Minecraft. Star Fox 64. Pokemon Stadium.
Greentext
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
Drova
Wolfenstein 3D
Imma go with SNES Mario kart. People still play it. Will continue to play it. It was genre defining. It's not changing ever static. Simply to start but complex to finish.
The ArmA series by Bohemia Interactive.
Try Yakuza
The Yakuza series I guess? Granted I've only played zero, kiwami and kiwami 2, but it all seems to be completely sincere in its craziness. It doesn't appear to pretend to be anything more than it is.
Lost Odyssey. I haven't played Clair Obscur yet, so I one know how it compares, but for me Lost Odyssey is the pinnacle of turn based RPGs.
Final Fantasy XI. It's been online for over 20 years and still has a devoted player base. The game's scale is so epic that many people still haven't beaten the expansions.
When it came out it was so far beyond what we had seen in an MMO before - The only competitors were UO and Everquest, but the graphics, music, complexity, and storyline were miles beyond those games.
It's a game with unimaginable depth of play that takes years to master - not like the hand-holdy easy games we get nowadays. Truly a gem the likes of which we will never see again.
Nah, this or WoW will probably go down in history but I don’t think any game focused on intentionally dragging out gameplay to keep subscribers hooked will ever go down as marvelous examples of gameplay.
Puzzle Pirates, frankly. Made by people who knew what they were doing, were extremely talented, independent, although eventually tried to hook onto Sega as publisher, almost killed the game and then re-purchased the game from Sega to continue as "re-indie" devs. Still going to this day with a stable player base of a few hundred. The game itself is very clearly hand-crafted and every one of the (few) developers left their mark on it. Feels completed and polished.