They should spend less on an action battle system and cinematics and more on a good story and characters who develop with you.
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Literally what they said ...
"With this question of turn-based versus action, it tends to isolate the gameplay to just the battle system," he told Anime News Network. "That doesn't take into account what kind of game the creators want to deliver to players. For example, based on a certain graphical quality we want to present to our players, or the narrative we want to deliver to our players, it relates to how we set up the game's systems around it. This includes the battle system, game design, and gameplay feel.
Yeah I'm just hoping that they actually prioritize properly. It'd one thing to say it another to do it. 16 was nice looking but damn if it didn't feel knee capped by the lack of real party agency.