edit: guess I have another 800 hours (minimum?) to sink into factorio again

[–] Flipper@feddit.org 3 points 15 hours ago

Using efficiency modules cuts down pollution by -30%. It makes a massive difference.

[–] Bonsoir@lemmy.ca 3 points 21 hours ago* (last edited 21 hours ago)

Unless you're playing in some hardcore difficulty settings, you have two main choices. Either you destroy every nest before they reach the pollution cloud (which requires artillery and an easy to expand robot or train network). Or you build walls with turrets. I usually go for full solar panel energy and laser turrets as I'm scared to death to "waste" resources. But to be honest, any type of turret can do for most of the game, you just have to decide what resources you want to spend on combat.

[–] Sabata11792@ani.social 7 points 1 day ago

Automate wall, ammo, and turret production early. Rush to lasers, nucelar power, and bots once you build up a little bit. Use double layers or thicker, and belts to feed ammo. Covers early but scales poorly.

Late game, once you scaled up, make copy pastable wall segments with flame, laser turrets, pipeing, and a robot port. Paste your walls and let the robots build them.

Once you have enough bots and materials you base can rebuild itself and repair the defences.

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[–] NigelFrobisher@aussie.zone 4 points 1 day ago (2 children)

Is that the book of dubious “anti-woke” comments the developer has made?

[–] Qwel@sopuli.xyz 11 points 1 day ago

I would have guessed this is the book of "there were trees so obviously I cut them down and started minin' but there were a bunch of ugly locals that tried to stop me it was kind of a mess - long story short I shot them then I went to their homes and shot their families"

[–] Minnels@lemmy.zip 1 points 17 hours ago

Was this just not a misunderstanding from the internet? I remember reading something about that. No, I can not back it up with a source. Sorry.

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