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The original was posted on /r/2007scape by /u/Stercky on 2025-08-01 08:52:19+00:00.
Whoever designed the fletching activity has done a fantastic job. The xp rates are great, the activity requires enough focus and effort that it’s not exhausting, but also not extremely boring and mundane. The location is beautiful, Auburnvale looks great, and whoever measured the timing between each totem has done wonderfully because there’s very little downtime
Just wanted to talk up this minigame because in the light of Doom and the positives and negatives stemming from that, there’s other additions to Varlamore pt 3 that really hit the nail on the head, especially after the issues that arose with Mixology
Vale Totems have turned fletching into an activity that’s not ridiculously boring and mundane, and doesn’t require bankstanding anymore. The design is really well done and putting it in an area that has such wonderful scenery is the icing on the cake