this post was submitted on 30 Sep 2025
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Gaming

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[–] Hotzilla@sopuli.xyz 10 points 12 hours ago* (last edited 12 hours ago)
[–] jawa22@lemmy.blahaj.zone 5 points 10 hours ago (2 children)

EverQuest. It has been 26 years with no real breakd now. I fucking love that game.

[–] noxypaws@pawb.social 2 points 10 hours ago (1 children)
[–] jawa22@lemmy.blahaj.zone 4 points 10 hours ago

No. I was responding to the question in the title.

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[–] PhobosAnomaly@feddit.uk 16 points 13 hours ago (1 children)

Life is Strange - at multiple parts in fairness, but the ending in particular.

I chose the Bay ending and I still can't listen to Spanish Sahara without feeling like I've been booted in the balls. Masterful.

[–] ryan_@lemmy.world 6 points 13 hours ago

I chose the bay ending also. I remember sitting there watching the final cutscene feeling utterly defeated. I didn’t beat the game, it beat me.

[–] Cactus_Wolf@lemmy.cafe 6 points 11 hours ago
[–] Baguette@lemmy.blahaj.zone 6 points 11 hours ago (1 children)

Minecraft lol

I studied cs because of it, hell I even wrote about minecraft in one of my admission essays. Something bionicles to minecraft to stem pipeline as I would call it

I also really like PGR. It's a gacha game but I met a really nice community from it

If we're talking about great story driven games, signalis and nier are always my top favorites.

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[–] RaoulDuke@sh.itjust.works 35 points 16 hours ago (3 children)
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[–] village604@adultswim.fan 12 points 13 hours ago

Spiritfarer was one for me. Idk what it was about it, because the character development for the spirits you're carrying was pretty meh, and the twist at the end was ruined by the achievements early in the game, but that shit had me almost in tears when each person was dropped off at the gate.

[–] A_Union_of_Kobolds@lemmy.world 28 points 16 hours ago (2 children)

Bastion made me feel like that. I couldn't stop thinking about it for days.

[–] grrgyle@slrpnk.net 5 points 12 hours ago

Oh yeah, that was a really interesting choice. You had to actually sacrifice something tangible to you as a player to get the "good ending" i really had to think over that one for a while

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[–] Mozingo@lemmy.world 24 points 16 hours ago

Clair obscur had me feeling like this at the end of every Act.

[–] silasmariner@programming.dev 17 points 15 hours ago (1 children)

Braid.

I won't ruin it, but -- it is not the usual ending.

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[–] iAvicenna@lemmy.world 2 points 9 hours ago

ahhh Planescape Torment...

[–] renegadespork@lemmy.jelliefrontier.net 20 points 15 hours ago (2 children)

The Last of Us

It was 2013 and Zombie hype was peak. All my roommates gathered around the TV to watch me play a level each night. We would discuss what happened and our theories in between each play session. When those credits rolled we kept talking about it for weeks. Unforgettable.

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[–] Sarothazrom@lemmy.world 2 points 9 hours ago (1 children)

eeeeeEEEEEEEEEEEEENTER THE GUNGEON....

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[–] RedFrank24@lemmy.world 3 points 10 hours ago* (last edited 10 hours ago)

Spiritfarer, though it's more crying than drinking. It took playing the game alongside my best friend to get me to finish it, because I cried at the first spirit and couldn't continue on my own.

It didn't help that my grandma died right as I started playing the game with my friend, and I was beating myself up for missing that last phone call.

[–] TheMinions@lemmy.dbzer0.com 15 points 15 hours ago (1 children)

Mass Effect.

3’s ending didn’t quite stick the landing, on launch, but was fixed a few months down the line with the Extended Cut DLC.

1 and 2 were amazing. 1 especially had a great ending.

[–] Vanilla_PuddinFudge 2 points 10 hours ago (1 children)

3 was amazing too. I hate that muh ending ruined another romp with the crew for most reviewers.

It was more of 2 with QOL, and it was grand, a little emo tho.

[–] TheMinions@lemmy.dbzer0.com 2 points 10 hours ago

Truthfully the weakest and strongest part of ME2 is that nothing that impacts the overall plot happens basically at all.

At the start of the first game, the Council is shown irrefutable proof of the existence of Reapers.

