this post was submitted on 02 Aug 2025
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[–] turdas@suppo.fi 27 points 4 days ago

This happens to nearly every game these days. Marketing campaigns create massive hype launches which lead to an inevitable inverse sigmoid curve on the player count chart.

[–] SoftestSapphic@lemmy.world 16 points 4 days ago (2 children)

The content ran out pretty quick

[–] meatwads_tooth@sh.itjust.works 13 points 4 days ago

This. I obsessed over it from the minute I was able to play for nearly a month. I did nothing else aside from work. Once I had a buggy and a copter, and realized I was about to do the same grinding and farming just to hit the cap/PvP, I was instantly over it. Incredible game, just gets repetitive after you've unlocked most of the "new" stuff.

[–] tacosanonymous@mander.xyz 3 points 4 days ago

Seriously. I’m honestly surprised it lasted ~8 weeks.

[–] Pika@sh.itjust.works 11 points 4 days ago* (last edited 4 days ago) (1 children)

You mean an incredibly grueling grindy game with a combo of bugs and forced PVP end game player base crashed almost immediately after launch? I'm shocked I tell you.

This game is and always will be a fan game. It had a lot of potential but, there was some huge elements that just made it, well, for lack of better words bad. After the obsession wore off, it was exactly as they advertised. Deep, Expansive and Empty. A game with no real drive to want to do anything. People couldn't even do their own dedicated private servers because the game had no real identity and couldn't decide if it wanted to be an MMORPG or standard RPG, which killed a lot of the more casual crowds, which allowed games like Ark to continue past the newness wore off, while avoiding common MMORPG mechanics that keeps the userbase interactive/interested with the game.

Don't get me wrong, I loved Dune, and really wanted this game to do really well, but I had my concerns after watching it's development process

[–] mriswith@lemmy.world 6 points 4 days ago* (last edited 4 days ago)

This game is and always will be a fan game. It had a lot of potential but, there was some huge elements that just made it, well, for lack of better words bad.

They also screwed over fans, which wasn't a smart move.


It's literally impossible to finish the main quests without going into forced PvP areas, even on "private" servers(they're shared with other private servers). Which killed all interest I had in the game once I reached that point.

Although I might check it out again nowthat most people have stopped playing, since the risk of encountering someone is probably lower.

[–] Deflated0ne@lemmy.world 8 points 4 days ago (1 children)

Player driven games like this are always and only going to have a small dedicated fan base. Might blow up big on release. But people get tired of player driven everything pretty quick.

My first game like that was Face of Mankind. And it's still one of my all time favorites. Largest long term playerbase was a little over 4000 people. And we kept that game alive until the lead dev stole a bunch of crowdfunded money from us and ran away.

[–] humorlessrepost@lemmy.world 3 points 4 days ago (1 children)
[–] scytale@piefed.zip 5 points 4 days ago

To be fair Brood War has one of the greatest game lores in history. More than 2 decades later and I’d still happily play through the single player campaigns. The story is just that good.

[–] BlameTheAntifa@lemmy.world 4 points 3 days ago

The game has great bones but it should not have been released. The forced PvP, the updates designed to encourage griefing, the long-running bugs that still haven’t been fixed, the revoking of family sharing a month after release, the lack of truly private servers, the aimless end-game grind. You can feel the developers passion for the source material, but the game is a maddening train wreck. It needed another year of testing and polish, and the PvP should have been stripped or completely reimagined. Maybe it will do a No Mans Sky eventually, but I’m not hopeful.