this post was submitted on 27 Aug 2025
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As someone who last tried No Man's Sky out about 5 years ago, it looks like it's time to give it another shot.

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NMS is the only game for I'm crying about to I want pay money.

[–] Cethin@lemmy.zip 14 points 12 hours ago (4 children)

I appreciate that the devs keep updating the game, but honestly I don't get it. Sure, there are a lot of planets. There's not any reason to one over another though. They're all procedurally generated with the same general stuff (yeah, you'll need to travel for specific resources). For me, it just feels like I'm wasting time, because it doesn't make you feel like you're doing anything meaningful. I can't be the only one who feels this way.

[–] NuXCOM_90Percent@lemmy.zip 2 points 56 minutes ago* (last edited 51 minutes ago)

While I wouldn't quite call it a Journey Game (a la Elite Dangerous), it is very much not about The Destination.

People play it because they like to play it. The idea isn't to build an endgame character who can do anything and everything. The idea is to build a lot of different characters that do a lot of different things and so forth.

And, grain of salt, but based on my own personal experience and non-rigorous polling of the discord and reddit, the vast majority of regulars are just playing it seasonally. A new update/season drops and a lot of folk hop on to play it.

But it speaks to the fundamental nature of live games/MMOs/whatevers. Some (probably most...) people want to work towards goals and check boxes off. Every single thing they do is a pop-up saying how amazing they are. Call of Duty is the most well known example but it is also very much why games like (ugh) Kingdom Come Deliverance do so well. Number go up and everything you do Matters because the game told you it does.

But there are the weirdos (yo) who... kind of just like playing games? We don't need a pop-up saying we are a good boy because we either make our own goals or... we just like the way it feels to play a game. The Elite Game genre (not to be confused with the Elite series... which are Elite Games) tends to be emblematic of this but it is also what made Arena Shooters so popular in the day.

[–] thatKamGuy@sh.itjust.works 10 points 11 hours ago (1 children)

I don’t get how/why it’s still profitable for them to keep working on it - but I’m in full support.

It’s not to dissimilar to Minecraft in a number of ways, in a sense - there’s not really any drive to do anything in particular, it’s ultimately up to the player to do what they feel like.

It’s a literal sandbox, rather than a narrative experience. It’s not everyone’s cup of tea, that’s perfectly fine!

[–] Cethin@lemmy.zip 3 points 8 hours ago

But in MC there is a drive. It's not an extrinsic goal though, rather entrinsic needs. You need better gear, you need food (and maybe you don't want to spend time doing it so you automate it), etc. NMS has a notion of this, but barely. It's enough to say there is progression, but it doesn't feel like you're progressing.

That said, I barely got into base building. Maybe that's where things get good, but it takes far to long to get to that point that I'm bored by the time it's a real option.

I'm glad people like it. I just don't understand why.

[–] Zink@programming.dev 6 points 11 hours ago

I played about 75 hours of it back in 2019. Most of the time I was driven by the same thing that drives me to spend dozens of hours in open world RPGs wandering and finding stuff before doing the main quest. It also helped that it had good VR support, and I had just played a ton of Skyrim VR that same year.

But of course in NMS, there is no main quest to return to when things on the open road get slow. And you do not have the same had designed locations and loot to stumble across.

In retrospect I can see parallels with f2p games that are just an infinite numbers-go-up grind. The game is designed such that you do the same shit forever. (If my info is out of date though, I welcome corrections)

[–] I3lackshirts94@lemmy.world 1 points 9 hours ago

From the trailer I get the sense that it’s not so much just for NMS players but pushing the engine forward with meaningful changes. Sounds like this update especially benefited from improving the engine that has the work of benefiting this game and the game they are releasing next.

I started playing NMS a while back, but I had zero clue what I needed to do. I guess I need to go back and check if I skipped a tutorial.

[–] mlg@lemmy.world 15 points 15 hours ago (1 children)
[–] NuXCOM_90Percent@lemmy.zip 1 points 39 minutes ago

I fell off E:D a couple years back because of a lack of progress and how FDev treats the suckers who bought the lifetime expansion pass (also I am not entirely sure if my VKB+Thrustmaster mess will work in Linux and am procrastinating...). But apparently space legs are still restricted to basically the tie-in FPS from EVE?

