The Game.
Asklemmy
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
God dammit.
It's been years. Literally years.
Well played.
sigh
I have lost the game...
Sometimes a simple port to modern systems with 60+ fps and widescreen/4K is all you need and in this case I say remaster everything good. There's no excuse for a great game being permanently stuck on a Saturn or PS2.
ICO could never have the same impact on a flat screen.
heck most of the greats are great because they played with the limitations of the day and a 60fps widescreen release would just highlight the worst parts.
I've hooked up a 2600 to a widescreen before and seeing whats going on outside the 4:3 scanlines can be interesting but it's not a better experience than on a CRT.
Yeah fair enough, I wasn't really considering ports to new systems when I asked the question. I was thinking more along the lines of, if they remastered something like SMW with more modern graphics or slightly different controls, it wouldn't hold up to the original masterpiece. But then again flatscreens don't display games designed for crt screens as well as they were initially intended. Maybe remakes would've been a better question!
The original Rollercoaster Tycoon is perfect in every single way.
OpenRCT is a massive improvement. Your point is invalid.
Tetris? Any remake they've made was basically just a texture pack?
I will say Tetris Effect in VR is a legitimately transcendental experience. I've had trips that felt less meaningful and awe-inspiring than that game.
The Next Tetris actually has some neat mechanics that allow for some crazy gameplay moves. The pieces will fall apart once they come to rest, if the blocks are a different color, and they also merge together if they are the same color. It made for some interesting games
No such thing, technology gets better and even games that feel perfect today would be better with newer UI, smoother framerates, or better controls.
Of course you can say that the original Super Mario Brothers needs to exist still so people could keep working on speed runs, or just cause of the history, but a better SMB with new controls and smoother gameplay should always be on the table.
I mean, the original SMB quadrilogy was one of the first remasters ever (they messed up the brick breaking physics in SMB1/LL though, so I prefer the original or a fixed ROM hack of All Stars for those.)
Dishonored.
That game looks beautiful, even if compared to some of today's AAA titles.
Heroes of Might & Magic 3
Honestly hard question because essentially you want a game that would be worse now. Something that playing now would tranish it then make it better even with updated graphics/movement. Or something you know the company would take a direction which would make it negative.
Something like redoing the original Super Mario 1, 2 and 3. Where the updated graphics and changes to game play takes away from the original pixel feel. As I feel Nintendo would probably use modern day Mario design.
~~or mass effects removal of zoooming in on mirandas butt~~
Wasn't Mario remastered for SNES? I preferred those over the NES versions.
I just want great ports, like what iD Software has done with Doom and Quake. I don't care about updated visuals as long as I can play my favorite games in 1080p with modern controls.
This isn't quite what you're asking, but Halo CE vs the MCC remaster. Halo: CE was superior visually-speaking to the MCC remaster because there were a lot of changes the MCC made to the lighting and textures which ruined the atmosphere of the original. That's not to say the remaster is bad, it just isn't good because it lost the original feel of the game.
When it comes to games that could never be remastered, I think Hylics 1 and 2 fit the bill for me. It's not that Hylics 1 couldn't look better, but so much of the visual style relies on photographs and claymation that it'd be very, very hard to do a proper "remaster". Hylics 2 is the same, except now there's video you have to remake instead of still images.
I’ll go as far as to say Sabre’s lighting and coloring were terrible. The covenant interiors look nothing like their original counterparts. All the creepiness is gone. Frankly they ruined the entire look and vibe of halo CE. You also can shoot objects you can’t see because their overlay trick - which is admittedly very clever - needed more polish and sanding down of the edges. Nothing worse than shooting from behind a boulder only to find it’s 6in higher than it looks and your bullets are just stopping mid air.
I only play on original graphics (the upscaling is great).
Agreed. That was the first time I had really had an attachment to an original and then played the remaster. Of course, these are my opinions, but it felt as if any level with an originally dark atmosphere completely lost it. All of the architecture was overcomplicated for no real aesthetic gain.
Being able to flip between the remaster and original with a button is a great feature, but really damned it further for me.
For the most part, a good remaster should feel as if it's a continuation of the original style, MCC's version of CE just felt like they did that a quarter of the way, then a giant mutation occurred and warped it the rest of the way into something... different
Specifically, MCC's version of Halo 1 is modelled after the Gearbox PC port of Halo CE, which is where the lighting and texture jank originates from.
Super Hexagon
2d art and pixel art survive well because of the inherent abstraction being part of it's aesthetician. The greater the graphical fidelity, the less the game leans on abstraction, and instead on fidelity, and then a remaster adds more visual appeal.
A game like slay the spire or katamari damacy gains very little from a visual remaster, but a game like Crysis would get a lot. Its worth noting that katamari damacy did get a remaster anyway...and its aesthetic is still what makes it look good, not the resolution. Crysis on the other hand had low aesthetic emphasis and heavy technical emphasis so refreshing the technical graphics does a lot for the game.
Nethack.
Katamari Damacy
Hard disagree on this. The controls could be 1000% improved.
I know, because I’ve purchased the same 3 or so Katamari games each time they’re rereleased and am moderately disappointed each time that they control like blind elephants.
Best soundtrack ever.
I’m definitely in the minority, but remasters in general aren’t my cup of tea. I’d generally rather play the thing as it was. If a game was noteworthy for some reason I’d like to see it in roughly its original historical context, especially if it’s noteworthy for what it did with the hardware at the time. Remaking it can really take away from that in my opinion.
I don’t always mind it, especially when it makes a game that’s hard to run on modern computers readily available and has options that are faithful to the original… and sometimes it’s just nice to have shiny new graphics (like with the Spyro remakes). Other games it just seems silly for… like Bioshock and Mass Effect aren’t that old and the remasters don’t seem that different, so why bother? I guess they come as a bundle, so that’s a win? And I guess these releases are also good for consoles, but they seem silly on PC.
I won’t yuck anybody’s yums, though. If you like remasters that’s great… I just don’t really see the point most of the time, but maybe it’s because I like seeing old graphics and seeing where we came from and stuff.
For the most part I agree with you but generally want controls remapped to match current conventions. A lot of PS2 games are hard to play because they were making button layouts up as they went and it interferes with my muscle memory!
The original Sims + expansion packs. I haven't played any of the newer ones but I spent a lot of childhood playing the original with my mom and we had so much fun together.
Livin' Large was my fave expansion pack because of the servo. Such a fun game!
The original Doom and Commander Keen. And no, not because of the nostalgia, but because they're actually perfect the way they are.
Dead Cells.
Star Wars Battle Front 2 (2005)
I cannot tell you how many hours I burned playing Galactic Conquest with friends.
WATCH THOSE WRIST ROCKETS!!!
Dishonored.
That game looks beautiful, even if compared to some of today's AAA titles.
Tetris?
Tetris Effect was pretty nice though
Tetris Effect and TETR.IO are great, to name a couple.