this post was submitted on 03 Oct 2025
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[–] Gutek8134@lemmy.world 26 points 2 months ago* (last edited 2 months ago) (4 children)

I'd argue you can 'see' the wall if you place something on it, like:

  • your hand
  • your frontline's hand (or some other body part)
  • a ghost's hand
  • flour, dust, tar, enemies' blood, coughing syrup, and other things that could stick to the surface
  • gecko, spider, and other creatures that wouldn't fall off; probably also your familiar; dhampir and a high level monk should work, too
[–] Lumisal@lemmy.world 18 points 2 months ago (3 children)

By that logic you can see air because there's clouds in the sky.

[–] voracitude@lemmy.world 17 points 2 months ago

Son of a bitch, that's a good argument.

[–] hikaru755@lemmy.world 10 points 2 months ago (9 children)

There's also blue in the sky. That's literally you seeing the air

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[–] TeamAssimilation 6 points 2 months ago* (last edited 2 months ago) (1 children)

How about blind or very sight-impaired characters? Could they “see” the wall as they “see” everything, by touching/perceiving it? That’s as well as they can see anything.

Is seeing the same as visualizing? Because the cloud’s shapes and height clearly give you an idea where a mass of air with certain common characteristics is, where it starts, and where it ends.

[–] Lumisal@lemmy.world 2 points 2 months ago

It would be kind of neat that you would have to learn to see what can't be seen to destroy something like force wall, because that would mean the blind would actually be better casters.

[–] Serinus@lemmy.world 7 points 2 months ago

Or just interpret it as line of sight.

[–] jounniy@ttrpg.network 5 points 2 months ago

I’d argue that RAW the wall is still invisible. You now just have the means to pinpoint it's location.

[–] Kolanaki@pawb.social 4 points 2 months ago (2 children)
[–] cjoll4@lemmy.world 15 points 2 months ago (1 children)
[–] baahb@lemmy.dbzer0.com 2 points 2 months ago (2 children)

Technically it only refers to visible creatures. Objects doesnt have the adjective visible.

Unlikely, but a particularly bull headed person could read this as though detect magic could identify invisible objects.

[–] squaresinger@lemmy.world 10 points 2 months ago

I'm kinda surprised how vague many of the DnD rules are written.

Didn't they have a rules lawyer at hand when writing these?

[–] jounniy@ttrpg.network 5 points 2 months ago

That depends on interpretation of the sentence structure. It could mean "any visible [creatures and objects]" or "any [visible creatures] and objects".

[–] Gutek8134@lemmy.world 4 points 2 months ago

I've specifically focused on means that don't require a spell slot to use. Left familiar as an exception because people like to have them anyway and it can be ritual cast.

[–] No_Money_Just_Change@feddit.org 16 points 2 months ago (2 children)

I would go line of fire logic.

You theoretically can not target the wall, but you can target something on the outerside and will then hit the wall instead

[–] jounniy@ttrpg.network 18 points 2 months ago (3 children)

As I have said in another comment, that is RAW not what would happen:

"You can’t even cast it on something behind the wall, because you cannot target something (or someone) with a spell if they are behind total cover. Total cover is created by being behind completely behind an obstacle (like a wall). This counts even if the obstacle is invisible."

Furthermore, because if you chose an invalid target for a spell, you’d still expend the spellslot but there would be no effect. So you actually spend a sixth level spell a lot to achieve nothing."

It’s very much not RAI I'd say and I would likely handle exactly like you described, but the RAW was so wonky that I wanted to make the meme when I found out about it.

[–] vithigar@lemmy.ca 5 points 2 months ago (6 children)

"Specific overrides general" is RAW though, and the spell description of Wall of Force calls out that exact spell interaction as a way to destroy it.

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[–] Archpawn@lemmy.world 14 points 2 months ago

There are two fun things you can do with D&D. You can be pointlessly pedantic with the rules, and you can play. As long as you don't do both at once you're good.

