this post was submitted on 01 Aug 2025
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Linux Gaming

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[–] Ulrich@feddit.org 27 points 23 hours ago* (last edited 23 hours ago) (3 children)

As if you needed more reasons not to buy games from EA...

Also the game being developed on Godot and being a footnote in the article is a travesty....

[–] Dadifer@lemmy.world 13 points 22 hours ago

I think it was just the player made levels that were Godot

[–] gigachad@sh.itjust.works 3 points 20 hours ago

Linux inbuilt Anti-EA-Protection

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[–] drhugsymcfur@lemmy.world 20 points 22 hours ago (6 children)

Does anyone have a recommendation for another arcade 64 vs 64 FPS mp game on Linux?

Previously I used BF for that, but now that I've transitioned to Linux that is not available obviously.

[–] prole@lemmy.blahaj.zone 17 points 21 hours ago (1 children)

Haven't played it yet, but I've heard BattleBit Remastered is pretty good. I think it might even have 128 v 128 as an option.

Graphics and visual style much different though.

[–] DaGeek247@fedia.io 20 points 21 hours ago (2 children)

Battlebit is kinda dead after the devs started work on a sound update, failed to separate their prod and Dev source branches, and then realized they couldn't make small changes without finishing the actually really big audio and everything else update first.

Also, battlebit is in a bit of a weird spot; it was made by the dev team as an arma/squad replacement for people without high tier setups, but was first published with more arcade elements than that initial start would have you expect it to have. There's been a couple rumors that the devs aren't happy with how arcadey the gameplay for it is.

It's fun for what it is, but there's not a whole lot of players on it lately, and future gameplay elements aren't guaranteed.

[–] drhugsymcfur@lemmy.world 10 points 21 hours ago (2 children)

The situation about the dev's not happy with how arcadey the gameplay is surprises me.

I found the gameplay too high stakes, I felt like everywhere I went when I tried it I'd die instantly without any idea where the shots were coming from. Like Hell Let Loose or Firestorm with blocky art.

[–] DaGeek247@fedia.io 7 points 21 hours ago (1 children)

For me personally, it had some of the features of a milsim, like quicker deaths, squad chat, medics, etc, but lacked a lot of the team-oriented objectives that bring a team together, like larger maps, even quicker deaths, stamina management, resource management and spawns.

Essentially, it was a bit of a rough combination of arcade and milsim and didn't quite fit the bill of either. If nearly every single gun takes 1-2 hits to kill someone, but spawns are setup so that they're all within 100 yards of the other team, it really can get overwhelming incredibly quickly.

At least, that's how it felt to me. If nobody is required to make spawn points since they just show up for the main objectives, nobody is going to bother to drive around and set it up better without being friends IRL, or actually just into that part of a milsim fps.

[–] Kolanaki@pawb.social 3 points 18 hours ago* (last edited 18 hours ago) (2 children)

It feels a lot like BF2 back in the day but with a BF:BC2 and above style unlocking system. I'm surprised that was not the intention, and they want something more like Arma or Squad, when they clearly understand what used to make Battlefield so good since they replicated that and not ARMA or Squad.

[–] DaGeek247@fedia.io 1 points 17 hours ago

There was a pivot from milsim to cod style gameplay after or around their first beta testing started. Apparently not enough people liked the milsim gameplay, so they switched to more arcade stuff instead. It was touted as a win for actually properly done user experience testing, and small development teams combining to allow for more agile direction adjustments. This where the 'remastered' title came in, despite being the first release they did.

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[–] Cethin@lemmy.zip 1 points 15 hours ago

If you think Hell Let Loose is realistic, then you haven't gotten into the milsim side of things yet, and it's great. Hell Let Loose wants to look realistic, but it plays like CoD.

It's my understanding that their original goal was more like ArmA, or maybe Squad.

[–] gusgalarnyk@lemmy.world 1 points 17 hours ago (2 children)

Big patch coming out soon to theoretically revive this game.

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[–] SoftestSapphic@lemmy.world 6 points 19 hours ago (3 children)
[–] Scolding7300@lemmy.world 1 points 12 hours ago

Not really arcade

[–] kewjo@lemmy.world 5 points 18 hours ago

Squad even has imo the best Star Wars mod (Galactic Contention). just be aware it's a much slower pace than battlefield/Cod and heavily depends on teamwork

[–] DaGeek247@fedia.io 2 points 17 hours ago (1 children)

Just be aware that it's a lot less 'first person shooter' and more 'strategy game from a first person perspective' these days. I'm still so mad about their infantry combat overhaul.

Also, more importantly, squad is only sort-of compatible with linux. They've got DRM that does break things on the linux side on occasion since it's not directly supported.

[–] Cethin@lemmy.zip 3 points 15 hours ago

I've been playing Squad fairly frequently for a long time on Linux, usually without issue. Most game aren't technically supported, but they work perfectly fine, as long as the devs don't purposefully block it. With that said, I'm pretty sure OWI has said they actively support Linux now, with them recently adding support for Squad44 too.

(The current playtest this weekend for the next big update to UE5 won't let me join servers though, and I'm pretty sure it's an issue with Linux support.)

I also wouldn't say it's a strategy game in first person. Certainly that is a way some people will be playing, but most are playing an FPS, just much slower paced than most, and where you need to follow orders and work together to be effective.

[–] nizvicious@lemmy.world 1 points 13 hours ago

Holdfast is a pretty awesome. Most servers are 150 players but I have seen some at 64 and 200 players. It has proximity chat and most players have mics which can be funny at times. I cannot recall a game where you can talk to the enemy during a game, usually it was only in the lobby.

[–] warmaster@lemmy.world 3 points 17 hours ago* (last edited 17 hours ago)

BF4 has 64 players total, BFBC2 has 32 players total.

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[–] sunzu2@thebrainbin.org 19 points 22 hours ago (1 children)
[–] FauxLiving@lemmy.world 5 points 19 hours ago
[–] chocrates@piefed.world 7 points 18 hours ago (1 children)

I was hoping that steam deck would get some love. Those games are a pain but I have friends who play it.

I have a windows VM but ea cheat doesn't lile vms either

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[–] Aussiemandeus@aussie.zone 9 points 20 hours ago

Bfv was unplayable due to dice

[–] Montagge@lemmy.zip 8 points 21 hours ago

Oh no. Anyways.

[–] MuttMutt@lemmy.world 2 points 17 hours ago

Haven't played anything in the battlefield series since bf2. Not surprised on this however, they gotta protect their profits. If someone was to create an anti-cheat for use on Linux it would make them a fortune.

[–] Tattorack@lemmy.world 3 points 21 hours ago

Hmm... Here I am trying to think when the last time was when I gave EA money for anything...

I guess the Mass Effect Remastered collection. I got that through Humble Monthly, but I'm pretty sure Humble gave EA money for that. So I gave money to EA through Humble...... That was quite a long time ago, though.

[–] jjlinux@lemmy.zip 1 points 17 hours ago

The information department informs that there is nothing new to inform. More information when we are informed.

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