5
Things I house rule and NERF in Pathfinder 2e! (Rules Lawyer)
(www.youtube.com)
submitted
1 week ago* (last edited 1 week ago)
by
Zagorath@aussie.zone
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c/pathfinder@ttrpg.network
- Double dice on crits. Instead of (1d8 + 4)×2, roll 2d8+8.
- Aid uses the same target DC as the main check instead of 15, and because +4/+2/+1/-1 instead of +X/+1/+0/-1. Bonuses to Aid, like Cooperative Nature, are halved.
- Recall Knowledge is automatically made using the best/most appropriate skill, not asking players which to use. Identify the monster using its level DC. Answer basic questions using an appropriate DC, for example, if they ask how to bypass a level 10 Ghost Mage's incorporeal damage resistance, the DC will be set based on the lowest level creature with the same resistance: the level 4 Ghost Commoner. Ronald adds even more details in the video.
- Changes to the Investigate, Defend, and Scout exploration activities.
- Disallow critical success on the automatic "Grab" ability some monsters have, if it is at a higher level.
- Give out XP, but by "feel" rather than the precise numbers in the rules.
7–11: Nerfs or bans to specific spells and abilities Garden of Healing, Timber Sentinel, Tailwind, Spiritual Anamnesis, Familiar of Ongoing Misery.
- If you recover from unconscious, you can act immediately.
- Leap action reduces fall distance for the purpose of fall damage by 5 feet.
- One action to automatically find an ally who is Concealed or Hidden.
- Allow the Mature Animal Companion feat to give birds the ability to "fly" without actually moving, to stay in the air, without costing an action.
- Fascinated only ends if a creature takes hostile actions against you, not your allies.
- Keep the optional Voluntary Flaws rule which was removed in the remaster. 2 flaws for 1 boost.
- Monks get "dodge" action which works like raise shield.
- Give Conceal Spell feat to Psychic class feat list.
- Automatic Bonus Progression, but only for fundamental weapon and armour runes.
- Gradual Ability Boosts. Instead of 4 ability boosts at 5th level, get one at 2nd, one at 3rd, etc. But no +5 until level 10, 2nd +5 until level 15, and no +6 until level 20.
- Free Archetype, but first archetype is at level 1 (delaying expert proficiencies until level 2).