KOTOR
Obligatory HK-47 https://m.youtube.com/watch?v=XXvVVCr_6P8
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Logo uses joystick by liftarn
EverQuest. It has been 26 years with no real breakd now. I fucking love that game.
everquest has an ending??
No. I was responding to the question in the title.
Life is Strange - at multiple parts in fairness, but the ending in particular.
I chose the Bay ending and I still can't listen to Spanish Sahara without feeling like I've been booted in the balls. Masterful.
I chose the bay ending also. I remember sitting there watching the final cutscene feeling utterly defeated. I didn’t beat the game, it beat me.
Mother 3
Minecraft lol
I studied cs because of it, hell I even wrote about minecraft in one of my admission essays. Something bionicles to minecraft to stem pipeline as I would call it
I also really like PGR. It's a gacha game but I met a really nice community from it
If we're talking about great story driven games, signalis and nier are always my top favorites.
Spiritfarer was one for me. Idk what it was about it, because the character development for the spirits you're carrying was pretty meh, and the twist at the end was ruined by the achievements early in the game, but that shit had me almost in tears when each person was dropped off at the gate.
Bastion made me feel like that. I couldn't stop thinking about it for days.
Oh yeah, that was a really interesting choice. You had to actually sacrifice something tangible to you as a player to get the "good ending" i really had to think over that one for a while
Clair obscur had me feeling like this at the end of every Act.
ahhh Planescape Torment...
The Last of Us
It was 2013 and Zombie hype was peak. All my roommates gathered around the TV to watch me play a level each night. We would discuss what happened and our theories in between each play session. When those credits rolled we kept talking about it for weeks. Unforgettable.
Spiritfarer, though it's more crying than drinking. It took playing the game alongside my best friend to get me to finish it, because I cried at the first spirit and couldn't continue on my own.
It didn't help that my grandma died right as I started playing the game with my friend, and I was beating myself up for missing that last phone call.
Mass Effect.
3’s ending didn’t quite stick the landing, on launch, but was fixed a few months down the line with the Extended Cut DLC.
1 and 2 were amazing. 1 especially had a great ending.
3 was amazing too. I hate that muh ending ruined another romp with the crew for most reviewers.
It was more of 2 with QOL, and it was grand, a little emo tho.
Truthfully the weakest and strongest part of ME2 is that nothing that impacts the overall plot happens basically at all.
At the start of the first game, the Council is shown irrefutable proof of the existence of Reapers.
Then the second game fully focuses on doing side missions and expanding lore, without anything directly related to the Reapers (Excluding Arrival DLC).
Then 3 has you actually confront the Reapers.
2 is likely my favorite of the games, if only because I love the set pieces, lore, gameplay, all the squad members, and the difficulty level of insanity.
But the ending of 1 with M4 Pt 2 by Faunts playing was just so incredibly like the meme in the post haha. I do also get the same vibe for the ending of Mass Effect 2.
While I never saw the credit rolls (because the game doesn't have it), Dwarf Fortress definitely changed something in my head.
From my initial attempts where I couldn't even figure how to make my dorfs get food or dig, to reaching a point where most of my forts would be retired due to low FPS and, to this day, only failed attempts at taming an evil biome for more than 2 years, the game showed that procgen
, by itself, is not an excuse for shitty looking worlds or terrains. Hell, the procgen can even generate interesting stories and situations, though no longer absurdly awesome ones like the story of Cacame Awemedinade. Quote:
Cacame, at the ripe old age of 12, he became a Guard. Two years later, an elven attack from the Field of Kindling's city of Fish of Magic injured him in the lower body and killed his wife Nemo Ruyavaiyici (who was then eaten by Amoya Themarifa, the elf who killed her). Maddened with grief, Cacame set off to the nearest front as soon as he healed enough to fight.
During his first combat he took up his fallen commander's legendary warhammer[name?] and slew many elves with it, being noted as the battle's fiercest and deadliest warrior; for his deeds, the dwarves' second-in-command acknowledged that Cacame would best put the warhammer to use and should keep it.
Two years after that, in 99, the Battle of Both Kings was fought. In this battle Cacame struck down King Nithe of Field of Kindling (who was finished off by another dwarf called Sibrek Handpages, though); however the other king slain was the dwarven king himself. The dwarves decided that Cacame, by now dubbed "The Immortal Onslaught", should take over as their king.
Once made King, Cacame left in a brief quest to resurrect his wife. He returned riding a zombie wyvern, but without achieving his goal. In 111, at the age of 28, he moved his capital to the Gamildodók (Trustclasps) Fortress.
The only credits DF has are right at the start. Just Tarn Adams and his brother, who made the music for the main menu screen.
Wouldn't say changed my life but the ending of Liberty City in Cyberpunk and Stray, both great story writing
The pacifist route on Undertale is refreshingly wholesome and you just don't get that with many videos games.
Also, I loved Hi-fi Rush's music-based combat and fun characters.
I loved the world-building in Transistor. It felt like a more fleshed-out and artistic Tron setting.
Completing the Chains of Promathia expansion of Final Fantasy XI back when that was pretty uncommon among the playerbase (like 2005 or 2006)
Nothing has ever hit me harder than Disco Elysium, and I don't think anything else ever will. Everything from its themes of failure and depression and addiction and clinging to the past to its surprising message of hope in the face of unrelenting nihilism resonated with me on a molecular level. And the Final Dream is just the single most impactful, emotional and heart-rending moment I've had in any game ever. The culmination of the entire game distilled into one scene, and even the whole pathos of that one scene concentrated into three closing words:
spoiler
"See you tomorrow"
World of warcraft. Simply for the escapism. But also because I've made friends with whom I still talk to 20 years later. At this point they're my oldest friends since life happened to some of the others.
Duke Nukem 3D.
Nier: Automata, like the final ending. I've 100% this game three times and each time I end tearing up, thinking about a world where would could all come together and help eachother, then I look at the news and that dream is immediately shattered.