But nah. Hello Games did a HORRIBLE job of marketing this but the game that should REALLY be angry is Starfield. Because the Corvette system is just their ship builder but in a game where you can actually fly them.

[–] Korhaka@sopuli.xyz 15 points 17 hours ago (1 children)

Might just be a bit burnt out on games like NMS and Elite. A whole universe of unique but equally irrelevant rocks.

What fun stuff is there to do at essentially an end game status? NMS probably does manage better than Elite though, at least you can build a house or something. Or make your freighter hangar pretty.

[–] Cethin@lemmy.zip 1 points 12 hours ago

I gave up on Elite shortly after launch. However, I do keep tabs on it on occasion. The end game of Elite is basically choosing factions to support and helping them take over star systems. Honestly, it seems at least intriguing. I can't say the same for NMS.

[–] drmoose@lemmy.world 3 points 13 hours ago

My biggest comfort game that just keeps getting more comfy! Been holding out on VR experience for Valve's VR device but it seems like it'll be far off - might as well jump back in.

[–] malle_yeno@pawb.social 32 points 23 hours ago (6 children)

ITT: people vaguely complaining about NMS but not pointing to anything that's wrong with it.

Y'all know you can not like a product without something being fundamentally and at-its-core wrong with it, right? It could just be not your cup of tea?

I personally have been having a blast making my Corvette and am excited for the new expedition. The fact that I got all this stuff for no added cost makes me feel even better about the time I'll have.

[–] Somsphet@lemmy.zip 2 points 10 hours ago

My wife bought me the game and for years I didn't pick it up. Couple years ago I decided to finally give it a try.

I'm on my third playthrough and am making a sea base for fishing and deep sea exploration. All commanded from the bridge of my dreadnought. I haven't played in a couple months but am glad I get new things to do again. The amount of updates and changes absolutely amaze me.

[–] Boiglenoight@lemmy.world 9 points 15 hours ago (1 children)

I love NMS for what it is. A sandbox. Some people don’t like playing in one. That’s fine.

[–] malle_yeno@pawb.social 4 points 13 hours ago

Totally! Not for everyone and certainly doesn't have to be.

But I did hope that people who are making the leap from "I don't like NMS" to "NMS isn't good" would offer more to consider than the vibes not being there.

[–] sausager@lemmy.world 17 points 17 hours ago (3 children)

People on here crying, meanwhile I'm flying around the galaxy in my Eagle 5 Winnebago

[–] PapaStevesy@lemmy.world 4 points 13 hours ago

You got hyper-jets on that thing?

[–] dual_sport_dork@lemmy.world 8 points 16 hours ago (1 children)

Did you include the fuel port in the glovebox in case you need to install any Liquid Schwartz?

[–] hardcoreufo@lemmy.world 4 points 16 hours ago

Does it have raspberry jamming capabilities?

[–] malle_yeno@pawb.social 6 points 16 hours ago (1 children)

👀 slay, how are the interiors?

[–] sausager@lemmy.world 2 points 15 hours ago

Haven't had the time to check out the insides yet

[–] rozodru@piefed.social 6 points 15 hours ago (2 children)

I'll be honest with you for me personally I just don't have the patience for the game. I just want to build my ship with whatever parts are in the game and explore. that's it. I don't want to mine resources, I don't want to wait in some random station for some random ship to show up that MIGHT have the part I want. I don't want to do any of that.

I barely made it out of the tutorial and forced my way through it.

Nothing wrong with NMS but I didn't want to play it the way it made me play it. I just want to build in peace and explore.

[–] Dvixen@lemmy.world 3 points 10 hours ago

Fair enough. The creative modes are definitely worth considering, you can set build cost to zero, eliminating the waiting and farming. Survival aspects can also be tuned, so you can stand in storms and feel like a god.

[–] malle_yeno@pawb.social 4 points 13 hours ago (1 children)

That's fair! And for what it's worth, the game now offers a creative mode that alleviates the need to mine resources if that's not what you're looking for. That might be what you want out of it?

[–] rozodru@piefed.social 1 points 4 hours ago

Yeah I know but you still have to wait for ships to show up to get their parts right? unless they changed it you don't have access to ALL ship parts right off the bat in creative mode do you?