Then the second game fully focuses on doing side missions and expanding lore, without anything directly related to the Reapers (Excluding Arrival DLC).

Then 3 has you actually confront the Reapers.

2 is likely my favorite of the games, if only because I love the set pieces, lore, gameplay, all the squad members, and the difficulty level of insanity.

But the ending of 1 with M4 Pt 2 by Faunts playing was just so incredibly like the meme in the post haha. I do also get the same vibe for the ending of Mass Effect 2.

[–] ICastFist@programming.dev 3 points 9 hours ago (1 children)

While I never saw the credit rolls (because the game doesn't have it), Dwarf Fortress definitely changed something in my head.

From my initial attempts where I couldn't even figure how to make my dorfs get food or dig, to reaching a point where most of my forts would be retired due to low FPS and, to this day, only failed attempts at taming an evil biome for more than 2 years, the game showed that procgen, by itself, is not an excuse for shitty looking worlds or terrains. Hell, the procgen can even generate interesting stories and situations, though no longer absurdly awesome ones like the story of Cacame Awemedinade. Quote:

Cacame, at the ripe old age of 12, he became a Guard. Two years later, an elven attack from the Field of Kindling's city of Fish of Magic injured him in the lower body and killed his wife Nemo Ruyavaiyici (who was then eaten by Amoya Themarifa, the elf who killed her). Maddened with grief, Cacame set off to the nearest front as soon as he healed enough to fight.

During his first combat he took up his fallen commander's legendary warhammer[name?] and slew many elves with it, being noted as the battle's fiercest and deadliest warrior; for his deeds, the dwarves' second-in-command acknowledged that Cacame would best put the warhammer to use and should keep it.

Two years after that, in 99, the Battle of Both Kings was fought. In this battle Cacame struck down King Nithe of Field of Kindling (who was finished off by another dwarf called Sibrek Handpages, though); however the other king slain was the dwarven king himself. The dwarves decided that Cacame, by now dubbed "The Immortal Onslaught", should take over as their king.

Once made King, Cacame left in a brief quest to resurrect his wife. He returned riding a zombie wyvern, but without achieving his goal. In 111, at the age of 28, he moved his capital to the Gamildodók (Trustclasps) Fortress.

[–] Kolanaki@pawb.social 2 points 9 hours ago

The only credits DF has are right at the start. Just Tarn Adams and his brother, who made the music for the main menu screen.

[–] Zdvarko@lemmy.world 6 points 12 hours ago

Wouldn't say changed my life but the ending of Liberty City in Cyberpunk and Stray, both great story writing

[–] potoo22@programming.dev 14 points 15 hours ago

The pacifist route on Undertale is refreshingly wholesome and you just don't get that with many videos games.

Also, I loved Hi-fi Rush's music-based combat and fun characters.

I loved the world-building in Transistor. It felt like a more fleshed-out and artistic Tron setting.

[–] edgemaster72@lemmy.world 1 points 8 hours ago

Completing the Chains of Promathia expansion of Final Fantasy XI back when that was pretty uncommon among the playerbase (like 2005 or 2006)

[–] Coelacanth@feddit.nu 9 points 14 hours ago (2 children)

Nothing has ever hit me harder than Disco Elysium, and I don't think anything else ever will. Everything from its themes of failure and depression and addiction and clinging to the past to its surprising message of hope in the face of unrelenting nihilism resonated with me on a molecular level. And the Final Dream is just the single most impactful, emotional and heart-rending moment I've had in any game ever. The culmination of the entire game distilled into one scene, and even the whole pathos of that one scene concentrated into three closing words:

spoiler"See you tomorrow"

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[–] nyctre@lemmy.world 4 points 12 hours ago

World of warcraft. Simply for the escapism. But also because I've made friends with whom I still talk to 20 years later. At this point they're my oldest friends since life happened to some of the others.

[–] UncleArthur@lemmy.world 3 points 11 hours ago

Duke Nukem 3D.

[–] Harvey656@lemmy.world 9 points 15 hours ago

Nier: Automata, like the final ending. I've 100% this game three times and each time I end tearing up, thinking about a world where would could all come together and help eachother, then I look at the news and that dream is immediately shattered.

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