this post was submitted on 02 Aug 2025
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Computer RPGs

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[–] FelixCress@lemmy.world 1 points 46 minutes ago* (last edited 44 minutes ago)

A contrarian might level up these routine earlygame complaints into the argument that the breadth of class options offered by a traditional roleplayer can be to its disadvantage. If there are 12 classes in an RPG, such a contrarian might snicker, you're going to spend 11 of every 12 hours wallowing in regret.

Fallout 1/2 system is the answer.

[–] donuts@lemmy.world 3 points 1 day ago* (last edited 1 day ago) (1 children)

That's a lot of words to say you rather play a single class instead of being faced with options

[–] Agent_Karyo@lemmy.world 1 points 1 day ago

I see where you are coming from, but I wouldn't go that far.

[–] nesc@lemmy.cafe 2 points 1 day ago (1 children)

Maybe he should play adventure games with rpg elements? There are plenty of them.

[–] Agent_Karyo@lemmy.world 1 points 1 day ago

Yeah, I feel like RPGs need to have a modicum of openess to enable different roleplaying styles.

[–] celeste@kbin.earth 2 points 1 day ago

I enjoy this kind of review, where the opinion is so different than mine would be, but manages to make me see the advantages of a game i might otherwise not.

[–] Coelacanth@feddit.nu 2 points 1 day ago

I wish I cared more about Necromancy as a concept because the game sounds great, it's just never been something I've gravitated towards. Also there is something off with the color palate for me, too many bright colors.