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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

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Apologies for the overtly negative title, but I'm getting a little frustrated over here. This year, I've played Khazan, which I've enjoyed a lot, the Elden Ring DLC, which I need to get back to at some point but enjoyed so far, and Lies of P (again) + its DLC, which I've loved. All of these have one thing in common: quality. This makes it really hard for me to give smaller soulslikes a fair chance.

A few months ago, I gave Thymesia a shot. I definitely see the potential and vision and liked some of its mechanics quite a bit, but it just doesn't hold up to the greater soulslikes I've played. I didn't even manage to kill the first boss out of impatience and because of a lack of enjoyment.

Just tried Lords of the Fallen too and, man, I feel like they didn't even try to make this second attempt any better than the first. I was taken aback by the wide range of classes to choose from, but the gameplay just feels so unnecessarily convoluted, floaty and weightless. All of these different mechanics are thrown into the mix that end up being next to meaningless because you end up going from point A to B with a minor detour because you're travelling through the Shadow Realm™. That first boss was also an absolute nothing-burger.

Like, what gives? Are games like Khazan and Lies of P that much of an anomaly? I woild have really liked to expand my repertoire of soulslikes to play, but I'm just getting disappointed left and right despite going into it with an open mind.

Have any of you guys experienced something like that? I really wanted to give both of these a try, but man. Maybe I just need a break from the genre...

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[–] froufox@lemmy.blahaj.zone 3 points 12 hours ago* (last edited 12 hours ago) (1 children)

I think there are two interpretations of the 'soulslike' genre: bossfight-oriented and exploring-oriented. Most non-fromsoft developers put a lot of effort into bosses and fighting mechanics. Lies of P is a bright example of it. There is really cool weapon customization, challenging boss roster, and the game looks really appealing. I bought it mainly because of a cool looking combat in teaser videos. But what happened to me is the more I played the game, the more I became bored of location design, repetitive exploring mechanics and annoying storytelling. The devs clearly do everything to prevent you from missing any significant piece of lore: any quest follows by a note filling all the gaps, and if that's not enough—Gemini spells it out for you.

Lords of The Fallen, on the other hand, is a spiritual successor of early soulslikes, especially DS1, and is extremely exploring-oriented game. Locations there are intricate and interconnected, you just cannot hurriedly run through them to another bossfight. NPC quests are cryptic and easy to fail—they require reading item descriptions, backtracking, connecting all the dots by yourself, and luck. And even with all these factors combined, you will miss a lot—devs don't fear that you miss the content, making each walkthrough unique, and giving you a great feeling of completion when you manage to solve a quest. And yeah, the game has downsides. It's quite janky, some bosses are annoying to fight, and I wish there were more types of enemies. Does it make LotF a bad game? For me, it's fully redeemed by the merits I described above, but for someone it's a huge red flag.

So, the definition of quality soulslike varies depending on what you consider important in the genre. I personally consider LotF one of the best non-fromsoft games, and on the contrary, LoP was a disappointment. But there are plenty of players who enjoy tight bossfights without being forced to solve mysteries to follow the story. And each is right in their own way.

P. S. I'm interested, what LotF boss did you consider first? The tutorial kinght or the first major boss?

[–] v4ld1z@lemmy.zip 1 points 6 hours ago

I'll probably get flack for this, but by modern standards, I'd also argue that DS1 isn't as great as people make it out to be. Interconnectedness and storytelling is amazing, of course, and the game is iconic, but game-quality-wise it's a little lackluster. Not to say that the game is bad, not at all, but it's very janky, to put it lightly. To me, Lords of the Fallen felt even jankier than that without any of the redeeming qualities DS1 is being praised for. Mind you, I'm talking out of my ass having only played for like an hour, but I just couldn't.

And it's quite interesting to see how people can dislike LoP. I found it phenomenal. The storytelling might have been a little more straightforward, similarly to Sekiro for example, but I actually appreciated that quite a lot because you didn't need a wiki tab open at all times or Vaatividya to even get what you're doing and what the story is about. That was actually a huge positive for me. And while the level design wasn't stellar, it was still very good and the setpieces felt alive and intricate, like they put care into crafting a cohesive world.

And I wouldn't even say that I prefer good boss fights over the other major aspects of soulslikes, even though my favourites might suggest otherwise (Lies of P, Sekiro, Khazan, Bloodborne). It's just that the combat in general has to feel good for me because it's what you do 90% of the time going from point A to B. I'll give a "weak" boss a pardon if the actually playing the game feels good and is fun, but that wasn't the case for me, sadly, even though I would have liked it to be. I liked that lamp mechanic, for example.

The only boss I saw was Pieta, so I guess she's the first boss?

[–] Kolanaki@pawb.social 3 points 15 hours ago* (last edited 15 hours ago) (1 children)

I thought LOTF was pretty good. Not as good as Lies of P, but up there. Certainly better than a bulk of the soulslikes I've tried or seen featured by Iron Pineapple's series about finding new soulslikes. The weakest thing was the story for me. It felt like it was trying too hard and had no original ideas.

