this post was submitted on 30 Jul 2025
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No Stupid Questions

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[–] SolOrion@sh.itjust.works 57 points 3 days ago* (last edited 3 days ago) (2 children)

Basically, the devs of Subnautica 1 were working on Subnautica 2 but got bought by another company- Krafton. Krafton promised a very large bonus to the lead devs assuming the game was released by a certain time. They were on track to meet that deadline, but Krafton was insisting the game be delayed and when the developers resisted that they got fired. Now the people that were fired are suing saying that Krafton fired them to avoid paying them the bonus rather than for cause.

I might have gotten some details wrong, I'm not following this incredibly closely myself.

[–] onslaught545@lemmy.zip 21 points 3 days ago (1 children)

It's a bit more complex than that. Krafton claimed that the executives who were fired had just stopped working on the project, which is partially supported by the execs own statements that they're stepping back to focus on personal projects.

Both parties have reasons to lie in this instance due to the massive bonus.

[–] ekky@sopuli.xyz 15 points 3 days ago

The Krafton leadership blessed the execs projects, which meant they were totally aware well in advance.

[–] BurgerBaron@piefed.social 5 points 3 days ago (2 children)

I thought the devs of 2 weren't the same people who made 1 or even the icy spinoff of 1 with all the island stuff people hated.

[–] onslaught545@lemmy.zip 12 points 3 days ago* (last edited 3 days ago)

The people fired were executives who were on 1. They were going to split the bonus among the devs, though.

[–] SGforce@lemmy.ca 4 points 3 days ago

There were some of the lead developers still left. But I completely agree. What I liked most about subnautica was all changed even before release. I wasn't even going to look at the sequel.

[–] masterspace@lemmy.ca 31 points 3 days ago* (last edited 3 days ago)

Unknown Worlds was created by Charlie Cleveland and was originally a group of developers making a half life mod: Natural Selection.

With its success, Charlie Cleveland and Max McGuire formed the official studio called Unknown Worlds, and then hired more people to make Natural Selection 2.

After Natural Selection 2, Unknown Worlds made Subnautica 1. Charlie Cleveland was the director, designer, and lead programmer on it. Max McGuire was also a programmer on it, Hugh Jeremy was the producer.

After this, Charlie Cleveland moved into a CEO role, Max McGuire moved in the role of company President, and they had Ted Gill as CEO.

They released Subnautica Below Zero, which none of them were that involved in developing, to somewhat more middling reviews.

They sold Unknown Worlds to Krafton for $500m up front, plus a $250M bonus for on time delivery of Subnautica 2.

Allegedly Krafton asked Charlie Cleveland to work on also producing a Subnautica movie, so he was focusing on that.

Apparently at a milestone review Krafton was unhappy with the amount of content that would be in Subnautica 2 early access. They asked the team to increase it by 30%. The team refused and thought it was ready to release.

Krafton then fired the two studio founders (Charlie Cleveland and Max McGuire), the CEO (Ted Gill), and put in a new CEO who delayed the release past the point of the studio getting the $250m bonus.

The studio then pledged to give the staff a $25m bonus after online uproar.

The fired leadership team is now suing Krafton, meanwhile Krafton is claiming that it was just acting in the beat interests of not disappointing gamers.

One thing worth noting is that Unknown Worlds was 90% owned by the three executives who were fired. When they got purchased by Krafton, the three of them split $450m. When the $250m bonus was going to be paid out, $225m would go to them, with only $25m going to the other equity owning staff, which is why Krafton paid them $25m.