Spec Ops: The Line. Probably kinda dated now but there were multiple moments in that game where I had to cool down after some heavy shit happens.
Gaming
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Logo uses joystick by liftarn
Brothers: A Tale of Two Sons
Just some of them: Hollow Knight, Undertale, Ori and the Blind Forest, BioShock, Dead Space, Max Payne, Oddworld: Abe's Oddysee.
+1 for Hollow Knight. Beautiful game that was more fun to explore than any other I've played.
Bioshock, for sure. To this day, I use "Would you kindly?" as a passive aggressive request to douchebags.
Bioshock Infinite has helped me blow off steam recently. Shooting Christian nationalist cops is kinda cathartic.
One that should get way more attention: Little King's Story. It presents as a cutsie Pikmin-like, but is actually a dark, metaphorical tale about abuse and trauma.
Most recently, the final choice in Clair Obscur: Expedition 33 gutted me.
Dark Souls.
I used to play mostly FPS. Now it's all soulslikes and practically nothing else.
Kerbal Space Program changed how I understand space flight.
Factorio changed how I approach programming
Modding original Doom and GTA vice city taught me 2d and 3d graphics as well as hacking and programming.
I'm afraid to play Factorio. I can't afford to sacrifice the amount of productivity that I suspect I would lose.
You won't lose productivity, you will merely divert it into the factory, who will use its full efficiency for growth
Outer Wilds. A game that genuinely made me reflect on my place in the universe.
Man I really wanted to like this game but I found the goddamn mazes on the sand planet too frustrating. Stumble around, get lost, the window closes, die, respawn and start completely over.
Panic gets the best of most players. If you take time and patience to observe the patterns, you realize it is all very logical and well structured. Super predictable and the designers created clear paths that become obvious once you get it. Also, part of the message of the game is that you cannot and actually are not required to be everywhere or do everything. You can finish the game in a single loop right from start. But that's not what the game is about.
I truly think it’s the best game ever made.
Homeworld. The end credits were so beautiful. It still gives me frisson thinking about it.
Life is Strange 1 - There are just a lot about life that I wished I could change. Lots of regrets. I think about the idea of butterfly effect a lot. I know a lot of movies also show this, but they often portray in a very "high stakes" scenario which its hard to feel relatable to, since its so far detached from realism. Meanwhile, in LiS, the portrays a scenario that's more localized, it "hits home" stronger, especially that part where...
spoiler
Max was able to go all the way back to childhood. Like... that shit just triggered one of my childhood memories where I was being abused by my older brother and I ran away from home. I could've died that day, or worse, tortured and trafficked, or they could harvest my organs. I was supposedly a common thing the country I was from.
Life is Strange: True Colors
Some people might relate less, but for me I can relate to the Alex a lot, the emotional aspects of life. I wasn't an orphan, but I feel practically like I'm one. I wasn't originally supposed to be born, I kinda feel like this life, this "timeline", is an anomoly. Everyone in my family hates me, kinda like how
spoiler
In a flashback / dream sequence, prospective adoptive parents would reject Alex, just like how my home country's government have legally rejected (tried to, at least) my existence, and my parents, my older brother, they all hate me.
And I don't even have a "Gabe" like Alex has. Which hurts even more
That family argument thing before the dad abandoned them is also relatable. My parents would frequently threaten divorce, and threaten to abandon us. There are arguments all the timex between my parents, and my mother and older brother, and then my they would turn their rage towards me, the youngest in the household.
I didn't even have headphones to tune out the yelling. It was miserable, it was agonizing.
And I relate to how Alex never felt like there is a "home"
And also the ending how almost nobody really believed her (choice dependent, but I fucked it up somehow)
I don't even have the ability to feel emotions, yet everytime I hear those arguments at home, I feel like as if I was Alex, like I had her abilities to sense feelings. And those feeling are explosive and contaminates the entire house.
Cyberpunk 2077.
It's one thing to read a cyberpunk novel or watch a cyberpunk movie and "get" the moral of the story, which is usually "misuse of technology is bad".
But it's another thing to actually spend time in that world; to feel the effects of corporate corruption on your community, to experience the addiction to mind- and body-altering technologies, to watch loved ones - who you've spent hours looking directly in the eye and having conversations with - have their lives taken from them unfairly so that the richest person in the world can get 0.0001% richer.