[–] thejoker954@lemmy.world 9 points 20 hours ago (1 children)

Mile wide, inch deep. I've no doubt (as excited for this update as I am) that this will be the same.

Basically they just add a framework for new features and then leaves it there without building it out.

[–] malle_yeno@pawb.social 5 points 16 hours ago (1 children)

I've read "Mile wide, inch deep" often enough in this thread that feels less like a problem and more like a thought-terminating cliche to me.

Is it a flaw to have a lot of smaller things you can do without them needing to be complete experiences themselves? They're not trying to make a different game out of these expansions (except Light no Fire I guess lol), it's still going to be NMS at the end of the day

[–] thejoker954@lemmy.world 2 points 15 hours ago (1 children)

Yes, it is a flaw. Because those "smaller things" are little more than virtual fidget spinners.

They offer a few fleeting moments of novelty and thats pretty much it. They have little to no relevance to the gameplay loop or are opposed to the gameplay loop.

I can "build" a settlement that does next to nothing and I can't even design it the way I want.

I can build a base that is practically lifeless, but I have to be carefull because terrain will respawn. Or base foundations float on top of terrain.

And all the things I can build I'm lucky if theres 3 different skins I can choose from to try and make something "my own".

And then of course lets not forget about the near literal mile wide inch deep the games oceans are. Heres a submersible. We will force you to use it for a couple missions and then theres no real need or point to it. All the oceans are the same shallow boring experience.

Here im being slightly facetious but only slightly :

You've seen one ice planet? Guess what - you've seen them all.

One glitch planet- you guessed it youve seen them all.

Tropical planet - oh look this ones sky is a different color, but still the exact same type of tree as that other tropical planet 40k lightyears away.

[–] malle_yeno@pawb.social 3 points 13 hours ago (1 children)

I'm not gonna respond to all of that but I will say:

  1. I think there's a fundamental difference between something not being to your taste and something being flawed. This kinda just reads like you didn't enjoy your experience. That's fine, but that doesn't make the product flawed
  2. a lot of the problems you mentioned have been improved on over the past few expansions
  3. fidget spinners are fun, idk why you have beef with them lol
[–] thejoker954@lemmy.world 0 points 10 hours ago

In regards to 1. I disagree - there are plenty of flawed things that are still my taste - just like this game is.

I can enjoy something and still admit the problems it has. I don't need to 'justify' my enjoyment by pretending something is perfect or doesn't need improvement.

That would be like saying a person I like has zero flaws or issues. Just patently untrue. EVERYBODY has something they need to work on themselves even if they can't see it.

If you can't tell the difference between constructive and destructive criticism that's something you need to work on lol.

[–] dual_sport_dork@lemmy.world 5 points 21 hours ago* (last edited 21 hours ago)

But you just don't understand. Sean Murray personally lied to me nine years ago!!! Boycotted forevar!!!

(Edit: I thought the sarcasm in this was clear enough but maybe it's tough to get through to some people.)

[–] Psythik@lemmy.world 4 points 15 hours ago

Okay but is the game fun yet? I hate all the procedurally generated bullshit. If you've seen one planet in this game, you've seen them all. NMS is somehow even more boring than Starfield. At least that game gives you something to do. A boring story is better than no story.

[–] heyWhatsay@slrpnk.net 7 points 18 hours ago

This game and the developers deserve credit and support for what they created. I need to spend more time in that sandbox universe, I feel like I've only scratched the surface.

[–] ArchmageAzor@lemmy.world 45 points 1 day ago (6 children)

I just wish there was more to it. Every update adds more to do, but no reason to do it. Now we have a puddle as wide as an ocean.

[–] yarr@feddit.nl 18 points 1 day ago (5 children)

There are two types of gamers:

Some see an open world sandbox and say "Wow, I can do anything!" and pick their own goals.

The other type says "WHAT it's pointless!" and wants some kind of arrow pointing at the next objective.

[–] ArchmageAzor@lemmy.world 16 points 1 day ago (8 children)

Cool false dilemma.

It's one thing to be given a sandbox, and another thing to be given a toy box. Maybe your imagination lets you take it as far as you need, but some people need more of a purpose to justify putting time into it as opposed to something more productive.

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[–] AeonFelis@lemmy.world 3 points 17 hours ago

Roomscale VR when?

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