that is also the dryest popcorn I have ever seen, where is the butter?
Memes
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A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme.
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Laittakaa meemejä tänne.
- Odota ainakin 2 kuukautta ennen meemin postaamista uudelleen
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Hey, you're talking about it?!
Well, at least they are reading something.....
Because they insist on mixing the audio in a shitty way so unless you want to fiddle with the audio-level every 5 seconds or have your eardrums shattered by action/suspense-scenes, you can't hear dialogue and need subs to understand what the fuck is going on...
Edit: and before people start saying "5.1 in stereo is the cause!1!!1!1", no forcing stereo does absolutely nothing to alleviate this.
Also, not many of us live in single homes with basements that we can turn into a home theater like our parents did.
It's not that it's mixed shitty, it's that they never remixed it for new releases. So it still uses the theater audio mix and range where there's 12,000+ watts of audio power available and like 12 audio channels.
When they actually remix it to a home release format the issues almost always go away. Even remixing for 5.1 most TVs can downmix to stereo just fine.
We use subtitles because the sound mixing is fucking terrible in most media now. It's set up for massive theatres where dialogue sounds normal and gunfire or explosions sounds realistically loud. But I'm not trying to have realistically loud explosions in my living room on my Vizio, so the volume is set accordingly, meaning you can't make out words half the time.
For fucks sake, can we just get releases that have separate audio tracks for dialogue, music, and effects that we the viewer can decide how we want to hear it?
Video games figured this out
I don't want the explosions to be so loud that it wakes my entire house.
I'm not sure but Dolby Atmos might be responsible for some of it. Dolby Atmos lets the engineers assign coordinate values to each "sound object" in the scene, then your receiver takes that information, along with the room calibration mic info and your speaker layout, and actually generates the channels itself based on the listeners position within the scene. As an example, if an object is moving from front to rear then the engineers no longer have to pan it between channels, just tell the coordinate system that the sound is moving "that way" and let the receiver take care of it. Maybe engineers just aren't putting as much work into making discrete channel audio mixes anymore when the "gold standard" no longer uses discrete channels/tracks.
I'm hard of hearing and Hollywood insists on making dialogue bearly audible, so I need to use subtitles to understand wtf the character just mumbled.
Also, she doesn't suck at eating popcorn, that's the suprise popcorn you find after you've demolished the rest of the popcorn.