[–] starman2112@sh.itjust.works 14 points 2 months ago* (last edited 2 months ago) (2 children)

In my campaigns, Mystra does not take kindly to pedants or loophole researchers. A spell does what Mystra allows it to do, and you cast what Mystra allows you to cast

Mfs gotta remember that magic is a person, and that person can get annoyed

[–] jounniy@ttrpg.network 4 points 2 months ago (3 children)

That’s a weird way of saying that she does not like Wizards. Because if you study something enough, you are bound to find loopholes.

[–] Archpawn@lemmy.world 9 points 2 months ago (6 children)

And then you'll figure out how to cast a 12th level spell to steal the power of a god. Mystra learned her lesson the hard way.

But if you want to play RAW, go ahead. Oh, you died and you want to be brought back to life? Sorry, the spell targets a "creature that died in the last minute", and now that you're dead, you're an object.

[–] ITGuyLevi@programming.dev 3 points 2 months ago (1 children)

I mean that outlook, while it's cool for your campaign, it would make raising the dead (to fight for you) pretty difficult as I thought most animate dead type spells required a dead creature to animate and wouldnt work with an object, otherwise people would just make small effigies to animate instead of summoning the dead in battle.

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[–] otter@lemmy.dbzer0.com 4 points 2 months ago

Magic may be a fickle bitch, but she likes pedants more than wild mages. 🤷🏼‍♂️

[–] MimicJar@lemmy.world 10 points 2 months ago (5 children)

What would happen if the disintegrate spell targeted a creature or object but a wall of force existed between them? I'm guessing it would just destroy the wall and then continue onward to the target?

[–] jounniy@ttrpg.network 21 points 2 months ago* (last edited 2 months ago) (1 children)

No. If we assume that you have to target the wall it would at the very least stop after destroying the wall.

But by RAW, you can’t even cast it on something behind the wall, because you cannot target something (or someone) with a spell if they are behind total cover. Total cover is created by being completely behind an obstacle (like a wall). This counts even if the obstacle is invisible.

Furthermore, if you chose an invalid target for a spell, you still expend the spellslot but there will be no effect. So you'd actually spend a sixth level spell a lot to achieve nothing.

I would not recommend doing it this way, but that’s what the rules say.

[–] maniclucky@lemmy.world 13 points 2 months ago (3 children)

And this is why my group is ok saying "that rule is profoundly dumb" and ignoring it while suspecting Crawford of being involved.

[–] Aielman15@lemmy.world 19 points 2 months ago (1 children)

Crawford also rules that See Invisibility doesn't remove the advantage/disadvantage on attack rolls because it doesn't say so in the spell's effect, so... Yeah, I always ignore what he says.

[–] AnarchistArtificer@slrpnk.net 5 points 2 months ago

What? That's so silly.

[–] jounniy@ttrpg.network 4 points 2 months ago* (last edited 2 months ago) (2 children)

That one has nothing to do with Crawford far as I'm aware. It’s just plain stupid interaction of several rules. You are definitely intended to be able to just cast disintegrate on the wall.

Some rules are intended in a certain way and just handled poorly. The above case is (I personally think) one of them. Others are actually intended to work a certain way because of designing aspects (like verbal components having to be said at a normal volume) but people simply decide to ditch them anyway, because they like something else better. Both are valid, but they are different.

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[–] AnarchistArtificer@slrpnk.net 7 points 2 months ago (6 children)

This is a supremely silly thread and I am enjoying it greatly. Thanks for catalysing these cool discussions OP.

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[–] JackbyDev@programming.dev 7 points 2 months ago* (last edited 2 months ago) (1 children)

D&D's invisibility rules are goofy. At least in 5e (2014 edition, groan) you always get advantage if you're invisible and attacking someone. Even if they can see you. The invisibility condition is worded like "you get advantage on attacks" instead of "Since you're hidden, remember you get advantage on attacks".

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[–] MimicJar@lemmy.world 4 points 2 months ago

I defer to Miracle Max on this one,

One minute after death it's quite a corpse yet, just a creature with no hit points or death saving throws.

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