this post was submitted on 15 Sep 2025
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Traveller

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Discussion of the various incarnations on the Traveller RPG by Marc Miller, et al.

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One if the issues with Traveller's technology system is the lack of efficiency and progression. As an example, Vacc suits in Traveller rarely get lighter, less expensive, or add additional features. This true of pretty much all components, equipment, and weapons. There is no systematic way to reduce cost, weight, or manufacturing time. There is no benefit to additional capabilities and if there are they are always more expensive.

I do recall in the old days a supplement or article that discussed technological progression of vacc suits, and that may have been DGP. There was even a modular build system for custom vacc suits in CT JTAS.

Should components and equipment get lighter, cost less, or add capabilities. Not just vacc suits as an example, but all technology?

Just one man's opinion, but I thought it would be a neat discussion.

Best regards.

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[–] Scallops@ttrpg.network 2 points 1 day ago

I thought there was some guideline on MgT2 on how to cheapen an article if you're buying it at a higher TL location than the item. I might have hallucinated it though.

But it followed common sense: if you're buying a TL10 thing in a TL13 planet, it'll be cheaper than if buying it on a TL10 planet. The kicker is by how much. And I don't remember those details.