this post was submitted on 28 Jul 2025
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The original was posted on /r/2007scape by /u/socialjusticereddit on 2025-07-28 05:50:08+00:00.


so im not some crazy solo tobber or inferno speedrunner but i can more or less do pvm. ive gotten a few clears, but i dont feel like i can actually consistently do this boss, wave 8+ fights feels incredibly overwhelming and i dont think i can reliably do this fight despite 8 full clears. I am at the mercy of which rotation of attacks moka decides to use.

a few fixes are obvious bugs that i will just mention, since i suspect they will be fixed this week

  • delayed magic attack on grubs
  • debris after death
  • hitbox / excessive yellow clicking
  • some odd delay on melee punish with melee attacks, attack is not happening with movement action
  • clear rocks after the fight so that people dont get stuck, unable to claim loot (saw on behe video)

but i personally would like to see some other improvements for consistency of the fight

  • some way to control which side grubs will spawn from, during the grub phase
  • some consistent new way to clean up acid. the melee punish is not common in wave 8, or even wave 6+ except at the start before grubs
  • a cooldown on orb explosions attacks after wave 8, it is pretty insane to deal with back to back double orbs, or back3back double orb attacks
  • a better visual or a clear audio indicator before the ground slam, the current indicator is tick perfect and also not that easy to notice (he just jabs his hands into the ground) when a bunch of stuff is going on, you kinda go off your own hunch to proc it
  • instant proc on the safety orb (same tick you shoot)
  • melee attack out of grub phase
  • debris throughout the fight falling on random tiles with not enough time to get off the tile you stepped onto
  • would be nice to see a mechanic that heals you other than the melee punish execute, specifically throughout the fight
  • melee after tree phase, many of the tree path options put you into Moka's melee range
  • 0 tick melee punish
  • method to control where acid goes
  • an extra tick or two between car phase cycles, personally I struggle with having enough time to move away from my rocks for the next car attack so that it doesnt rampage my remaining rocks
  • the drop rates seem pretty bad (speculation)
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