Cut corners, remove features and sacrifice quality. Pretty much what I do in my hobby projects.
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How a lot of software development ends up in real life too.
That's... too realistic.
Don't go crazy about abstraction.
Sometimes it's better to write some code twice than expending two weeks trying to make a fit-all new class with 50 interfaces.
Sometimes you should do that, but for many projects that level of abstraction is not needed.
c/thanksimcured
So, go agile?
This is a developer perspective that doesn't consider the big picture with security holes. And one of the reasons why software has gotten worse.