I'd always been wary of techno-corpo bullshit. But that game instilled an all-new level of hatred in me; a hatred toward billionaires and megacorporations, toward oligarchs and aristocrats, toward those with the resources to change things for the better but too apathetic to stick their necks out.
Johnny Silverhand was right.
Sky: Children of The Light
There's something about the ending that makes it perfect
Hi there little moth 😄
Metal Gear Solid 2
me, 12 years old in my room, with little awareness of 4th wall breaks:
mom! The TV is talking to ME, MOM!
EverQuest. It has been 26 years with no real breakd now. I fucking love that game.
Hacknet, Disco Elysium, Life Is Strange
I don't know what it was, but Life Is Strange singlehandedly changed my trajectory in life. So many things opened up inside me I didn't know about myself and my attitude towards others shifted. I took real stock of myself and my future and what I wanted out of life, and what that might cost me.
The part where you use your powers to save that one character, and the repercussions of that action, shook me.
Night In The Woods. If you haven't played it, I'd recommend it. The characters are so well written, and some of the things they touch on hit me on a very, very personal level. And the music complements it all perfectly. It manages to have silly moments and serious moments with the same characters that all manage to fit and mesh together so well, and their relationships and lives all feel real and evolving throughout the story.
Fez.
I made everyone play the intro/tutorial. Most of them thought they broke it.
I was one of those. ..
I'll get back to it one day...
dark souls 1. wife passed in that year and i just rolled through it completely distracting myself from reality and it helped a ton.
rolled
Accurate
Mother 3
Minecraft lol
I studied cs because of it, hell I even wrote about minecraft in one of my admission essays. Something bionicles to minecraft to stem pipeline as I would call it
I also really like PGR. It's a gacha game but I met a really nice community from it
If we're talking about great story driven games, signalis and nier are always my top favorites.
Life is Strange - at multiple parts in fairness, but the ending in particular.
I chose the Bay ending and I still can't listen to Spanish Sahara without feeling like I've been booted in the balls. Masterful.
ahhh Planescape Torment...
Spiritfarer was one for me. Idk what it was about it, because the character development for the spirits you're carrying was pretty meh, and the twist at the end was ruined by the achievements early in the game, but that shit had me almost in tears when each person was dropped off at the gate.
RDR2
YES.
Arthur Morgan was an incredible character. RDR2's story is a masterpiece.
Hell I still choke up when I listen to the song Unshaken, even though that wasn't quite at the point of the ending, they still got me emotional after that whole big part of the story.
While I never saw the credit rolls (because the game doesn't have it), Dwarf Fortress definitely changed something in my head.
From my initial attempts where I couldn't even figure how to make my dorfs get food or dig, to reaching a point where most of my forts would be retired due to low FPS and, to this day, only failed attempts at taming an evil biome for more than 2 years, the game showed that procgen
, by itself, is not an excuse for shitty looking worlds or terrains. Hell, the procgen can even generate interesting stories and situations, though no longer absurdly awesome ones like the story of Cacame Awemedinade. Quote:
Cacame, at the ripe old age of 12, he became a Guard. Two years later, an elven attack from the Field of Kindling's city of Fish of Magic injured him in the lower body and killed his wife Nemo Ruyavaiyici (who was then eaten by Amoya Themarifa, the elf who killed her). Maddened with grief, Cacame set off to the nearest front as soon as he healed enough to fight.
During his first combat he took up his fallen commander's legendary warhammer[name?] and slew many elves with it, being noted as the battle's fiercest and deadliest warrior; for his deeds, the dwarves' second-in-command acknowledged that Cacame would best put the warhammer to use and should keep it.
Two years after that, in 99, the Battle of Both Kings was fought. In this battle Cacame struck down King Nithe of Field of Kindling (who was finished off by another dwarf called Sibrek Handpages, though); however the other king slain was the dwarven king himself. The dwarves decided that Cacame, by now dubbed "The Immortal Onslaught", should take over as their king.
Once made King, Cacame left in a brief quest to resurrect his wife. He returned riding a zombie wyvern, but without achieving his goal. In 111, at the age of 28, he moved his capital to the Gamildodók (Trustclasps) Fortress.
The only credits DF has are right at the start. Just Tarn Adams and his brother, who made the music for the main menu screen.