this post was submitted on 04 Aug 2025
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Asking as it seems that CSL1 still holds up very well today, and CSL2 is still buggy for traffic

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[–] BlackVenom@lemmy.world 4 points 3 days ago

Neither. 1 is long in the tooth. 2 still had game-breaking bugs. The one bug I've sent in with screen shots/etc got closed and still appears to be an issue. They really screwed this up and we're heading for another "still broke" anniversary.

[–] megopie@lemmy.blahaj.zone 5 points 3 days ago (1 children)

CSL2 still has some serious performance issues, like it’s better than it was, but at high pops it really start to chug, and a lot of weird behaviors start to occur in parts of the simulation. Which really makes it hard to build out complex multi modal transit networks which kind of require a large pop to make work.

It does some things better than CSL1, namely around allowing a city to operate without cars, and supporting mixed use buildings. Although it has 0 support for bikes. Like bikes just don’t exist.

I jump between both depending on what I want to do. If I want to build a compact city with nearly no cars, I got to CSL2. For large cities with complex transit networks I go for CSL1.

[–] Blaze@piefed.zip 1 points 3 days ago
[–] sasquash@sopuli.xyz 4 points 3 days ago (1 children)

Does CS2 Cities still feel dead?

  • No bikes
  • Empty parks
  • Large industrial facilities with just very few cars at the parking
  • Agriculture fields are always brown and ugly
[–] Blaze@piefed.zip 2 points 3 days ago

That's why I think I'll give CSL1 a try soon. I never played it a lot, just a couple of hours a few years ago, it seems in a better shape than CSL2

I'm still on 1 but that is mostly for Linux and mod support.

[–] Rentlar@lemmy.ca 2 points 3 days ago (1 children)

I do love the artstyle of 2 more so I have dropped Cities 1 more or less for it. The performance has improved a lot compared to release and I do have a capable GPU. Though i still am waiting for the complete asset model editor...

[–] Blaze@piefed.zip 2 points 3 days ago (1 children)

Have experienced any of the reported traffic issues?

[–] Rentlar@lemmy.ca 1 points 3 days ago (1 children)

Yes, but depending on the play through, I don't care sometimes, because I like Transit based cities more often.

On my "car centric city" build earlier this year, I had a Traffic manager mod, and specified turn lanes in a number of areas. It took a lot of effort to deter people U-turning in crowded areas to find parking. In districts where people were concentrated, the parking rate was $50, and away from development it was much cheaper, which helped mitigate the issue and made me bank.

[–] Blaze@piefed.zip 2 points 3 days ago

Interesting!