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The original was posted on /r/dota2 by /u/GuessFast1107 on 2025-06-16 18:56:55+00:00.
I've been thinking about this lately. Dota Plus has been around for years, but it still feels like we're paying for stuff that should honestly be part of the base game by now. Things like rune timers, net worth tracking, and last hit stats aren't exactly premium features. They're basic tools that help you understand and play the game better.
New players get two months of Dota Plus for free when they make an account, which just proves the point. If Valve thinks these features are important for helping new players learn, why are they locked behind a paywall after that? You're basically giving them a better experience, then taking it away unless they start paying monthly. It doesn’t feel reasonable.
The in-game guides also don’t really add much value. A lot of them are outdated or just bad, and relying on the community to update them hasn’t worked very well. So using that as a major selling point for the subscription doesn’t really hold up.
And I’ve always thought hero levels should be free. It's a fun way to track your progress with your favorite heroes, and it gives people something to grind for. Let people have that for free and keep the exclusive voice lines or cosmetic perks as part of the sub if needed.
I don’t have a problem with Valve monetizing the game, but Dota Plus feels like it's been neglected. Either give it new, meaningful features or just roll its current stuff into the game for everyone. What do you all think?
TL;DR:
Dota Plus is charging for stuff that should be free (rune timers, hero levels, net worth tracking, etc). New players get a free trial, which proves those features are useful... so why lock them behind a sub? The guides are outdated, and the value isn’t there anymore. Either improve it or make those core features part of the base game.