this post was submitted on 03 Aug 2025
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[–] Kolanaki@pawb.social 144 points 4 days ago* (last edited 4 days ago) (25 children)

Not set in a fantasy world and was not expansive science fiction

Uh... I mean, it kinda is. The world of the game itself is pretty wild. Monsters of a kind exist, and there is some sort of fog between the continents that csn literally make you stop existing without sci-fi tech to protect you. And it's growing.

Actually talking to the corpo lady on the boat, doing the church quests, as well as having a high Encyclopedia skill gives you tons of exposition about the world itself, and it is gnarly.

[–] darthelmet@lemmy.world 15 points 3 days ago (1 children)

Quite frankly I had such a high Inland Empire on my playthrough that the only things I’m sure are real are the things Kim or my good friend Horrific Necktie backed me up on.

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[–] leftzero@lemmy.dbzer0.com 6 points 3 days ago (1 children)

They aren't continents; calling them continents implies a planet, but the planet is long gone, broken apart into isolas (containing both land, including full continents, and sea) floating in the Pale, which is very much not fog.

The Pale isn't... anything, really. A literal lack of being. Not matter, or energy, but space-time broken down into pure entropy where direction and time lose all meaning.

[–] ameancow@lemmy.world 3 points 2 days ago

Part of the idea behind the "world" is the idea that we normalize our reality and it's almost equally absurd and distressing, we have just as much craziness in our existence that we're just used to the same way. "Oh, we're floating on a spherical rock in an endless dark void? And the climate is changing and we may all go extinct? Cool, what's for breakfast."

It's used as a metaphor for how we just plow through our own narratives in life without stopping to think about how weird and fascinating and disturbing our own reality is, and it could be radically different and we would get used to that as well.

[–] TwoBeeSan@lemmy.world 9 points 3 days ago

The pale is incredibly interesting as a concept.

Entropy.

But filled with memories of things that happened before and maybe in the future too.

The pale driver gives you evenore context.

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[–] rozodru@lemmy.world 16 points 3 days ago (20 children)

I found it...daunting. I couldn't stick with it. maybe it's because I like my RPGs to have a bit of action or random encounters I don't know but I just couldn't get into it. once I found myself skipping text and stuff I figured "welp, there's no point in playing this now".

So yeah I guess I just found it daunting and boring. Just not my cup of tea. If you're someone that enjoyed it, kudos. but personally I don't think it's the greatest RPG ever made.

[–] Plantfoodclock@lemmy.world 6 points 2 days ago

I'm not entirely confident in my answer but I think my initial issue with Disco Elysium when I first tried to play it was because I expected the typical high action and quick cause-and-effect outcomes I'm used to in most RPGs. At least IMO, most RPG choices in games usually end up with a relatively clear outcome, whereas DE felt more gradual. Similarly, DE is more detective than action, which might sometimes benefit from gradual clues all coming together.

Not to say anyone is wrong for not liking this approach, it does take a bit of commitment to engage with it. But I think being willing to engage with it on its level might make the initial hump more bearable. I've honestly come to enjoy the slower approach of DE, but refreshing compared to everything else.

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[–] MangioneDontMiss@lemmy.ca 10 points 3 days ago (9 children)

greatest rpg ever made? doubtful.

[–] ameancow@lemmy.world 6 points 2 days ago* (last edited 2 days ago) (1 children)

Greatest to who? In terms of what?

I tuned out of these absolutist statements years and years ago and now just see it for what it is, attempts at farming engagement.

I loved DE and absolutely rank it up there as one of the best gaming experiences, but it's more like an interactive novel set in a highly polished world, a dive into an author's mind. It's not a "gaming experience" you can put on the same list with things like Final Fantasy XXVII or whatever RPG's people play now.

edit: there is a lot of rage-bait from people who don't like to read or follow nuanced stories in this post, I highly recommend just not engaging, you won't feel better after trying to argue with teenage gamers who prefer JRPG's where you farm cave slimes and grind levels for 90+ hours.

[–] bitjunkie@lemmy.world 4 points 2 days ago (1 children)
[–] ameancow@lemmy.world 3 points 2 days ago

Look, I played SEVEN and not another one, if that's a real number for where we're at, that's even worse.

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[–] FunnyUsername@lemmy.world 12 points 3 days ago (3 children)

this game was so fucking depressing and bleak and full of downer characters and sub stories i stopped playing after 4 hours.

drama can be good. hardships make adventures exciting. but when the entire world is a hardship, I'd rather play something with more realistic variety.

[–] Ibuthyr@lemmy.wtf 22 points 3 days ago (6 children)

Maybe you should have kept on playing and you'd have noticed that the game is also funny as fuck...

[–] 46_and_2@lemmy.world 4 points 2 days ago (1 children)

If they didn't notice for 4 whole hours the game is funny as fuck I don't think it's for them anyway. Kinda weird they picked up only the nostalgic and sad tones, but nothing else, in a game that basically allows you to react to its world in a myriad different ways.

[–] ameancow@lemmy.world 4 points 2 days ago

I think it triggers some people because it's immediately apparent that it is:

  1. Not a "click-splat the baddies" game and you're not going to be running around grinding levels and powering up your weapons. People barely read more than a paragraph even on social media sites, we cannot expect most people to connect with an interactive novel.

  2. Realistically dark. If you are like a lot of people right now, you are trying to escape thinking and feeling (never mind the damage that does long term) and seeing a setting like Disco Elysium immediately throws you into, of a world torn apart by fascism, greed and human failings, of self-destructive binging to escape pain, of the quiet acceptance of a winding-down world that people still try to exploit and get ahead of others in, you might quickly run away.

This is sad because the story also teaches about finding yourself, of creating identity out of the darkness, of listening to your inner voices and deciding how to treat others and dealing with the consequences of those choices. It feels like a lifeline in places, a nod of hope in the darkness that you still have agency, and it's wildly quirky and funny, also like life in many ways.

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[–] Juice@midwest.social 2 points 2 days ago

"Disco Elysium is perfect but also a complete shit show" is becoming its own genre of journalism.

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