The Star Wars prequels are still bad movies. The Clone Wars may be good, but it can't fix the problems with those movies.
Also, if those movies can be widely considered rehabilitated when the kids who watched them grow up, then so can the sequels.
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The Star Wars prequels are still bad movies. The Clone Wars may be good, but it can't fix the problems with those movies.
Also, if those movies can be widely considered rehabilitated when the kids who watched them grow up, then so can the sequels.
My hot take is that I don't care what other people's hot takes are.
“It gets better” is an awful statement. You don’t really know that. Bit of a thought terminating cliche for people who still have such a chance.
People should be able to get suicide assistance. Including healthy people.
Hey, yo! I am superior. Against you anyway.
My hot take: Thor/PirateSoftware is right about some aspects of Stop Killing Games and the damages it could cause to the games industry. He's wrong about a lot of it because he clearly has still never properly researched SKG and loves to speak before he thinks, but I do tend to agree with his concerns about the business side of things and how studios will be affected.
Thor/PirateSoftware is right about some aspects of Stop Killing Games and the damages it could cause to the games industry.
For example?
Patching a live service game so that it can run "offline" isn't a small task, the cost of which will inevitably be pushed onto the players. I feel like SKG sorta trivializes the amount of work that is needed to make this happen when they reference homebrew server emulators for previously-shutdown MMOs, as those custom servers take a LOT of effort from the communities that maintain them.
Publishers of live service games will likely increase the costs of subscription fees/microtransactions in order to fund the necessary conversions once a game reaches end-of-life. This creates a new problem for developers/publishers which, to the best of my knowledge, SKG doesn't suggest a solution to. I don't see a scenario in which raising development costs (especially at a time when video games are already more expensive) is beneficial to the industry as a whole.
I don't think this is a reason to be against SKG as a whole, though. Especially not to the "eat my entire ass" level. But it is a nitpick that I have with it.
Why does the game need to be patched to run offline? Why not just release the server code/binary?
Because the game will still attempt to connect to the real servers, unless otherwise modified.
If you believe in the Marxist critique of art for art's sake, congratulations, you are a religious evangelist.
(I do however, believe in Nietzsche's critique of art for art's sake, which is that it fundamentally does not exist)