this post was submitted on 06 Sep 2025
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Gaming

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[–] PKscope@lemmy.world 2 points 3 hours ago

It's been my experience that dedicated places for fans of certain games or franchises to congregate always devolve into a never-ending cycle of "Everything is wrong and this game is terrible. I have 3000 hours in it.".

No one hates a game like the most dedicated fans do. For instance, I put a significant amount of time into the Forza franchise over the years. The Forza community (both the subreddit and the official Forza forums) might be one of the worst I've ever experienced. No one is ever happy with or about anything.

Basically, if you really like something, avoid the fan communities at all costs. You'll end up finding out about things that are supposedly "game ruining" that you never even knew or cared about and then you won't be able to un-see it.

[–] Logical@lemmy.world 7 points 13 hours ago

Glad he ignored the negativity and succeeded. Personally I don't see the appeal of this type of game though. But, different strokes and all that.

[–] RFKJrsBrainworm@sh.itjust.works 7 points 15 hours ago (2 children)

I honestly couldn't figure the game out....I'm glad people enjoy it, but I'm too smooth brained to have gotten anywhere

I have a poor sense of direction and just get lost a LOT.

[–] Flipper@feddit.org 6 points 13 hours ago

If you get stuck or don't know where to go next, you can ask the mayor. He will give you a hint for the next location.

[–] Grizzlyboy@lemmy.zip 21 points 1 day ago

If there’s one thing I’ve learned, it’s not to listen to jaded assholes online.

[–] RedFrank24@lemmy.world 21 points 1 day ago (5 children)

I get the feeling a lot of gamedev communities are full of people who haven't built anything anyone wants to buy, and so get super bitter towards anyone wanting to try, or anyone who manages to make something that actually picks up steam and becomes successful.

They're the sorts of people that will go "X Game is objectively bad!" and then shill their own game which is also bad.

The same happens in art and animation communities, where something will become popular and people will disguise their feeling of "Why can't I get that?!" with "pfft, it's objectively bad!".

[–] Deceptichum@quokk.au 6 points 15 hours ago* (last edited 15 hours ago)

Most Indie gamedev communities are super supportive of each other, or at least that's been my experience from TIGSource to Itch.io days.

[–] d00ery@lemmy.world 2 points 12 hours ago

statistically speaking not every game will be a commercial success.

[–] Zwrt@lemmy.sdf.org 12 points 1 day ago* (last edited 1 day ago)

Speaking as someone who knows a little about game development from formal education in the matter

99% of people on the internet critizing game development have not the faintest idea what they are talking about.

A quick, translation guide (joke):

“I understand that might not be easy but” - would be super easy but there is a list of good reasons why we shouldn’t

“Seems like it would be easy too…” - its a pointlessly impossible endeavour to spend any time on this.

[–] Jankatarch@lemmy.world 11 points 1 day ago

Also with gamedev there is the additional "I have this great idea but I don't know how to code" community too.

[–] Wolf@lemmy.today 5 points 1 day ago* (last edited 1 day ago)

I am sure you are right, but r/gaming is a general gaming board. It's not really focused on game creation/development.

[–] Alloi@lemmy.world 19 points 1 day ago (1 children)

reddit specifically has also become a cesspool of hateful, miserable, morons.

[–] IndustryStandard@lemmy.world 6 points 16 hours ago (1 children)
[–] aeternum@lemmy.blahaj.zone 7 points 14 hours ago

sometimes at the same time.

[–] MonkeMischief@lemmy.today 15 points 1 day ago

Some takeaways here:

  1. Don't give up on yourself or your dreams.

  2. Keep a steady income going while you work on those things, because then your work can be your art for yourself instead of desperately trying to make something sellable before you run out of cash, and treating yourself to a latté feels like you just blew money on a steak dinner using funds that aren't coming back. That stuff is scary.

  3. Game Dev / Gamer reddit has some gem, but on the whole it is full of very, very bitter people. They got that "everything you do is gonna suck and I'm totally saying this because I care" treatment, and they pass it right along. You're better off finding /starting a local club.

  • Of course, ignore #2 maybe if you're one of those self-help book authors who is "so tired of their megacorporate 6-figure income after 10 years" and they have zero debt and saved most of that as a runway and can live on 45k a year. Sure, take the plunge and find your soul or whatever lol.
[–] fading_person@lemmy.zip 22 points 1 day ago (2 children)

The internet really tends to be cruel. I used to open up about myself in some online spaces, but it only made me feel worse. Now I only talk about non personal stuff

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[–] parip@lemmy.cif.su 39 points 1 day ago (2 children)

I guarantee you, every loser making one of those comments doesn't do shit with their lives.

They can't comprehend that in order to get better at things, you have to practice them.

Their lives consist of working, sleeping, and playing video games. It's pathetic.

[–] BussyGyatt@feddit.org 16 points 1 day ago (1 children)

i was going to take this online negativity seriously, but i was recently reminded not to

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[–] Evotech@lemmy.world 71 points 1 day ago (14 children)

This is called survivorship bias

[–] Saleh@feddit.org 17 points 1 day ago

I wonder if the opposite principle also has a name.

The first comment imo. is fair. It says that the market is saturated, so it is difficult to succeed, but it doesn't rule it out by default.

The other two comments are just plain hostile and ended up being wrong. Lets call it dead troll bias or something?

[–] LwL@lemmy.world 22 points 1 day ago (2 children)

Not really. It should be obvious that not every indie game will be super successful. This is just proof that some random reddit comments saying a game looks boring from an early trailer don't mean shit, because basically everything will have those.

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[–] Rooty@lemmy.world 55 points 1 day ago (20 children)

Shitting on hard work and effort of indie devs and then wondering why the gaming ladscape is filled with souless corporate slop.

[–] pulsewidth@lemmy.world 20 points 1 day ago

Yep, same day they'll complain about Ubisoft and then pre-order the next Assassin's Creed

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[–] kilgore_trout@feddit.it 27 points 1 day ago (6 children)

Do not consider online judgements at all.
Do your thing. Pursue your passions. Do it.

[–] bbb@sh.itjust.works 21 points 1 day ago (4 children)

I've found online feedback useful. You just have to be careful about where you get it and take it with a grain of salt. A very large one.

[–] ricecake@sh.itjust.works 10 points 1 day ago

If someone gives you tips, advice, or constructive feedback: there's a good chance they're worth listening to.

Hostile, critical with no other feedback : almost certainly garbage.

The first comment in the image, to my mind, wasn't actually bad. It didn't tell them not to do something and it wasn't critical. It just said they the category was very saturated and they should temper their expectations.

And, you're also entirely correct that you should take even the feedback worth listening to with a grain of salt, or maybe a shaker. :) There's a thousand and one ways to do anything, and it can be difficult to convey the difference between "this is how I would do it" and "this is how you should do it".
(Doing software code reviews is a skill that can help teach the difference, and not everyone learns it)

[–] JackbyDev@programming.dev 3 points 1 day ago

If someone is being mean and negative it's fine to ignore. If someone is giving constructive feedback that's negative it's more worthwhile

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[–] uninvitedguest@lemmy.ca 7 points 1 day ago

This is such a weird collection of comments.

[–] NigelFrobisher@aussie.zone 20 points 1 day ago

I think a few of those people are on here now still moaning about the game being popular.

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