Have you tried The Surge? Its kinda hit or miss across various aspects depending on whether you play the first or the second, but for the most part they are also fairly good. First one has a Dark Souls 1 feel for most of it, though the bosses kinda suck. The second one has better bosses, but the world vibe is really weird since it's actually populated and there are loads of side quests lol

[–] v4ld1z@lemmy.zip 1 points 6 hours ago

Yea, I remember you enjoying LotF, so I was excited to give it a try - didn't vibe with it at all, sadly. I might have given up too early on it, but at this point, I feel like I know what I like and forcing myself to get to a point where I enjoy the game enough to not get annoyed at the combat at all times is unlikely.

I've not played either, no. I prefer getting used physical copies for PS5 and since both are 18+ titles in Germany, I can't get them second-hand on our Craigslist-equivalent. Might have to look into it on ebay, maybe. Heard some good about both, though, so I'd be willing to try it.

[–] Sanctus@lemmy.world 3 points 15 hours ago* (last edited 9 hours ago) (1 children)

LoTF remake is actually one of the better souls clones out there. I felt the technicalities behind that lantern mechanic are pretty cool. You are right about the combat though which is why I beat it and never came back. The truth is game development is extremely accessible nowadays. We're gonna just get more and more shitty games as they are easier to make. One that I felt also almost hit the mark was Hellpoint. Once again its weakest aspect is the combat but it gets it really close. With tons of secrets everywhere to discover.

I also hate to say it but Fallen Order was not bad. They made a star wars soulslike really as well as one could have asked for in reality. What we have here is the genre has matured. I remember it blowing up and becoming one itself, and Dark souls isnt even the first soulslike. So these games are hard to make, and need fine tuning to get right. It took the progenitors themselves several years to break the ice. I myself though LoP to be too floaty itself and the telecasts were corny, as well as the mashed London, Russian, and Gnostic themes. So to each their own too.

[–] froufox@lemmy.blahaj.zone 3 points 12 hours ago (1 children)

Happy to see kind words about LotF! I really hope there would be more games like it, enjoyed exploring the world. And about Lies of P, i can't remember a game with writing worse than this. The story itself is cool, but the way it's presented to the player... Man, it's painfully terrible. And Gemini is the pinnacle of that nightmare

[–] v4ld1z@lemmy.zip 1 points 6 hours ago

My man Gemini being done dirty 😭 I get the hate to an extent, but did people really hate it that much? Like, it was corny, but also kinda charming and endearing at times? I didn't mind it that much, but my love for the game also goes way beyond any surface-level aspects of the game

[–] domi@lemmy.secnd.me 6 points 20 hours ago (1 children)

Maybe I just need a break from the genre...

Maybe, I didn't play Khazan yet but I thought Thymesia and Lords of the Fallen were both great.

Parrying in Lords of the Fallen is incredibly satisfying, so much so that it made parrying in many other Souls games feel bland. It also has a coop mode that is not frustrating to use.

Thymesia did a great job with the wound system. Opening wounds and then attacking them to "lock the damage in" is not just really challenging for some enemies, it's also really rewarding to time everything just right with the patterns of the bosses.

They both suffer in terms of enemy and level variety, but that has sort of become a Souls trope at this point.

[–] v4ld1z@lemmy.zip 1 points 19 hours ago (1 children)

Wait, did we play the same game or is there something I missed about parrying in Lords of the Fallen? I didn't like it, like, at all. Compared to Sekiro, Lies of P or Khazan it just felt really awkward.

Agree on Thymesia. I liked the wound mechanic quite a bit too.

Absolutely. There's a huge onus on difficult bosses and less so on storytelling, level design and whatnot. Quite sad

[–] domi@lemmy.secnd.me 4 points 17 hours ago (1 children)

Parrying is definitely not as good as in Sekiro, but LotF parry is much more satisfying than in the Dark Souls games. You can parry almost every attack with almost every weapon, no guessing if an attack/boss is parryable.

I thought the parry was pretty neat, especially when it leads to a stagger.

Here's a video of the first boss with parries only: https://www.youtube.com/watch?v=hzBbooE3T1E

[–] v4ld1z@lemmy.zip 1 points 6 hours ago

Well yea, that probably could have been me with a little practise since the attacks aren't that difficult to parry, in theory. The timing just felt really awkward to me.

The parry is more similar to Sekiro than to Dark Souls, tho, right? Since in DS you need to hold out your shield and bash into the attack at the right time instead of blocking at the right time.

[–] eezeebee@lemmy.ca 8 points 23 hours ago

Yeah, it seems like there are a lot of imitations, but very few that nail it. Never played LotF, but it makes my bullshit detector go off. Same with a lot of other soulslikes.

I think with the success of the genre and apparent difficulty to execute it well there is a kind of sweet spot or evolutionary path for games that get the soulslike elements right but aren't trying to just be clones. Tunic and Death's Door come to mind. Unsouled is a recent one I played whose combat felt great, but wasn't trying too hard. Same with Tails of Iron. I think those games all borrow from souls AND other influences enough to stand as their own new ideas and not just souls guy in armour game #1246383.

Not sure what else to say other than hopefully we get some new ideas that take the best of souls and other things to make something new and quality. And hopefully Fromsoft keeps putting out solo games on all platforms.