this post was submitted on 29 Jul 2025
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"The idea is to bring the full power of Blender to these devices," the blog post explains. "This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build."

The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.

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[–] DarrinBrunner@lemmy.world 9 points 3 days ago (2 children)

Okay. I guess some people want this? Considering all the keyboard shortcuts that make Blender usable, I gotta wonder how that would work, though.

[–] 0xDREADBEEF@programming.dev 2 points 2 days ago

Lots of people in countries outside of the west use android tablets for their main computer

[–] paraphrand@lemmy.world 3 points 3 days ago

Sculpting! Texture painting!

Along with all those crazy young people ready to adapt to weird new touch screen UIs.

[–] bjoern_tantau@swg-empire.de 10 points 3 days ago

I did not have that on my bingo card.

[–] astrsk@fedia.io 7 points 3 days ago

I would LOVE to use blender on my tablet! If they can deliver the performance with a “better than 2.79” interface for touch, I’ll be a happy camper.

[–] Warl0k3@lemmy.world 2 points 3 days ago* (last edited 3 days ago) (1 children)

Well I guess it's not like they could make the UI any less user friendly, why not bring it over into an app....